Why are the zombies so glitchy?

Alberta hold her rotten arms up and down every millisecond but refuses to chase.
Bill stares at the horizon looking at the endless sea of walls because his toe is stuck in a tiny piece of wood.
I know they shouldn't be hardcore buffed. I don't need to see Alberta do a back-flip and triple slap down a survivor within 0.1s record time, or giving rocket booster boots to Bill so he can run at 600mp/h and dropkick a survivor. I just wish for them to help the zombies. Give them a hand, will ya', please?
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The survivors can literally make them whiff, poke their nose, get away in time, rinse and repeat. I've seen it.
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True I have seen that happen too. It's uhm.. strange that it can happen. My guess is there is a delay between their attack animation? I'm not entirely sure though.
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No, it's just that for some reason BHVR thought it would be a good idea for them to take a swing and come to a dead stop, regardless of it they hit the survivor or not. And then their cooldown on that attack had to be long as well, because reasons. It's the same process of a survivor actually gaining distance on a killer by 360ing.
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Yeah that's true. If they only made the zombies more resemble the zombies from the remake. Zombies from dbd are so stiff compared to the zombies in resident evil 3 remake.
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The zombies sometimes feel like they are on the survivors side amount of times I get blocked by them in a door way an survivor gets away lol
whos side are you zombie whos side lol1 -
Think of it this way: if a survivor makes a mistake, obviously they should be punished, right?
Then, if a killer makes a mistake, it should also be possible to punish that killer's mistake.
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I played RE3. Nemesis shove the zombies while he's still moving meanwhile Nemesis get body blocked by a zombie in dbd. It doesn't make any lick of sense.
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