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How long is an average chase supposed to last?
How long is a chase supposed to last from a survivor and from a killer perspective?
What is too short or too long of a chase?
Best Answers
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It depends hugely on way too many factors to give a clean number.
It depends on:
- What you count as a chase. Is a Huntress training a hatchet on you from afar a chase, even though the game doesn't see it as one? Is a Myers stalking you a chase, even though he has no intention to "win" said chase?
- Which killer you're being chased by - some killers start and end chases very quickly - instadowns, killers that make you injured easily like plague or legion. And some take a while to ramp up - Nemesis is the best example of this, but killers like Trapper or Oni take some time to work their way up to their quickest downs.
- What map you're on - some maps have more to work with than others.
- What the tile logic spat out for you - tile logic is broken at the moment, so sometimes you'll get tile setups and pallet networks that just. Suck! And sometimes you'll get ones that are great for you.
- What your teammates have already used, it's possible, especially without windows, that you'll just run into a dead zone. Or, conversely, it's possible your teammates are ultra juicers and left you all the pallets in the world.
- Plenty of other factors I forgot to list.
There isn't a hard rule on what length of chase wins or loses games anyway, since way more goes into winning or losing games than just chases. You can have poor chase efficiency but great macro play and teamwork making up for the short chases, and conversely if you take amazing chases but nobody does gens you lose anyway.
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@kit_mason kind of hit on some of the big factors, there's no right answer to this. Some I'll add.
Are god pallets being eaten up?
Is the chase happening around the critical gens?
When is it happening in the game? Early game chases should be longer.
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Well if we're talking solo Q standards then if you can last 20 seconds you're a star player, and earned yourself a hard tunnel and proxy camp followed by a BM shaking head and humping from the enraged killer.
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Answers
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Yeah it depends on so many variables. You expect a Wraith chasing on Badham to go on longer than a Nurse chasing on Coal Tower.
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against the insane amount of soft-hacking survivors, chases last infinitely...
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So there is no answer everything depends on everything else? Then why do people complain that survivors are too strong in chase? Is it because they are watching content creators on YouTube running 4 gens? While the average player doesn't last 20 seconds?
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The last statistics they gave for chases was something like each survivor averages about 60 seconds of chase time per match. And at "high MMR" that only goes up to 67 or so seconds iirc.
So for survivors who are getting 3 hooked, they're getting about 20 seconds per chase or so on average.
That's not a lot, and the current trend of useless pallets, dead zones, and shoe box sized maps helps keep that number down.
Edit: found it, July 2024 stats:
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Statically speaking, i belive 60 second is average (i forgot, but i do belive behavior release that stats) but there are many factor to count in, and which killer etc, but For me personally this is my opinion, a long chase is when first gen pop or any gen pop, short chase is when you go down when it 1/4 or half gen does (idk how many second that was, but that my opinion)
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I'm not happy if i don't run that naughty killer for 6 gens.
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Some things to add:
Time is just one factor for chase, macro play as well dont forget.
If your chase is long but you went through your teammates or near them thats time lost on progression, you had a long chase but your gen prog is low since you ran to generator loops. This is where Bond shines, as you can path away from critical points or teammates.
Also depends what resources you used/didnt use and in what spots.
Was it a garbo pallet? Or a god/good pallet?
All stuff you want to take into account when in chase, a long chase just for timers sake is something you want to avoid. Wasting resources you can leave for endgame later/taking chase too close to teammates generators is not helpful for increasing chase time.1 -
You could have Lethal Pursuer on, beeline to the closest survivor you see and down them in a reasonably quick time and still lose 2 - 3 generators in your first chase because of how awful gen speed is
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