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Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

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How can I improve in this situation? Genuinely. 🙏🏼

MechWarrior3
MechWarrior3 Member Posts: 5,365

It’s a badham match. I’m the killer. I wanna get better at this map against survivors so that I can handle it better, maybe create some space for less frustration and a little more for fun.


Any tips? I’m P61 with pirate mommy. I do well, but this map I can’t wrap around my head.


What breakable doors 🚪 should I open? What should I leave alone? I need all the help.


I got CLAPPED. 4 minute match. I also got stuck on the numerous amounts of random objects 😅

Any tips?

Sidenote - I couldn’t figure out how to block out the names properly so I used little dots 😅🤣🤣

Comments

  • Coffeecrashing
    Coffeecrashing Member Posts: 5,667
    1. The most important thing to learn, is the limitations of the chase and redirect commands…
      1. Before the dog dashes, there is a very long charge time, where the killer makes a super loud noise that 100% alerts the survivor that the killer is charging a chase command. This means you can't use the chase command if there are any line of sight breakers the nearby the survivor, because the survivor would be able to easily move around a line of sight breaker by the time the chase command is fully charged, and the dog actually dashes towards the survivor.
      2. The redirect command is clunky and awful (which is why I'm super worried about Skull Merchant's drone dash), and trying to use that when the survivor is nearby line of sight breakers, is also really awful. Pretty much the only time the redirect is going to work, is if the survivor literally isn't near a line of sight breaker, or if the survivor is stuck at a pallet loop and the killer can have the dog dash over the pallet (or pass by an undropped pallet), at a sharp angle, and try to pincer attack the survivor. The other scenario is if there is only one line of sight breaker nearby the survivor, and the dog can fully dash there before the survivor, so the first dash prevents the survivor from using the line of sight breaker, and the survivor is now open to getting hit with the redirect attack.
      3. There are a lot of irregularly shaped loops where the killer literally can't outplay the survivor, if the survivor is camping an undropped pallet. The correct action at these loops, is just to send the dog at the survivor, to force the pallet drop. Then break the pallet and continue to chase the survivor. It sounds bad, but it's faster than wasting time trying to outplay on those loops.
      4. Using the search command during a chase can also have limitations, because the survivor can easily see where the dog went, and can often just choose a different path. It's more useful at loops, where the killer purposely sends the dog towards one side of the loop, and then walks to the other side of the loop, to try to get the survivor to walk into the dog. This might sound a bit useless, but it ends up inflicting houndsense, and survivors are way easier to see when they are glowing bright red. The other main usage in chase, is when the survivor isn't at a tile/loop, to send the dog to whatever tile/loop nearby the survivor is the strongest option for the survivor, to hopefully steer the survivor away to a loop/tile that's weaker for the survivor. But if you see a survivor that is far away, then feel free to use the search command at a location ahead of where the survivor is running to, because it's still map mobility, and even if the survivor changes direction, there still might be value in running along the search line for a while.
      5. The biggest thing to learn is there really is a lot of times where the best action is to just walk around as an M1 killer, instead of trying to attack the survivor with the dog. And even though this might sound boring, it's often the optimal choice.
  • MechWarrior3
    MechWarrior3 Member Posts: 5,365
    edited March 28

    I…..Would really love that my friend. The practice in customs with you would be a lot of fun and very helpful. Thank you so much! :)

  • ChuckingWong
    ChuckingWong Member Posts: 1,263

    Seconding what @Pulsar is saying.

    Corrupt gens = you dont go there, even if the survivor wants to go there in chase.

    Your first prior as a killer that doesnt have setup time is putting the pressure on the survivors. Keep them from doing gens at the start, thats what Corrupt is helping you with.


    Ill leave the houndmaster play out of it, you'll get better with her power as you play. Timing and what not, its an experience thing, not so much an advice thing.



    You are very nervous/inconsistent around pallets though:

    1) The Thalita staredown was just silly, just go back and forth around the short side (right) until she throws it. And get an M1.

    2) The second pallet yea, this is a houndmaster/plague/tall killer problem you need to be aware of. She will see you change direction regardless of your red stain. You are taller than the loop. You cant mindgame like that

    3) Again short side (right) pallet outside of killer shack on the Leon was a free hit or sandwhich him with your power. Instead you chase Carlos around the long side. And then hes running towards Corrupt land, and he knows it. You should have left him/not chased him at all, everything else was wasted time after that outside shack loop.

    4) It seems you dont know your shortsides or longsides around pallets. He stuns you with a pallet and you take the long side to continue chasing him. This is just killer experience that you gotta learn. Distance is everything.

