I feel like players are missing what makes ghoul oppresive and frustruating to go against.

I have seen dozens of posts complaining about kaneki's stunlock and I don't really get it. The stun for the survivor is only there because he himself also gets locked in animaton (much longer than a basic attack).The survivor doesn't lose more distance than they normally would compared to a m1. If you shortened the animation for both the killer and survivor it would actually be a slight buff for kaneki because killer time is more important than survivors (cuz there's 4 of them)

What makes ghoul oppresive is, his cooldowns are very forgiving, that's it. Kaneki's performance is basically gated by how good his cooldowns are, and currently it's a bit too short. I feel like a slight nerf to his cooldowns AND adjusting survivor hitboxes to be less forgiving would adress most of the frustruations facing him.

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