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General Discussions

Survivors aren’t even trying right now..

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Member Posts: 1,231
edited March 29 in General Discussions

I’ve had three matches today and two of them had some abysmal survivor play. One match a Sable (of course) decided to kill hers self on hook and the other two survivors just threw themselves at the killer. 4 gens undone. My third match none of the other three survivors touched a gen once, apart from me who solo did a gen. We spent 15 minutes just unhooking, healing and running round.

Honestly I get there’s a big uproar bout camping and tunnelling making the game hard to play and unfun right now, lord knows I’ve been a vocal part of those discussions, but this does not help at all. Neither of these killers did C&T by the way. Why even queue up?

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  • Member Posts: 998

    This has been the case for a while now, both killer and survivor matches have been the same. People DC, go next, avoid gens, pretty much anything other than play the match. And it's rare it's due to anything the killer does specifically. It seems mostly due to people not wanting to play certain maps or not wanting to play v a certain killer. In several of my survivor matches recently people have DC or go next within first 30 seconds of the match before the killer has even done anything. I try to find logic in this behaviour but I genuinely can't see it. A bit like when people DC mid mori... Penalty is longer than the animation and they forfeit their BP for the match lol no logic. They really need to up the DC penalty to stop people like this joining lobbies and ruining matches for not only the killer but their own team mates, it's mostly the team mates that take the brunt of it.

  • Member Posts: 652

    Ooof, so that is why Sable players are being looked down on. Not cool.

    sable.jpg

    At least this Sable is not a quitter 😄

  • Member Posts: 1,489
    edited April 2

    This has been happening for a while now, since at least the bots were added. It's just a way of crapping on your team and also the Killer by refusing to leave them even the meagre aid of a bot.

    EDIT: Downvoting me does not change the fact that people DC to ruin the game for others.

    Post edited by LockerLurk on
  • Member Posts: 365

    For a week or two now, solo queue has been treating me very well. I'm getting some good team mates, had some of those silly, laugh out loud situations occurring, that we play the game for and have escaped way more than not, mostly multiple escapes.

    I know this probably won't last forever, and with the upcoming update who knows what will happen, but at the moment I'm in a very happy place with solo queue, probably the best in years. I'm honestly not joking, and if I knew that a month later I'd be saying this, I'd probably have checked myself into a mental hospital.

    It's other survivors that get the most kills in this game, not Blight or Billy, Nurse or Spirit.

  • Member Posts: 652

    A valid point in all honesty.
    I guess that is why most survivor players prefer to SWF rather than playing alone. I much prefer having at least a duo partner, than going in solo.

  • Member Posts: 2

    YYep This is normal. I've had every match where the teammates were unhelpful and sometimes even pointing to kill me even tho I didn't do anything to anybody

  • Member Posts: 180

    it’s only going to get worse. And if they continue to add penalties and increase penalties, they’re just gonna lose players altogether and you’re gonna sit and wait for 30-45 minutes in a queue to get one match.


    This is what happens when a developer tries to fix symptoms rather than problems. The more that they Nerf perks and killers the smaller the pool of desirable killers becomes. People are going to run with killers that can actually pressure and so what happens is you get survivors that have gone against the same killer eight times in a row and they start “going next” because they want something different. But rather than fixing the issues with the game and making hooking worth it for killers, we’re just gonna continue to Nerf everything into the ground until we have zero people playing this game is what their answer is.

  • Member Posts: 998

    Losing these go next players isn't a big loss, like losing the hackers isn't a big loss. They do more harm than good by playing the game the way they do. I rather sit in a long q for half hour waiting for 1 good match than have a wait time of 1min to get constant quitters for 4 hours straight.

    I don't see how the problem can be fixed due to the problem being survivors pretty much want map and killer selection so they can pick exactly what they want. So many DC at the start before even knowing what killer it is, some DC at the sight of an offering. People will DC at any killer, even trapper and pin head and the low tier killers if they don't get the map they want so I don't think it's a case of repeated killers over and over. This is why the symptoms needs to be addressed because the problem of "give me exactly what I want every time or I DC" can't be addressed.

  • Member Posts: 998

    Really? Trapper is so op that players quit? i don't buy it, I was scratch mirror Myers on autohaven and people still quit at the start.

  • Member Posts: 252
    edited April 1

    Yes, what is the reason behind all the anti-sable sentiment?

