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External comms ruining game for others still in 2025

redhat74
redhat74 Member Posts: 119

External comms (outside game) bring unfair advantages and ruins the game for others… even voices from the dead are spectating and telling their in game survivors where killer is / other survivors actions.

These cheats (the definition of what they are doing in DBD) are then disliking the idea of bringing the only balance to stop them cheating by any excuse necessary, the option to use in game communications.

Now apologies but silencing people who mention this for the fear of upsetting someone by speaking up about a core imbalance in the game that isn't punished (because how would you ever police it) isn't the correct action to be taking.

To be clear I dislike the idea of communications in this game but the advantages (strangely unbeknownst to friends) of using external communications is good to huge in a game and the option of having in game communications is needed if addressing balance is important… I have a glass is half empty on that as we all know this should have been introduced when SWFs were introduced late in the game

Comments

  • Metagamer
    Metagamer Member Posts: 123

    The only reason I can think of as to why SWF would be against in game comms to because they know a bunch of killers would require buffs to function even in solo queue, particularly stealth killers and those that REALLY struggle against communicated survivors, such as Trapper (every SWF's favourite bully toy), Hag, Pinhead, etc. Otherwise I don't see why anyone is against built in comms. Even most killer players want it to bridge the gap between SWF and solo q

  • redhat74
    redhat74 Member Posts: 119

    It's either the game is balanced for solo players (likely is with the focus on new players enjoying the game) or it is balanced for swfs who are most likely using other software like communications… either way you can't balance for one or the other, or even in the middle as it is just not fair

  • buggybug
    buggybug Member Posts: 1,222
  • RpTheHotrod
    RpTheHotrod Member Posts: 2,826

    Its one of those things that you can't expect friends not to play together and communicate together. There's no way to counter it, and even if it was possible, doing so would strongly discourage friends from picking up the game since they can't really socialize together during it. Chatting with friends is important for multiplsyer games.

    In general, this means the game needs to be balanced around the assumption that people are communicating. That does cause issue for solo players, however. BHVR has provided some basekit buffs to help alleviate this such as UI icons on what other survivors are doing.

  • redhat74
    redhat74 Member Posts: 119

    lol, i'll be honest I've just had that in my last game where the feng was trying to work with the killer to show them where i was on the map

  • Bodark
    Bodark Member Posts: 283

    This game would be 100x more fun if survivors had proximity chat instead of Discord. Anyone who disagrees is in full blown denial/cope mode

  • 100PercentBPMain
    100PercentBPMain Member Posts: 2,738

    I wish we could opt in at least, I'd love to make Object call outs

  • Metagamer
    Metagamer Member Posts: 123

    Who is going around downvoting the logical comments? Are there really people against buffing solo queue?

  • ChuckingWong
    ChuckingWong Member Posts: 1,263

    Said it probably over a hundred times

    Yes the community is just as much at fault for the state of soloQ as well as the devs.


    The vote system is stupid, I dont engage with it.

  • TieBreaker
    TieBreaker Member Posts: 1,311

    Imagine how many nerfs the killer role would need if solo queue was the only way to play. The average kill rate would be about 90%, and every killer including Miss Piggy would end up having their kneecaps removed lmao.

  • Iron_Cutlass
    Iron_Cutlass Member Posts: 3,866

    I think if DBD were to add Voice Chat, it should be Proximity Chat since it is fun. Like hearing someone run by and scream as they are being chased by the Killer is something Id love to have, "THE KILLER IS ON ME, THE KILLER IS ON MEEEE".

    But if players want to use Discord, they should be able to. Regulating Voice Chat is not easy and it would be a shame to see players get punished for playing well because it is presumed to be comms. It would generally be unrealistic to expect BHVR to try and moderate Voice Chat.

  • ChurchofPig
    ChurchofPig Member Posts: 2,936

    So how are you going to stop people from using discord? How are you going to stop people from maybe meeting up in person with their laptops, steam decks, switches, whatever and playing that way? Also with the amount of information the HUD now shows survivors, with the exception of exact location of the killer, there's not really anything a bunch of solo queue people don't know that swf do. Also the devs have said multiple times over that using voice chats aren't cheating, so the whole "the definition of what they are doing in DBD" part holds zero weight and you're just throwing a word out there to make it seem worse than it is.

  • Bodark
    Bodark Member Posts: 283

    You wouldn’t regulate it. If survivors wanted to have fun they would use proxy chat. Sweat lords would still use discord. Banning Discord would be impossible anyways. You could use a phone or another computer.

  • KingFieldShipper
    KingFieldShipper Member Posts: 617
    edited April 3

    I mean, my fun stops when people call me slurs, so no, I do not want proxy chat or people blasting music in my ear. Not to mention I don’t speak Spanish, and I get matched with many people who speak only Spanish.

    People always refute and say then turn it off, then we are right back where we started in terms of balance.

  • redhat74
    redhat74 Member Posts: 119

    Hi @ChurchofPig
    stop using discord for proxy chat wasn't OP but fun idea that would be great, however 3rd party comms would prevent it.
    I'm afraid HUD show more very little when compared to any SWF using 3rd party comms, BHVR has realised and given up on the idea trying to give as much information, like trying to ban it, you can't as you couldn't 100% detect it.
    Devs could never say comms isn't cheating because that obviously wouldn't be the truth with the advantages over other players it gives, they have said it isn't bannable and can be used in DBD similar to reshade.

