http://dbd.game/killswitch
Blood Moon event IS a disaster
Imagine having to deal with nonstop Ghoul players running full meta in the new game mode. I don't think it's going to be playable. New game mechanics for survivors to learn against a hypermobile killer who's always on top of you. Getting through the event tome is going to be a struggle.
Edit: I have updated the title to more accurately the current state of the game. Not only is it Ghoul after Ghoul after Ghoul, the event itself is also unrewarding in every way and poorly designed on top of that.
Comments
-
Would you rather go against nurses doing the same?
-26 -
I was thinking the same thing.
8 -
There are fewer Nurses and Nurse players have to put in more effort but go off I guess?
32 -
Nurse takes a lot more effort to play, and she isn't an anime boy/girl. lolll
at OP, Yeah this is my concern too, I'm planning on just playing killer to get my challenges done, its a shame coz I was looking forward to the new objective, I just cba with zero interaction gameplay.15 -
honestly, i already mentioned but i will mention it here too. Nurse has reasonable counterplay, Kaneki on the other side literally always gets his first hit for completely free.
But i think he will get a tweak before Blood Moon event (hopefully?)
-3 -
If everybody is playing ghoul, then nobody can ruin my dbd by playing Hag or Wraith
9 -
Agreed. I'd rather face The Ghoul 100 times then face a spirit or blight who knows what they're doing
-1 -
Seriously? Nurse is much harder to learn, takes more skill, and is rarer to face. The new killer is miserable to encounter for many people, and he will suck the fun out of the event. I hope they nerf him soon, but I doubt they will.
15 -
You know there are more killers than nurse blight and now the ghoul?
Why do we have to go to extremes?
Today, I kid you not, a survivor thanked me for playing pig instead of ghoul. They said that they didn't care at all about losing, they just wanted something else.
27 -
When casual interests converge, this is basically what you get: people wanting a killer nerfed because supposedly you can pick him up day 1 and win non-stop, and because they want easy killers for some special events, they're rushing to get said killer nerfed so that they simply won't have to deal with him. Are the interests of the more competitive players or killer players taken into consideration with any of this? I don't think so.
I get it. Coming from Smash Bros experience, I'm used to the feeling of "Things were going so great until this character came along. Now I've got to deal with them." But at the end of the day, you do in fact have to deal with them. No other developer would even put up with these ridiculous requests about nerfing characters who just barely came out. How long has it been? 1, 2 days? At least try to learn counterplay before you ask for such a thing.
Running with that theme, you're gonna have to face strong killers running meta eventually. Why prolong the inevitable? This is what made no sense about the "low BP cap good" arguments. Why not face a new killer with a complete competitive loadout? You'd be facing a killer at their peak strength, but wielded by a non-peak experience player. Even if the player has somehow mastered the killer after 48 hours of him being available, again how do you turn a chance to learn and improve into such a negative thing?
-30 -
I am also worried about the event. I was looking forward to Blood Moon, but I don't want it to be marathon games against the Ghoul. It's not even winning and losing — playing Survivor, you're so pressed against this killer that I don't know how you'd do challenges or anything.
10 -
Are the interests of the more competitive players or killer players taken into consideration with any of this? I don't think so.
For good reason. If this game was balanced like you think it should be, it would bleed most of its player base and die within a year.
24 -
I doubt they’ll tweak him before the bloodmoon event. The event starts Monday and usually they have to wait a week or so after the update drops to do their bugfix patches. Hopefully he gets toned down some sometime next week but im already knowing the first few days of the event is gonna be absolute hell
14 -
Honestly, people would do this even if Ghoul wasn't in the game. Everyone always wants to ruin events and brings the strongest most over the top stuff into event queues. The only reason it feels different this time is because we got a really strong and fun killer less than a week prior to the event, so everyone is playing him, but in reality it's just going to be another sweat fest like every other event.
2 -
If it was balanced the way I wanted, we'd have a competitively viable game. Y'all don't want that because it disrupts your narrative of DBD supposedly being a party game (only for 1 side: survivors). Literally ANY other multiplayer game takes for granted that casual players are gonna have fun regardless, because if they are in fact "casuals" they won't care about balance, nor will they speak on it. But this game is special, because there's been a mass hallucination about players who barely know what they're doing being on the same level as multi-thousand hour pros. They're not. And you can't simultaneously balance for casuals (an oxymoron) and balance for pros.
This entire genre is saturated with what is essentially group bullying simulators, to which DBD is FAR from an exception, and if someone dares challenge the status quo, and says, "Maybe the 'power role' should be a bit stronger for a change," they are shunned, they are accused of inciting the playercount death of the game, and 95% of counterarguments brought against them are FULL of logical fallacies. Ad populum seems to be this game's favorite.