    5) You finally got the right idea though when he goes back to the loop at 2:43, you pressured him at the pallet on the short side, forcing him to vault but you were nervous I think and swung wayyy early whiffing D:… and then you went around the long side again to continue chasing him. YeeeeeEEEeesh

    At this point it was gg, theres too much time here going by and several things happen later that need work. You lose track of blood pools, chase the wrong person maybe? But somehow find him at killershack lol.

    Again the swing at 4:26, you are swinging way to early. You dont have coup.




    Just know its badham, its gonna be a struggle. But yea, the play here looks very beginner at killer when I see how you are playing loops. (Not to insult, as you have a lot to grow)

  • I_Cant_Loop
    I_Cant_Loop Member Posts: 2,276

    lots of good game advice from some of the veterans here. Also, Badham is just busted AF in favor of the survivor side. Even after years of people providing this feedback to BHVR, nothing has been done about it. Unless you’re going against potatoes, you’re probably not going to get more than 1-2 kills on this map.

  • LordGlint
    LordGlint Member Posts: 9,779

    Feel like that 50 second mark really shows the biggest weakness to HM. if a survivor reaches a pallet and just camps it, the dog is useless. I really feel like there should be SOMETHING to prevent this, whether it's a delay between when a survivor can toss a pallet after a bite so it's not an immediate release, or maybe a slowdown for 2 seconds after the pallet stun (you DID just get bitten in the leg).

  • MechWarrior3
    MechWarrior3 Member Posts: 5,365
    edited March 28

    Thankfully a lot of the community knows me since ive been around for a few years and I adore them regardless even if we have disagreements. ❤️

    There are a few potato 🥔 heads here but we don’t pay them any attention.

    However, thank you so much! ☺️

  • MechWarrior3
    MechWarrior3 Member Posts: 5,365

    You make a valid point. Food for thought. 💭

    I never thought about that 🤔

  • Daniel_Silva04
    Daniel_Silva04 Member Posts: 370

    The tip is to pray for the survivors to play badly, because this map is extremely broken for survivors. If they play well and abuse the loops and broken houses, there's nothing you can do. At least the basement is strong and easy to defend if it is in main, so try to take advantage of that if you can.

  • XtremeDBD
    XtremeDBD Member Posts: 449

    Break the main door thats closer to the potential basement spawn to make hooks if u down someone in the main building downstairs. Break the inwards facing wall on the house but not the edge map side. Break house of pain always.

    I main Houndmaster as well, but these are just general killer recommendations for these walls, ill keep watching and get back 2 u

  • Aven_Fallen
    Aven_Fallen Member Posts: 17,610

    Good points already made, see Pulsars comment. I also want to add that the move at the Pallet at the start was really cool and good, but the problem was that you did it at a Pallet, which makes it super easy for the Survivor to counter it. So while you executed it well, it was the wrong place and time for it.

    And something which happened during the course of the match was that you seemed to get more and more flustered and got more and more errors, which just piled up. Here a swing which hit the wall, there a swing way too early which allowed another loop, getting stuck at Shack… I know that this can happen, this happens to me too, when the match starts to go south, I also make a bit more errors, since I want it a bit too much and the same seemed to have happened here. (But, I have to say, I dont know if this might be due to you playing on a Controller, I have no experience with DBD on Controller)

    But overall the main thing was probably what Pulsar said at the start - you have Corrupt Intervention and go to that area AND on top of that into the school, which is the most difficult structure on the match. Badham is hard for Killer, but you made it even harder for yourself, got a terrible start because of it and then it went downhill from there. (The thing is, even if you would have gotten a down there at the School at the start, during that time the other Gens were free for the Survivors, the School Gen is harder to defend, which would make it harder for you later as well, it would take ages to get a down around the school AND if you were really unlucky you might not have gotten a Hook out of it due to bad RNG).

  • MechWarrior3
    MechWarrior3 Member Posts: 5,365

    I agree with you 💯! I was for sure getting more and more frustated with myself and the map as the match went on. I made so many mistakes. So many.


    I lost the Match for good reason. I try to get creative with Snug….because….well it’s a lot of fun haha.


    Thank you for your words and time :)

  • LordGlint
    LordGlint Member Posts: 9,779

    That's why they didn't toss the pallet until they got bit. If they tried to stun the dog mid charge or something, they might mess up the timing. Theres 0 risk if they LET the dog bite b4 dropping pallet though.

  • Rickprado
    Rickprado Member Posts: 892
    edited March 28

    There is: if you stun the dog you get a 10% slowdown for 5s. Depending on the loop you can force the stun on the dog and then play for a 50/50 on the pallet if its a unsafe pallet or just bring the addon to reduce the stun duration to play around your power.