    Screenshot 2025-03-30 142909.png

    This sable will not fail either; she may disappoint you, but that is more likely do to user error. 😉

    Post edited by joeyspeehole on
  • Member Posts: 998

    So how do you explain when survivors decide to literally DC and go next at the start before the killer has even done anything? which seems to be the majority of people that go next so so at the start v any killer. If people know what killers are going to do (tunnel, camp ect) regardless of what killer it is then it begs the question why play at all? Fair enough if it's a case of maybe the next match will be better because they are giving the next match a chance. But to DC at the start before anyone has even had a chase isnt giving the match a chance so it makes no sense why join unless they are looking for a specific killer on a specific map to use a specific build.

    a while a go I was killer and literally couldn't get a match at all because I had a map offering, people would DC in loading screen and they openly admitted they wanted their map (usually autohaven) nothing to do with what killer it was or what build they had or what tactic the killer used. It's a case "I want this and this and if I don't get it I will DC or go next" sorry but that kind of childish mindset isn't something that bhvr should pander to.

    Survivors say "why should I play something I don't enjoy?" Fair enough but the fact people go next at the frequency they do says they don't enjoy the game so simply don't play. It's almost like they roll a dice hoping to get a 6, if they get anything other than a 6 they reroll and try again...and again until they get that 6. Each time they reroll that dice they don't screw over the killer they screw over their own team mates and that's why so many people don't enjoy survivor soloq.

  • Member Posts: 252

    I think it goes back to the 'over powered' killer attitude, especially on a sweaty night. "OMG! Another Skull merchant!! Kill me now!" Furthermore, if everyone has two hooks within the first two minutes with five generators remaining, I do not like to rage quit or move on to the next game, but I understand the motivations. Sometimes it is better to simply offer someone the Hatch and move on.

  • Member Posts: 349

    It is also pretty common to find SWF teams disconnected or giving up because they didn't get the map they wanted or because one of their friends died so fast they decide to end the match so he doesn't have to wait for them.

    Penalties should have been tightened long ago, but instead they decided to introduce bots, justifying it to some extent.

  • Member Posts: 7
    edited March 30

    No matter how many tweaks the devs make to balance this game, you can't remove human nature from it. Both roles are guilty of poor gameplay sometimes and it can be very frustrating when you seem to be the only one putting out any effort. It's nothing that can ever be fixed unless you have dedicated swf to play with or you get an extremely good solo surv lobby by luck of the draw. Welcome to DBD. I still continue to play anyway lol 🤪🤪

  • Member Posts: 1,366

    except for the fact that people who give up want an actually easy game where they'll usually bump to a 20h opponent and bully their living passion for the game they just started enjoying

  • Member Posts: 415

    It's amazing how many times I've been the one to get the gens and then my teammate who spent the whole time farming the hook and doing boons wants to rat me out 🙄

  • Member Posts: 33
    edited March 31

    Still manage to get people who try their best.

  • Member Posts: 33

    But also P100 who DC immediately when losing a chase.

  • Member Posts: 652

    Glad to see a fellow Sable enjoyer :)

    I have also noticed when playing survivor that I am more likely to be tunneled as Sable than with any other survivor. Is there an anti-Sable conspiracy or something 🤔

  • Member Posts: 252

    Alternatively, a ranked queue should implemented so that all the competitive players can exert maximum effort there.

  • Member Posts: 1,231

    I think there’s an element of truth to the burnout comments. I’ve cancelled my Gamepass and I’m going to take a break from the game I think. It’s not been enjoyable for a long time and I just keep trundling on with it - it’s like some sort of weird digital Stockholm syndrome.

  • Member Posts: 2,729
    edited April 1

    I took a 6 month break and just returned last month doing survivor only and back to my killer main yesterday. It's nice to come back with a fresh pair of eyes.

  • Member Posts: 3,006

    it’s absolutely fresh eyes that’s for sure. I took a break too and sometimes it’s exactly what you need.

  • Member Posts: 329
    edited April 2

    I dont think this is going to get better until BHVR starts dishing out heavier punishments for people giving up the second somthing doesnt go their way. When people quit a match it sucks for the killer, and it sucks for the survivors too. Its like playing a board game with a child who decides to flip the board when something doesn't go their way.

  • Member Posts: 738

    What does that have to do with what the original poster said?

    Mentioning Trapper, who is amongst the lowest tier of killer doesn't change the fact that a combination of burnout and the multitude of 6.1.0 buffs, nerfing maps, getting rid of fog, having maps brighter, and introducing terrible jungle gyms on already weak maps, such as Coldwind doesn't change the fact that people proceed to "go next" due to Behavior's decision making.

    Toss in Distortion nerfs (ruining stealth playstyles, encouraging chase playstyles to be baseline to survivors + the aforementioned map nerfs) make survivors DC or kill themselves on hook to prevent eating a penalty. Behavior has been doing questionable nerfs for a while now, especially with them proceeding to not listen to feedback regarding gen spawn logic, the above ^, and the Wake Up nerf that they did not listen to.