Now I have completed my evening of Kaneki testing, something which a supermajority of his critics haven't even done, let alone played 1 match with him. Before, I was somewhat speculative, because I had just seen gameplay of his POV. A part of me wondered "maybe he is overtuned, and I just need to feel it for myself." But my matches with him went exactly as I predicted, and are the exact opposite of what people have been describing him as. Imagine that. Matter of fact, I'm gonna make a post about him later, so y'all had better bring the facts and experience, not just downvotes and the vague gobbledygook of "He's too fast! I can't do anything against him!" that I've been seeing for the past 2 days. This killer is getting nerfed; the majority have spoken once again. But before it happens, I want to get my 2 cents in, and hopefully impact something somewhere in his changes.
-25 -
If it was balanced the way I wanted, we'd have a competitively viable game.
A dead one.
20 -
Give me a reason, one the other, both. Idc. I’ll play who’s got better reads with you, it’s more fun than all around the mulberry bush, sometimes. I like facing nurse on cold wind, Macmillan, anywhere pretty open really.
0 -
I really like The Ghoul but I have to agree. The killer is far too easy for how strong they are. Nerfs are pretty much mandatory at this point and I'm one of the people wanting to main this killer. Power is low risk high reward every time.
4 -
Same. I bought this killer, I want to play this killer, but not like this. Not like how they are now.
18 -
idk I’ve found when I’m trying things that don’t work out my bp sucks. other times when what I’m trying is working my bp looks really good, and yeah. Those are my thoughts and input. Some things work okay, some things work better, some things make me feel like oof that was a bad theory to test.
I’m escaping against him a satisfiable amount or at least if I’m not escaping a person or people are on my team, and that’s still a win in my book. It hardly ever ends in hatch, or a total 4k. These are my findings.
I’ve seen myself and others share information that is beneficial, ultimately I feel like he’s mostly fine outside of through walls/objects. That’s where I stand right now. I imagine this isn’t even my final form or theirs. I like that ghoul boy.
I know there is a sea of people asking for nerfs, but I’d start with “through wall hitting” or some tweaks like others suggested. Make the ghoul good though please. This makes me feel like when people were at distortions throat even though I knew there was tons of counters. He has flaws. I don’t think he should be nerfed just because people can’t adapt.
I can’t read weskers to save my life, but I know that’s a me issue because I have friends that know how to counter him and I’ve seen it done. I’m telling you he’s good, but not flawless.
Similar to nurse, the amount of people that don’t get it are never going to get it, and she’s proof of that. Someone else at the top brackets to face please, I beg you.
I’m not even the entity’s favorite looper and I’m getting out against this ghoul, Tbf I’m a goblin though. I’ve played with cautionary Mary before, not recently and you should believe her too. She’s a good survivor, she’s smart. I keep seeing we are coming to similar conclusions on what to do against him in most cases.I have another friend that’s a good survivor and she said the same things, he’s good but not flawless, some tweaks. Please BHVR let him be good. Yes killer mains/both siders will be getting a good killer, but I’ll also be getting an exciting opponent that requires different gameplay to test me.
So what if he is easier to play as? So what if he is s tier or a tier or b tier? For the love of the entity A or better please. All hail the entity.
Edited for grammar. Sometimes I don’t have the time to fix the draft, my apologies.
Post edited by HeroLives on-6 -
Yes. It just shows that these developers have no idea what they're doing when it comes to balance.. xD God forbid they get some pro players in their to do the job that they obviously cannot.
3 -
Pretty much this, last Bloodmoon event, you'd swear that for some matches that there was a 10K cash prize on the line with the way some players were playing. And this was on both sides, survivors doing full gen rush build. Killers tunnelling and slugging at 5 gens. It's quite litlerally nothing new. Kaneki's inclusion (or if he was delayed or banned from the game mode) wasn't going to change anything. People would still sweat their balls off to get the most out of the event while denying the otherside every oppertunity to gain points.
10 -
Cap, cap, cap. Nurse takes 0 skill, her entire kit is just getting free hits, and the occasional 50/50 los blink. The new killer takes alot more skill to learn his machanics, though he is very slightly overtuned, they nerf his post swing speed after canceling and hes just a stronger Legion. His quick hits are fine, a little buggy, but its his catch up ability thats the problem.
Post edited by XtremeDBD on-8 -
I'll wait until I try it out before deciding how good or bad it is. If it's bad, I'll just play for the rewards and leave it at that.
6 -
They CANNOT do that, most pro players have no issues with ghoul rn as an example, if you make them balance the game people would complain more. Because lets face it comp players are leagues above anyone in pubs, you make them balance the game and the average player who doesnt know what a checkspot is will be very frustrated.