    Its in the Wiki, you can check. The issue is not many Houndmaster players know that.

  • XtremeDBD
    XtremeDBD Member Posts: 449
    edited March 29

    Ok im back, imma comment as i watch this

    Checking corrupt in main was a, questionable choice, but your gamble paid off since u found Chris with search command. Try to keep these searches brief and shallow, not too deep into unpatrollable territory, main being out of LOS and far to the end of the map, finding Chris was completely luck

    Holding the dog while chasing Thalita won't work for you, so you have two options here: you either instantly grab with snug and she stuns him but gets hindered, or you can while holding the chase command, walk in between her and a corner of the pallet in hopes that you bodyblock her prompt to stun. Then just let go and m1 her. You tried to redirect grab and scare her into leaving the pallet, but she was smart enough to stay since thats no different then sending snug straight.

    Leaving Thalita here feels strange, since shes zoned at this dump truck filler. I notice you give alot of time to react and switch the direction your dog is facing, try insta sending a little more. You had him perfectly aligned with her and the pallet as she was running away from it, that would've been a hit with not enough distance to make the pallet beside main door

    With Carlo's chase, try to use redirect when you're on the pallet and hes on the opposite side of the loop, hes zoned there and has to gamble dodge to w key, and if he does dodge, he might also be too far from the pallet, securing a hit

    With looping in general, never take chase to corrupt areas. This is always gonna cost you a gen, so just hit and run them. If they're not coordinating actions as if they're a swf, then this person is gonna be very unsafe and will stay corrupt side until healed

    Small note on your perk choice, be aware that when vaulting, snug gets disabled for a second since he has to vault too, Bamboozle doesn't help with this. You can also accidentally make snug vault when a survivor is hugging a long wall or shack, even with Bamboozle. Just recommending you take it off for something like brutal strength, which if snug is stunned through pallets, can help you start your cooldown faster since he is finished being stunned before you break typically and won't have to path around the loop back to you and waste time

    NEVER SEND THE DOG AWAY!!! You should always follow snug if you're gonna send a search command, or at least be near his path to deceive someone with no LOS. Your cooldown is gonna happen so late, you're essentially powerless for 15 seconds

    Free hit on Chris at the truck pallet taht you didn't take for some reason

    Overall, im not seeing much or any gen defense and chase preparations (breaking walls ahead of time, leaving a chase to go to a gen)

    I have a couple tips for you, mostly based on her power and what I do every game

    Firstly, your chase command redirect window has killer instinct on anyone as long as they're with its effect radius. You could've shot snug into the upstairs floor of main at the start and found Chris with a greatly reduced cooldown

    With Search command, send it out of LOS. Point in the direction of a structure loop you're going to move to, and use the path to go 6.0m/s, its a really useful chase tool

    Imma send u a stream of mine where i play Houndmaster, watch how different it is when you utilize all of her machanics. Im a P53 Houndmaster as of this message, so i thought u were gonna be like a little better than me, but jus watch this. it'll help u compensate for her inconsistent dog ai and power

    Hope this obnoxiously long comment helped

  • MechWarrior3
    MechWarrior3 Member Posts: 5,365

    I appreciate your words, and I will take notes. This was just a really bad game for me as you could tell. I never perform well on badham and I am trying to fix that.

    Of course this one game doesn't define my overall skill. I do quite well at this killer, but you would never see it or know it viewing the video because why would you? Its all you have to go off off and thats okay!

    Thank you so much for your time again! I will look at your gameplay when I have some time. Just got off of a 14 hour shift. I am exhausted.

  • For_The_People
    For_The_People Member Posts: 703

    if you ever need a potato survivor to practice against, I’m more than happy to help :)

  • radiantHero23
    radiantHero23 Member Posts: 5,061

    After almost 4k hours…

    I can't give you any advice. I accepted that this map is awful a long time ago. My mindset is:"I take what I get and hope they don't know how to optimize that map."

    Sorry…

  • MechWarrior3
    MechWarrior3 Member Posts: 5,365

    it’s okay my friend - I agree. You know me as a killer better than anyone. Badham is awful. I will conquer it though!

  • MechWarrior3
    MechWarrior3 Member Posts: 5,365

    I would truly love that! Inbox me for gamer tags and I will write you mine. Thank you so much!

  • radiantHero23
    radiantHero23 Member Posts: 5,061

    I wish you good luck with that. Hopefully you can give me some advice on how to play it better in the end ^^