    Once the changes of the surrender comes into the picture where you have to have everyone downed to surrender will be more frustrating - as Behavior time and time again has outright ignored feedback causing the game to be what it is today.

  • Member Posts: 1,489

    I wonder if I change my avatar to a Survivor PFP, will people start upvoting my takes…?

  • Member Posts: 1

    It's really annoying actually, like 95 % of my last matches this month people just give up at the beginning for i dunno what reasons

  • Member Posts: 810

    I’m sorry you feel this way. I do believe it has everything to do with specific posts, and also that there may be more survivor players than killer players. Every 1 killer there are 4 survivors, and there may be more survivor player on the forums. I’m not sure.

    I went ahead and looked at your comment, and I also looked at mine. I talked about how I thought it was burnout, that people play another match when they really shouldn’t cause they keep hoping from a better one. From your post, it seems you were talking about how people DC to just “crap on your team and the killer”.

    I think the difference is that you may have the belief that DCs aren’t indicative of anything other than the person who DCd being a bad person. Whereas myself and possibly others see it as more of a symptom. I don’t support DC. And I have been screwed over many times by those that do it. But I don’t believe (majority) people just DC to be awful. There’s reasons.
    Depending on specifics in the match, in that persons day, or what’s happening that we as a killer don’t see or that we as survivor teammates don’t see. DC should not be glorified, but it should not be ignored either.

    The DCs have never been this prevalent in the game in all its years of glory, which I feel is indicative of it being more than just some people trying to “crap” on others. I understand you may disagree, and that’s fine. But I just wanted to offer some perspective on a possible explanation of why the downvotes may have happened. Also, some people are just trying to troll, please don’t take it to heart. And please don’t stop sharing your opinions. They’re important. 💙

  • Member Posts: 998

    Pretty much all of what you described, maps, fog, buffs, nerfs...everyone already knows these when joining a match so why join if these are the reasons people go next? If the killer was OP like nurse or the killer was tunneling I can understand why someone might go next. I mentioned trapper because he's the worst killer by far. Basic M1 killer easy to loop regardless of the map, yet people still go next and DC at the start before trapper has even done anything. They see a trap on the floor and just DC or go next.

    It almost sounds like your saying people are going next in protest of BHVR decision making. It would make sense why they would go next at literally anything and everythingbif that's the case but all it will do is push BHRV to up the penalty.

  • Member Posts: 91
    edited April 2

    Most Sables I've met have been decent or good and I think most are rather reliable teammates <3. Meanwhile I'm out there giving Haddies a bad name (unintentionally ofc) by running in to walls or trying to body block while exposed and on death hook. :')

    Edit: Typos

  • Member Posts: 2,569

    Game has been unfun for survivors for a while now

    The only way to have fun is to queue up with friends and just mess up with meme perks

  • Member Posts: 6,308

    Yeah its been pretty bad today. Not a single match has anyone actually played the match properly

  • Member Posts: 1,489
    edited April 4

    I genuinely do feel this way, that's the thing. Someone here with a Killer PFP post a well thought out take, and then here comes the salty downvote brigade to crap on that. The bias for Killer Mains is inherent and real. The forums should never ever have added that feature back, it's starting to look liek the cesspools of Reddit in here and really ruins the discourse for no good reason. People here have admitted they ONLY use the downvote button to meme and ######### on others, that's it, it's only used to sow chaos and not to actually foster discussion. So why have it at all? It's a bad change. It needs to go.

    All very valid, but it really ruins my night as a SoloQ player when a perfectly winnable round is destroyed by someone angry enough to DC, it's so bad I haven't played in over a month. That bad.

    I am tired of people rage-queuing, at some point it stops feeling symptomatic to me and starts to feel actively spiteful. This is why I rarely play SoloQ as Survivor anymore. As Killer though… you can't pick your teammates and have no power over whether people ragequit, which actively ruins things for me like adepts, challenges, etc. and makes my game less fun. I feel OBLIGATED to let people go when there's bots, I feel OBLIGATED to play nicer instead of to my best ability when there's bots. I can be playing the most memey Trapper or Pig or chill Ghostface or Myers possible, and people will STILL DC, why?

    Because according to people here those Killers are boring, or not fun, or have cheesy powers, or they fear I'll slug/tunnel with them. I don't. It even happens with my main Dredge, if I go in and do well as Dredge here comes the DCs, Entity forbid we end up somewhere with lots of lockers like Midwich - I have had people DC JUST because I'm Dredge on Midwich. It's really hard to not feel like it's personal when people do that.