1 -
Pretty much.
I can guarantee the number of people who want DbD to be “competitively viable” and would actually play such a version of the game is not enough for BHVR to pay the bills lol. It’s a sure fire way to kill the game.
17 -
Allow me to introduce myself.
- A person that plays Hag and Wraith.
7 -
I respect your concern, but I also feel this is a big reaction for something so little in scope. It's just an event.
The developers have spent time and energy into putting together a new and unique gameplay mechanic for us.
We should honor their time and effort by at least playing (1) match in the event queue.
-6 -
nurse isnt played a lot cause shes boring as #########, people werent playing nurse a lot before ghoul, why would she be played now
5 -
Remind me to never get on your bad side!
7 -
So long as players remember there are other Killers in the game beside The Ghoul, the event will be fine. The new Killer being near impossible to Survive has been a running theme for me since Alien, so that's nothing new. I don't care who the Killer is, it's never much fun to play against the same Killer over and over again.
So I'll be doing my part by playing the buffed up Legion (sorry).
-4 -
Another one of the rare times we see eye to eye agreed.
They are rare to this day and time so quit exaggerating and they take far more skill as other said and is either very bad or very good.
1 -
Right. Allow me to introduce myself. You have 7 days. P100 Sadako. I’ll condemn your blood moon event lol.
1 -
Nono, ill be wearing Skully's Blood Moon attire and like last year, will screw around and see the new mechanics together
hope that helps
7 -
Average players are already frustrated. My point stands.
1 -
If the average player is frustrated with a balance catering to them what do you expect they would be when balancing caters to players that are actually good? Like idk if you know but dbd is a bussiness and catering to a tiny % which are the actual good players is NOT a good bussiness descision.
2 -
Where can I read about this new game mode?
0 -
you buff the side suffering while still accounting for everyone else that isn’t new or average. Y’all can have buffs but it’s no excuse to nerf everything to the ground and make this game so simplistic that it loses it’s appeal after 5 hours. People shouldn’t be punished because they are good, sometimes you just gotta pay your dues. This game is complex and takes time to learn because there’s so much to learn. Give the people with no investments, little investments, or just chilling something to work with. I used to sound just like the majority when I first started playing, and it was arguably survivor sided then. Think about that, my opinions have changed drastically. Should you be punished once you learn? Yes there’s still work to be done, but things take time. I can’t wait to see what pops up once they introduce anti-tunnel and now survivors have to learn tiles, the difference is good players know tiles, know how to counter killers, know how to break tunneling, and know how to not three gen themselves. You don’t start out god of war as the god of war, you become the god of war.
1 -
I'm saying DBD is caught in an infinite loop of fan disapproval due to balancing more for the casual side. That's the whole issue. At least balance for the top and casual side evenly, but due to them usually balancing for casual play leads these casual players to whine more and more until they get their way.. Giving a whining child what it wants just because its whining doesn't solve the issue of their mentality or the situation. And as we've seen many times in usual BHVR tradition, that's exactly what they'll continue to do as they're already ruled by their casual player base. The casual side that sticks around at least.
The casual people that play and leave forever after a few matches are the smart ones. This is why BHVR act like they're scared to make any substantial changes to the base game formula as they might upset that LOUD casual group. The fact BHVR chooses to constantly walk on eggshells in the face of their player base is laughable. On one hand, they do it because they're afraid to change what works, and on the other hand, letting players decide what they like and what they don't, cuts out the real hard work for BHVR as they don't have to really dig deep themselves to make the game better. Not that they really know how to do that anyway.
-5 -
I'm sorry, but this is pretty classic whataboutism. It doesn't address the point at all. Comparing one frustrating experience to another doesn't solve either, and also invalidates someone's frustrations. If someone told me they broke their arm, I wouldn't tell them— at least they didn't break two arms—to try and make them feel grateful(?) that they broke one arm.
9 -
No info is written anywhere yet, the only things we know is what they showed in the recent developer stream.
2 -
Thats the issue, you can't do that. For example for any survivor player that is actually good at the game a lot of killers are legit a joke, but for the people in pubs they are strong. Take vecna as a example, to any good olayer vecna id objectively dogwater, but the average player may even say he is strong, how do you change vecna to be more competitive while helping bad players who struggle against him.
Another example would be oni, the recent flick changes have a lot if people complaining he no longer has counterplay, and in comp where any oni player has to know how to flick, oni can still get 4 outed, why? Because people delay the first hit and know how to handle positioning, so in order to make the bad players suffering because they are getting hit by flicks how do you change oni while keeping him decent for good players.
