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Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

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About Balance

zumer
zumer Member Posts: 359

I play as a survivor and have already failed 18 matches in a row. Either fix the balance or make a normal matchmaking. Or do you think that losing every match is fun? If you think so, then play your game with yourself. This is not a survival game, this is a sacrifice simulator.

Comments

  • coolgue1
    coolgue1 Member Posts: 249

    TThey Really do need to look at balace insted of map balance and more about killer perk balance withing the past year the game got so stale not from the gameplay either it because if how most if not 90% of killer just don't want to play a regular match anymore it like killer players have gotten so bad the past 2 years the map have had to be nerfed to compensate for really bad killer that jist boot their mmr with hook trading and camping and 3 genning most dont even want to chase anymore and the prosisten map nerfs for them as mad survivour so boring most loops are unsafe now a day it just a snore fest

  • THE_Crazy_Hyena
    THE_Crazy_Hyena Member Posts: 1,313

    Balancing DBD is much more complex than maps, perks and base-kit powers.

    But as you mentioned, the matchmaking is the real issue here, because the skill groups are way too large to account for the huge discrepancy between players within a single skill group (bracket).
    Looking into the MMR system can tell you that the two higher brackets encompasses a much wider gap than the two lower brackets.

    • 0-650 (Bronze-tier / or roughly between the old ranks 20 to 14) - This is mostly reserved for the newest players who has about 100 hours or less put into the game.
    • 650-900 (Silver-tier / or between the old ranks 14 to 12) - Fresh accounts start out at 650 rating, or in the bottom of this tier. Wins/losses determines if you drop down into the beginner bracket or not. Smurfs who can easily win, will often end up skipping past this tier, and move into the next within a few matches.
    • 900-1400 (Gold-tier / or between the old ranks 12 to 7) - Most casual players will find themselves in this bracket, and this is commonly referred to "SoloQueue Hell", since the discrepancy between players is fairly large between 900 and 1400 MMR.
    • 1400-2100 (Iridescent-tier / or the old ranks between 7 and 1) - This is the most problematic bracket, since the 700 point gap between a casual player who has been winning enough to get here, to most likely a tournament player at the highest rating, is quite substantial.

    Note that the matchmaking will prioritize finding players within your bracket first, before allowing players from different brackets to fill in the spots if it takes too long to find a match.
    It starts out with a smaller point radius, but will quickly expand to encompass your entire bracket, and that means if you are unfortunate enough to be a soloqueue player stuck in the highest bracket, you are likely going to get steamrolled by a killer with several thousands of hours put into the game, or facing off against a "Seal-team" with tens of thousands combined hours if you are a casual killer.

    Also, if the initial opponent leaves the lobby, the matchmaking will pick another player who is ready and waiting in queue. This backfilling of the lobby is often the root cause of unfair matches, since the backfilling prioritizes speed, and will pick any player waiting in line. This is sometimes the cause behind a soloqueue survivor being matched with "bad" teammates.

    Anyways, I know it is a longer read, but this is at least from my standpoint what I have noticed being the most common issue with the matchmaking, and why the game quality has been in a downwards spiral ever since SBMM was introduced in the late part of 2021

  • joeyspeehole
    joeyspeehole Member Posts: 292

    They must provide Killer players with everything they desire because the balance is entirely dependent on the killer queue time. There should be a ranked queue to provide a dedicated space for competitive players.

  • RpTheHotrod
    RpTheHotrod Member Posts: 2,826

    Are you playing with other people? I know the system gets confused if you queue with others since there can be quite a difference in skill between multiple people.

  • zumer
    zumer Member Posts: 359

    I play solo. And even if the survivors try to play well, they still can't stand up to the killers.

  • Linkdouken
    Linkdouken Member Posts: 669

    Ouch 18 in a row is quite a lot. Are you counting hatch as a loss in this scenario?

  • XDgamer018
    XDgamer018 Member Posts: 698

    goes both ways tbh. ive had matches where we destroy the killer as survivor (soloQ believe it or not) and ive had times where i as killer get stomped by 4000 hour survivors. My main gripe is how TERRIBLE bhvr is at making fun and balanced maps (for all killers)

  • XtremeDBD
    XtremeDBD Member Posts: 449

    You don't need to escape to have fun, but ik for some people there is a dissatisfaction with dying so often

  • Shaped
    Shaped Member Posts: 5,996

    I remember mmr being more strict when it came out. There was a short period when I had most fun and thought I was fairly matched.

    I remember some content creators crying about it and now they seem happy since they are fed fodder over and over, stomping people with less hours and still calling it 'high mmr'.

    It's bullshit that makes this game super unenjoyable sometimes.

  • hermitkermit
    hermitkermit Member Posts: 987

    One of my longest losing streaks was 23 in a row. Only 2 of which was I the only one that died, most were 4ks. It was definitely… humbling.

