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The surrenders.

I have seen that they are to implement a surrender option which i feel is a little bit of a coward move and require some repercussions when done.

I suggest that all survivor who pressed the surrender button will lose all their blood points and those are being given to the killer who also gain blood points as if they were all stage 3 hooked. I have not read much into this but this seem like a way to escape humiliation from survivor side who is getting a TON of buffs coming up so it would not be more than fair.

Maybe the Surrender should require that they get rooted in the ground so we killers can go up and do our finishers on them.

What are your thoughts on this upcoming change ? Should they even get a blood point at all if they surrender? If feel it should be collective punishment so even those who died get their blood points taken away from them if their teammates choose to be a coward so they can hold themselves accountable.

Comments

  • AssortedSorting
    AssortedSorting Member Posts: 1,520

    Yeah. No. Slasher events should not be viewed as a humiliation event. People don't watch horror because they feel those getting killed in the flick are being humiliated, they watch it for the suspense, the tension, even spectacle.

    If a scenario is cut and dry you can simply view their forfeit as a humiliating event. And if you really care about BP, kill the bots.

    While the instantaneous trigger of the surrender option when the survivor states align might be too quick in some end-of-game scenarios, allowing a bit of spite from the opponent when you win serves simply to reinforce your victory and that you got under their skin.

  • UknownShredder
    UknownShredder Member Posts: 204

    I dont know what surrender means to you guys. But when people surrender in war they lay down their weapons and ask for permission to live and that is what they get. not a bunch of (money) blood points they accumulated throughout the game. If surrendering blood points should be 0 for entire team. Killer should get full blood points.

    Or perhaps we should add a surrender button for killers to so we can surrender as soon we know its an SWF ?

  • smurf
    smurf Member Posts: 979
    edited March 27

    A surrender option for each side can be a decent idea idea, given some set of conditions required to do it. For example, if a lot of time has passed in the match (e.g. 30 minutes) with too few gens done or too few hooks accomplished, or all survivors are on the ground unable to get up for some amount of time, surrender is probably a decent option. I think the surrender conditions need to be kind of restrictive to avoid a scenario where lots of matches never reach the endgame, but this can be a good QOL feature. Still, surrender conditions need to be considered carefully.

    But for cases like whole team slugging, surrender isn't bad. It could also be the case that all members of the surrendering side are replaced by bots, allowing the side that did not surrender to finish the match if they would like. We know from 2v8 that killer bots can reasonably be added, though they may not be as skilled as human players.

    Regarding awarding one player's blood points to another player: this is a very bad idea. I'm also kind of concerned about how the post says 'we killers' as though killer players and survivor players are different people. Most of us play both roles if I'm not mistaken.

  • SAWII
    SAWII Member Posts: 337

    In the instance of surrendering in DBD, it means you understand the game is lost and you would prefer to move on rather than be held hostage or hit with a matchmaking ban. It’s not a ‘win faster’ option, it’s the devs’ response to rare but toxic gameplay such as slugging a whole team and not hooking or there being 2 survs left who hide and refuse to do gens. This isn’t war buddy, it’s a game and it’s supposed to be fun.

  • Prometheus1092
    Prometheus1092 Member Posts: 998

    To be fair the surrender option for killer makes no sense. Surrender is supposed to be for an unwinnable match. Like if all survivors are slugged. Surrender option for killer is if survivors hide for 10min lol. Why surrender when the killer can wait it out longer and get the win by server end time?

  • AmpersandUnderscore
    AmpersandUnderscore Member Posts: 2,962

    The actual answer is that killers have complained about excessive hiding when it's down to two or so survivors, so the devs have listened to that and put in an option. You don't have to use the surrender option, btw.

    Although my personal opinion is that the game shouldn't award escape or kill if the server times out. The game should just fade to black and give out whatever BP was earned up to that point. Survivors clearly didn't escape, but the killer also didn't sacrifice the survivors either. It makes no sense to me that the killer is awarded free kills in that situation, when the entity literally does the killing for them at that point. This is also why killers were incentivized to hold games hostage during the 3 gen meta.

  • Prometheus1092
    Prometheus1092 Member Posts: 998

    Ye still makes no sense. The excessive hiding being an issue which is reportable being addressed by having killer surrender. It gives more incentive to hide and not do objective which is the opposite of what the Devs want. Luckily it's just first part tho, there will be an anti hiding coming in so that should help with the excessive hiding. Makes surrender redundant when they bring in anti hiding.

  • crogers271
    crogers271 Member Posts: 3,253

    What are your thoughts on this upcoming change ? Should they even get a blood point at all if they surrender?

    Of course they should. The whole point of surrender is to speed up an outcome that has already been determined, which is why it has conditions. The killer won, great, let's move on. I can't believe its taken this long for something like it to be in the game and there's probably a few areas they should consider to expanding it to.

  • LockerLurk
    LockerLurk Member Posts: 1,683
    edited March 27

    You should not lose your accrued points when you forfeit a game for any reason, that's absurd. You surrendered, you didn't disconnect to ruin the game. You just decided to gracefully cut losses and run. There's nothing wrong with going "I think the round is not one I can win, good job you're better, I forfeit." But there is shame in harming your team or the game by going "screw you I quit."

    I would absolutely love to gracefully concede against a team which is better than me or a Killer that clearly is much better than me, if I thought it would prevent griefing such as teabags in the gate for no reason or four minute slugs while being humped on the ground.

  • MrMori
    MrMori Member Posts: 1,917
    edited March 27

    I agree. The survivor should also begin screaming and crying on the floor after surrendering. And it should play a little mori for everyone in the trial where the killer shows up and laughs at them until they die. And of course the survivor that surrendered can't leave the game until the killer does this mori where they laugh at them. And in the next match after a surrender, the survivor should be forced to wear a "Dunce" cap.

  • AmpersandUnderscore
    AmpersandUnderscore Member Posts: 2,962

    Yeah it feels weird a bit, but I think giving the killer a way out is healthy. And the fact that it's an optional choice is good here too.

    Just hiding doesn't guarantee a free escape, they could still be found by a diligent killer or when the game times out as an extreme example.

    I'm curious how "anti hiding" is going to look though. Almost all of the suggestions for this I've ever seen from the community for this have been extreme, to put it mildly.

    Like camping, tunneling, and slugging, hiding and stealth are perfectly fine situationally. It's when it becomes excessive is when they're a problem. For hiding: of course you're going to hide if the killer comes by to kick your gen, or when planning to go for a save.

    The big one everyone seems to ignore is slugging for the 4k: if you're the last survivor standing you have at least 4 minutes for the 3rd to bleed out, a minute (or so) to search for hatch, and then possibly two minutes of EGC. That's legitimate hiding/stealth, almost entirely in the killers control (except RNG of hatch spawn), where being found is throwing away your only chance left. It's also roughly 7 minutes or more. So I'm curious how their system will decide what is or isn't "excessive hiding" if they aren't also reworking hatch.