Mind you I think balancing should take into account good players, the issue is unlike any game I have ever played, the gap between the average player in dbd and a good player might as well be entire pacific ocean.
1 -
lefts take nerfing killers off the table. What is something that you think can be done to help them? I say improve UI hud functions. So it feels more swf even when you’re not swf. Then you don’t have this huge slope to balance around and a more medium data that doesn’t stretch from Everest to the Mariana’s trench to make decisions off of. The communication barrier is the difference a large majority of the time, and then skill. Okay people don’t want voice comms, how do you work around that? The huds and UI. Do you think that would help? What’s your take? Sorry I know that’s a lot of questions, but I hear you. Is there anything you can think of?
1 -
Then why don't you just play Killer? There's a whole half of the game that isn't Survivor.
I think Blood Moon coming this soon after the Ghoul's release, a Killer that currently is VERY strong (too strong IMHO, he should be toned way down as should all S tiers because S tiers IMHO are not healthy for this game), is a big mistake. They need to patch Kaneki before Blood Moon but it doesn't look like that will happen, and it would be unfair to disqualify the Ghoul from being allowed to play the event…3 -
I'm sorry but this is a really bad take. The issue with DBD isn't that it's too casual, it's that it's not casual enough - nobody wants to be curbstomped round after round. The game as it is now feels too competitive and too hard once you hit a certain threshold, it's not fair to expect Survs to have to bring the strongest stuff and Killers to play the strongest ones just to feel like they are accomplishing something. I've even seen the stupid, stupid sentiment here that beginner perks and easy Killers shouldn't be buffed because they are for new players, but what about people who like those perks and those characters? What about new players? They deserve to have fun and win with stuff they like, too!
2v8 is popular because it evens the playing field for casuals. Regular DBD is popular because it's not a hard game but it is difficult to master. Hard is fine, lots of people like hard games, but DBD becomes in some cases nearly impossible in a round because of sheer bad luck or who you picked or the perks you have. That really isn't fun and it leads to meta stagnation, and arguments that one side or the other badly needs nerfs.In reality, the devs need to make the game more about casual play by emphasizing casual wincons, not just 3-4k/escape through a gate. They also badly need to change how MMR works, change how pipping and points work, and change how the game calculates what a "win" is. The way the system is now is too competitive minded and that doesn't feel good for casual but consistent players like me or most of us here.
The other issue? Rounds are frankly a bit too fast and losses feel too much like stomps when you lose. The MMR is not swingy enough to bring a variety of experiences, and there is no incentive to stick with a game the player is losing. If the Devs find a way to slow the game a bit and have more casual wincons count for progression, the sting of losing the round goes away and the feeling like you can't improve goes away. People will not feel the need to tunnel or slam gens from the word go, and the game will feel much more friendly to anyone who wants to just run a few rounds after work or school or something - which is most players of this game. Less people will take breaks and more people will return.
But they need to balance it so we don't get these one-sided stomps and that losing is a game state, not a punishment like it currently feels to be.7 -
I'm still gonna have to do the survivor tome challenges. And playing killer is going to have long queue times, on top of playing against miserable survivors, because they've been facing Ghoul all day every day, who will also be taking the game extremely seriously because the Ghoul matches have pushed them to the extreme.
Things are going to be very intense, and I don't think it's going to be a pleasant experience.
5 -
Adding nore info to the hud or the game is a great change, as it gives nothing that discord comms dont already do for swf. That would be very useful for a lot of players, not really an issue on my part. I think giving info is good, yes some players will not know how to make use of that info but at that point they are a lost cause. So on my pert yes one of the first thing bhvr should to close the gap is giving a ping system or adding more info to the UI.
5 -
I personally agree with you, my concern is though that the way these bloodpoint events go? They almost always create sweat as everyone tries to get as many points as possible. The result is an unfun mess. It happens start of every month for pips, it happens with blood feasts and hunts, and it happens with Blood Moon. It happened last year with Blood Moon. And it will be more insane now because of the separate queues.
I really think they needed to hold off on Kaneki before this event. They did not. I guess we'll have to see?
1 -
That was essentially my comment somewhere above, events llike this always, always bring out the sweats. Regardless of how OP killers and survivors are, so with or without Kaneki, the event is guaranteed to be a sweatfest.
It's literally every event as of late. You used to be able to wait out the sweats by not playing the first two days of the events, they'd grind out their points and rewards, they'd stop playing so then events would just slip into more casual to regular play. But not so much anymore, as people will just sweat so they "win" as fast as possible making everyone else miserable. Because hey, its ok as long as they get theeir points.
5 -
Yeah thats what im saying bro this kaneki killer is super OP behaviour really messed up this time, and to think i thought houndmaster was bad LOLOLOLOL
0
