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Ranked Solo Queue needs to be a thing

Tired of pre-determined outcomes (forced losses) via players using external communications that the game is not balanced around. If BHVR wants to sanction the use of these 3rd party aids they need to balance their game around their inclusion accordingly. Anyone in a group should be hit with a 15-%35% gen speed penalty depending on the size of the group/

Comments

  • Prometheus1092
    Prometheus1092 Member Posts: 998

    I believe the point is ranked solo mode for killers where they only play against solo teams not swf? Or possibly suggesting that the only mode to get ranks in (BP and rewards) is soloq. Which I do agree should be a thing. There is a custom mode for friends to play together but if they want to get rewards they should have to play solo.

    Restricting the main rank mode to soloq only would help a lot to limit the amount of external help survivors get such as coms and make it easier and fairer to balance the game. Wouldn't need to have killers keep up with swf which results in them being op when going against solo. It would also mean bhvr wouldn't need to control external issues such as coms (because how could they monitor someone communicating on discord or twitch or in the same room). Answer being make ranked mode soloq only or possibly have separate mode for swf. Chances are that will never happen tho because if swf had to have their own mode they would never get a match.

    Survivors can still play with their friends if they want but playing with friends should be for fun not for a tactical advantage of essentially the whole team knowing where the killer is at all times using something that's not built into the game. It's no different to hackers using external software to gain a tactical advantage this is why it should be limited to custom play not the main rank mode.

  • BorisDDAA
    BorisDDAA Member Posts: 523

    In other words, remove op swf so I can 4k every game.

  • UknownShredder
    UknownShredder Member Posts: 204

    If you read anything he said he said, if you invite x amount of players to your party you get penalized by X amount of regression, So then that balance the coms out a little bit and it does not matter if they sit on teams.

  • Rulebreaker
    Rulebreaker Member Posts: 2,618

    We read what they said, doesn't answer the questions we asked. In addition, you'd punish any randos who joined your group of it's anything other than a full 4 man.

    Well that makes more sense for the op title, even if we disagree with the rest.

  • BalanceBothSides
    BalanceBothSides Member Posts: 30

    You can't balance solo and swf by the same set of rules. It creates a miserable experience for solo survivors and it makes low tier killers like clown, ghostface myers etc have games who's outcomes are decided at the load sceen.

  • Khastrx
    Khastrx Member Posts: 247

    Not all SWFs are skilled players, some really are just casuals playing for fun, maybe they don't even pay attention to patch notes or dev updates etc, why should they be punished with handicaps in the match. Hell some solo squads are just as coordinated as a SWF so solo queue fixes nothing.

  • BalanceBothSides
    BalanceBothSides Member Posts: 30

    Impossible for a random group of 4 solos to be more coordinated then 4 players communicating in real time over nice voice comms. Nice attempt at gaslighting to defend the crutch you want to continue to abuse, buddy.

  • Reinami
    Reinami Member Posts: 6,609

    I don't think this is a good idea. I'll be one of the early ones to say the gap between SWF and solo is a serious problem and coms provide tons of benefits. But i think it should be the opposite of what you are saying.

    There should be 2 modes:

    • Casual match
      • Can only queue with 1 other person
      • Every match guarantees either 4 solos or 1 pair and 2 solos
      • MMR can still be used for matching
      • Game is balanced around lack of communication through like:
        • Perks can be tuned differently
        • Gen times are different
        • Anti-tunnel/anti-camp measures are different
        • More pallets
        • Basekit perks like kindred.
        • Etc.
    • Ranked Match
      • Can only queue with 3 other survivors and killer
      • Offers a bonus incentive for getting a high rank
      • Actually show your rank and MMR
      • Game is balanced around this style of gameplay through things like:
        • Static only maps that are always the same layout
        • Slower gens
        • Perk bans
        • Maybe survivors move slower even.
        • Etc.

    They can tune each mode around a 50% win rate and can balance killers and survivors differently based on the mode.

  • Prometheus1092
    Prometheus1092 Member Posts: 998

    The main issue with this is that in order to play ranked matches, players NEED to play with others. People who don't have others to play with miss out on a whole section of the game.

    Solo players can't always team up with others but teams can split up and play solo if they wish. if I NEEDED friends to be able to play ranked I would never play it out of principle.

  • JPLongstreet
    JPLongstreet Member Posts: 6,999

    This proposed layout eliminates 3-mans completely, which are more common SWF groups than quads are. Plus two pairs of duos also couldn't happen?

  • Reinami
    Reinami Member Posts: 6,609

    That's not much different than other games though. There's a big difference between playing "solo queue CS2" and "team CS2"

  • Lixadonna
    Lixadonna Member Posts: 691

    Predetermined losses? Sounds like you reached a MMR you aren't ready for.

  • JPLongstreet
    JPLongstreet Member Posts: 6,999
    edited April 5

    They haven't put out surv party sizes in a long while. Last time they did around half of all survs globally are solo (about 53% I think) and most of the other half are duos, with trios much less common and quads even rarer still.

    We definitely need updated stats for sure I'd also be curious to see them.

  • I_Cant_Loop
    I_Cant_Loop Member Posts: 2,276

    I agree this is completely reasonable. There should be some sort of handicap to offset the huge number or free perks that communication gives a team. Sadly, this will never happen because people keep using the same straw man argument that they are “being punished for playing with friends.”

  • Khastrx
    Khastrx Member Posts: 247

    What crutch exactly am I using, "buddy"? I'm mostly a solo player, I seldom play with others nor do I take the game seriously enough that I need to be coordinated on voice comms anyway. But sure nice attempt at trying to gaslight in return, all I hear is an entitled Karen upset that they probably got rolled on killer a little too often and needs a handicap for the other side to compete :3

  • Reinami
    Reinami Member Posts: 6,609

    Right, so based on that chart, which probably isn't much different now. ariound 55% of survivors are solo, 30% are duo, 10% are 3 players, and 5% are 4 playyers

    So allowing solo and duo in that unranked queue covers 85% of the player base, and the other one covers 5% of the player base. So sounds like it would be fine. Its not that hard for 3 people to find an extra to play 4 man with. And, i would be interested in seeing the data around how many 3 mans are actually 4 mans that had 1 player drop because they had to log off for the night.