    Focusing on the OP introducing communications in game isn't fun for me and other but unfortunately it is what is needed if BHVR were to be serious about balancing their game.

  • redhat74
    redhat74 Member Posts: 119

    An option to have it is only a good thing, personally I'd love to learn some spanish

  • redhat74
    redhat74 Member Posts: 119

    "Oh Lawd, Here we go again!"
    So true, makes you wonder after all this time whether it will ever get balanced.

  • Prometheus1092
    Prometheus1092 Member Posts: 998

    Couldn't agree more, external coms gives players full aura reading of where the killer is. I played scratch mirror Myers and all 4 survivors knew exactly where I was and what direction I was going because they communicated. Fair enough if all players have coms, they can balance the game around it but swf with coms is insane to beat. It's no wonder soloq gets a rough deal because killers need to be buffed to deal with the swf issue. This is also the reason why killers like myself end up tunneling at 5 gens, when I go against swf like 80% of the time sorry to the 20% soloq but I'm doing whatever I need to do to win.

  • JPLongstreet
    JPLongstreet Member Posts: 6,986

    We're stuck in the void between comms or not when it comes to balancing. The HUD is awesome when it's used intelligently, but not the same as 2-4 survs who have gotten used to each other, know who's running what, what killer and roughly where, etc.

    Imo the true strength of SWF isn't the comms any way, it's midigating the randomness of solos tremendously. You know if they're doing a challenge/adept. You learn each other's strengths, tendencies & weaknesses, but you also know they'll most likely not sandbag, not let you get into second stage, bodyblock, and will come back for you.

    They won't add in comms, and it doesn't look like they'll ever add in proximity or chat wheels either. But the truth is there's just no way to regulate comms either. Most players are on the consoles which have built in comms, can't touch that. PC has Discord and many other options, cannot realistically do anything about that either. So here we are.

  • buggybug
    buggybug Member Posts: 1,222

    Because this topic is stale and beyond ridiculous now. I am sorry to tell you or anyone living in this fantasy world but you CANNOT stop people from teaming with their friends and family. I rather have my swf who wont dc like a 3 year old infants because they die in 10 seconds of a chase. DBD its the ONLY game that people qq about people playing with who they know vs randums, its so bad that I cant even think of any other pvp game where people qq about swf this swf that. If yall hate swf so much play a pve game simple. I get yall wanna just have easy wins and stomp solo q but that is not how you will get better at playing.

  • ChurchofPig
    ChurchofPig Member Posts: 2,936

    Ok let's break down your points

    "stop using discord for proxy chat wasn't OP but fun idea that would be great, however 3rd party comms would prevent it." not gonna lie this part is so poorly written I don't have anything to say because I don't understand what you're trying to say.

    "I'm afraid HUD show more very little when compared to any SWF using 3rd party comms, BHVR has realized and given up on the idea trying to give as much information, like trying to ban it, you can't as you couldn't 100% detect it." Again, most of this is poorly written and I don't any idea what you're talking about. The first part of this comment though, they've added plenty of info that helps people perform better in matches even without comms. BHVR didn't "give up" they did everything except straight up give permanent aura reading basically and maybe a couple meters showing how far along things are. Like you legit made this up to make SWF look stronger than it is.

    "Devs could never say comms isn't cheating because that obviously wouldn't be the truth with the advantages over other players it gives, they have said it isn't bannable and can be used in DBD similar to reshade." You realize cheating is bannable right? So you just straight up admitted they said it isn't cheating. Cheating in games implies you're breaking the rules, if they say something is fine within the rules of the games so you can't be banned for it, it isn't cheating. You can't make up your own definition and role with it. Sure it gives an advantage over other players, so does bringing Brand New Parts, are Brand New Parts cheating? No because it's something you're allowed to use.

    "Focusing on the OP introducing communications in game isn't fun for me and other but unfortunately it is what is needed if BHVR were to be serious about balancing their game." Not going to comment on the opinion part of this because your opinion is your opinion. However, every single online game that is competing with dbd that has brought in voice comms has died or is close to dying. Also, dbd is asymmetrical, you can't balance that, it's in the nature of the game.

    Last thing to leave off on, if the developers didn't want you playing with people you know, they never would have added swf to begin with so stop this bs of trying to argue that somehow playing with people you know is cheating. Get over yourself and get better. That last bit might be harsh, but it's the honest truth. This is a losing battle. The devs have never tried to ban anyone for using the swf feature in the game and talking to people. You know why? Because it's part of the game.

  • angrychuck
    angrychuck Member Posts: 456

    Honestly I think a major problem with in-game voice chat would be the fact that this game is rated for adults yet has a censored chat. Basically if BHVR doesn't want us to have the ability to use slurs, swears, etc. giving us voice chat probably is in their best interest.

  • redhat74
    redhat74 Member Posts: 119
  • redhat74
    redhat74 Member Posts: 119

    I just think short minded thinking by BHVR or perhaps they are unable to actually code a solid audio communication system into their game… I fancy spagetti right now

  • redhat74
    redhat74 Member Posts: 119

    "Ok let's break down your points"

    I stopped reading after you couldn't or didn't want to understand it but thanks for the attempt