    If they truly hate the game so much, maybe they should take a break instead? I promise nobody will begrudge them for it.

  • Member Posts: 1,366

    It's also like the feeling that if you play as survivor you are literally doomed as there were a lot of nerfs done because someone complained about them in the internet, for example Otz was complaining about medkits, now Hens complains about syringes + new youtubers come by, Distortion was absurdly complained about on the forums.

    soooo...as an example you are using medkits, an item that was very oppressive and even after nerfs is still the most powerful survivor item and nome other addon than #1 most powerful survivor addon + an addon that is way too powerful for how free is: Syringes?

    Distortion wise, nerf was completely justified because people using it were either terrible in chases and wanted no interaction with killer just to get 2-tapped by an M1 killer with somewhat decent gamesense or were simply playing the way where they do nothing all game and just hide until everyone else dies.

    From time to time I see threads about how Lithe is OP or how this little speed boost in Dramaturgy is gamechanging.

    both of those are very strong chase perks btw :)

    Remember whole DS situation, when they added conspicuous action and some mumbo-jumbo with timings:

    please be real and tell me what the problem with cinspicuous actions is? DS and OTR were literally gigaoverpowered when conspicuous actions weren't a thing (DS is still strong, OTR is way too powerful even after conspicuous actions were introduced).

    5 seconds was definitely too much and we needed to reduce it to 4, huh?

    5 seconds was literally too powerful, 3 seconds was literally fine against 99% of killers, it just needed something like disabling killer's power for couple of second to make it solid against Blight, Nurse and Billy.

    If you need 5s DS against most killers you face, consider improving at the game fr.

    Meanwhile killers got Thrill of the Hunt buff for like… a month? Nobody asked for that, nobody tested that, games were miserable.

    because BHVR tried to push a meta shakeup on killer side. Even though it wasn't tested and proved to be bad, it actually managed to push hex meta after such a long time of hexes being too weak (excluding Penti)

  • Member Posts: 810

    Hey, I totally get where you're coming from. The frustration is real, and I definitely don’t want to invalidate that. But I think this idea that people downvote solely because someone has a killer pfp feels a little like confirmation bias. I’ve seen plenty of killer pfp with posts that are upvoted heavily, and plenty with survivor pfps that get downvoted. It really does depend on what’s being said, not just who’s saying it or what their profile looks like. And there’s no way to know how many killers vs. survivors are actually active on the forums, so it’s tough to assume a majority bias either way. But of course, some people are trolls. Sometimes youre tunneled out because of what survivor skin you have on. That's just how it is sometimes lol.

    As for the rest of your comment, I’m with you 100% on being sick of ragequits. I main SoloQ too, and it is exhausting. When a game that had potential gets tanked by someone DCing at 5 gens, it just drains you. That kind of thing isn’t just frustrating—it’s demoralizing..

    When killers started quitting in mass a while back, that was treated like a serious issue. Queue times got out of hand. Survivor players were sitting for 10+ minutes waiting for a match, and killer lobbies were often nearly instant. Nobody really enjoyed playing the killer role and thankafully the devs stepped in to address that with changes that made killer more rewarding and powerful overall. The game took a massive shift. It was the right call, as killers don’t get teammates and can’t play with friends so the shift toward giving killers more power and a higher winrate makes sense to make the role have incentive to play.

    But when survivors started quitting or disconnecting in larger numbers, something we’re seeing a lot more lately, it wasn’t met with the same empathy. It’s labeled “entitlement” and simply “ragequitting,” when maybe it should be seen as another red flag, just like it was with killers. I think that difference in perception hurts the community more than we realize. Both roles are important, and both need to feel like the game is worth sticking around for.

    I like that killer is in the power role now. I actually think that’s how the game plays best. But even as someone who supports that shift, I still think the current survivor experience isn’t sustainable. People disconnect when it feels like their time isn’t being respected. That doesn’t (always) mean they’re being immature. Just like how when killers stopped playing for awhile, that wasn't immature either. Why put their time and effort into a game that felt like it didn't respect their own? I'm glad that killers took a stand and can now enjoy their role again. The game needed it.

    So yeah, I want killer to be fun and rewarding—but I also want survivor to be the same. We made noise when killer numbers dropped, and changes happened. Survivors are doing the same now, and I think labeling it all as just childish entitlement does much more harm than good, and that it needs to be listened to. And based on the recent QOL survivor updates they previewed, it seems like the devs are, which I think is good too. DCing will be more heavily punished, as will going on 1st hook. Only time will tell if the other QOL changes added in the future will make it worth sticking around or not. Fingers crossed!

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