  • Roco45
    Roco45 Member Posts: 342

    Are you playing SoloQ? The game is balanced around SWF so if you're playing SoloQ, you're unfortunately just in for nothing but wasted time. Also the rank MMR change was one of the worst changes DBD added, the new MMR is void and never works, you can lose 50 games in a row and still be paired against TTV's that have 100's winning streaks.

  • ManOMaker
    ManOMaker Member Posts: 368

    Definitely. I always guage my fun as survivor whether I have a good chase or two. Honestly, if a gen pops while I'm being chased it makes me feel like I'm pulling weight.

  • THE_Crazy_Hyena
    THE_Crazy_Hyena Member Posts: 1,313

    100%

    When it first got introduced, it still matched you against people of a similar skill level, but since so many people complained about long queue times, it got changed to what we have today.

    I'd absolutely take longer queue times if it leads to better match quality, and less one-sided stomping.

  • danielmaster87
    danielmaster87 Member Posts: 10,719

    Yeah, them changing the MMR after that killed it. It was way better with minute-long queue times with consistent survivor/killer skill level. And it's literally what you say, the vested interest that streamers have in facing lesser players, with quicker queues, because it makes them look better and it happens more often. It completely obscures the balance because it's not transparent and not tied to grade. So basically no new player is gonna be able to suss out "This guy's just facing noobs." No, they're like "This guy's so good because he keeps winning!" not knowing that the tells of people's skill is more subtle in this game.

    It causes SO much of this game's problems, it's insane. You cannot have a game balanced around casuals, or claim to balance for high skill and then lie to people about what high skill is. But these devs have done it. And they think it's gonna help retain players. It isn't. They should feel lucky people like you and I are even contributing to this game's discussions, because we sure aren't enjoying it. I'm looking at Killer Klowns as an alternative, or dreaming of F13th's return! Do you know how bad that is, that I'd rather have those things?!

  • zumer
    zumer Member Posts: 359

    Let's remove the solo mode from the game then, so there are no questions. Everyone should be happy in the game, not just the killer and the swf. Although there was no swf at release.

  • I_CAME
    I_CAME Member Posts: 1,586
    edited April 1

    It goes beyond this. A lot of the people who whisper in Behavior's ear are outright telling them not to make the matchmaking more strict. This isn't even a conspiracy theory either. Both Otzdarva and Hens have flat out said this on their streams. They have even gone on rants explaining why they feel this way. This is relevant because both of these guy have been in the program where content creators get to make suggestions to the devs. I'm not saying content creators are the ones making all the decisions but they are the very least planting the ideas. Ideas that do not necessarily benefit the experience of the overwhelming majority of players.

  • UknownShredder
    UknownShredder Member Posts: 204

    It may be because you are not doing the objectives. I am not a good survivor but i got well above average escape rating although i suck at loops and probably can not last more than 20 seconds… So what do i do to get my million points ? I Think, what do i hate most as a killer ? I hate those survivors who has ice in their stomach who sit on gens even tho i walk above them, who only leave their gen when killer can be seen with own eyes 5 meter away and i would sacrifice myself to complete that gen, hoping i get unhooked.

    Combined that mindset with Deja Vu, Prove Thyself, Bond and lithe prehaps. Bond is not so yuo can see where your teammates are , but to see if its safe for you to continue to sit on that gen because the killer will break mentally the more gens are one quicker and you will win.

  • Brimp
    Brimp Member Posts: 3,551

    Both sides need some serious balancing. Lower tier killers need buffs, higher tiers need nerfs, SB, Lithe and possibly dramaturgy needs to be looked at etc.

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  • Shaped
    Shaped Member Posts: 5,996
    edited April 1

    It's more puzzling because they have blight pfp. If it was one of the killers without mobility maybe I would understand, but he did say top killers need nerfs so maybe it's a trade lol.

  • Brimp
    Brimp Member Posts: 3,551

    Well heres the thing. Exhaustion perks like lithe, sb and sometimes dramaturgy literally just carry games because lower tiers don't have much to combat it other than situational anti-exhaustion perks. If all the killers were around the same strength then those perks would be a lot less of an anomaly in balancing.

  • Brimp
    Brimp Member Posts: 3,551

    I would glady see a blight, spirit and nurse gut if that meant lower tiers/exhaustion being changed accordingly.

  • LockerLurk
    LockerLurk Member Posts: 1,683

    Well, that's because DBD is not the type of game you win. it's the type of game yoy play to see how well you do at it.

    Winning is not actually the endgoal after you've done it enough. Once you figure out tbe formula both sides, it can be replicated and easily done.

    The goal of DBD is actually to have fun while losing, both sides. If you can do that, you've beaten the game and can actually enjoy it. If you're still of the mind that winning is everything, you're gonna have a rough time when you meet a team or a Killer player that is more than you bargained for!