http://dbd.game/killswitch
I can't deal with the selfishness of survivors anymore.
As expected after the introduction of ghouls, many survivors are demanding a nerf.
Many killers such as Xenomorphs, Chucky, Lich, Darklord, etc. have been asked to be nerfed as soon as they appeared, and have actually been nerfed and are at the bottom of the usage and kill rate, especially with regard to Xenomorphs and Chucky.
Do you forget the obvious things like learning new things and being patient until you get used to them when playing Survivor?
Think of a way to deal with it, try it, if it doesn't work, try the next method.
Isn't it because there are more and more survivors who can't even do such things anymore that GN has become popular?
I don't think the popularity of GN is because of the killers, but because of the selfishness of the players themselves, who say they can't enjoy themselves, can't do what they want, and don't want to be challenged, and who want the game nerfed as soon as they don't like something.
I was out of the game because I didn't like it and thought I would return because the ghouls would join, but sure enough, Survivor didn't change anything.
I don't want to pay money to buy a killer that will be nerfed soon, so I won't buy Ghoul either, and I'm tired of dealing with selfish people, so I'm leaving the game again.
Please do your best to scream “nerf the killer because it's too powerful” at the next FNAF collaboration that comes along.
Comments
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Is it too much to ask for your opponent in a pvp game to have to actually, you know, AIM?
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This would be a problem if it wasn't m1 killer essentially it's just better legion, but the survivors are crying as if they are seeing the killer first time
hough nothing new I remember how the trickster was called OP and second nurse in the first week of release-12 -
While I get your sentiment, you do admit to not buying the chapter which in turn implies that you haven't played him either. The Ghoul is overtuned and requires adjustment, but its not just the survivors. Killers are saying it too, but not to bury him. Being grabbed across the map doesn't feel very good, and having such a large hit box doesn't either on the killer side.
At the bare minimum, his first hit just needs to be adjusted so it doesn't feel so free and unfair. It invalidates a lot of the survivors perks and makes distance gained irrelevant. Pallets, windows, etc, can't keep you from getting damaged. His range for the grab attack just needs to be dialed back, and the hitbox to get the grab shrunken so it requires a bit more skill but also isn't a detriment when it auto locks onto survivors when you don't want it too.
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I dont know. Yh it can be annoying that you cant do anything against it and its kinda an insane play to avoid getting hit. But i personally see it like plague or legion. Injury is free.
Now is the question: is the kit balanced around the fact that injuries are free?
Problem 1: Map mobility + free injury = strong camping Two man safe is free, but solo que can be difficult for that.
Problem 2: Noobstomper. Well he is a stronger legion and people complain about them too.
What are the arguments for the free injury?
Console or players with less mechanical skill on pc need assistance. The devs even tested the no-autoaim-attack and decided against it.
So in the end one side will not have fun. Except good players and luckily the matchmaking is good right now. I get rarely people who go down fast against the ghoul. And after switching out Finesse and Dramaturgy, i can use my perks again.
If they make the chance it will be the same for good players (bc they will still land the hit), but Kaneki will go extinct in lower lobbies. So pick your poison. As long as the next popular killer isnt Skull 2.0 (not the rework), im fine with both.
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Technically, its not autoaiming, but hitscan, meaning that the game checks once is you got line of sight in the moment the killer uses his attack, and THEN the animation rolls out and plays regardless of walls and rocks and whatever. BHVR stated that they wanted to not make this part of the power a skill shot, like Huntress or Slinger, but just a hitscan, which is why this art seems to hit so brutally efficient - because it is. The balancing factor is that it can't down survivors whatsoever, its just there to deep wound and close the gap.
But the range of the grab and mark is sometimes rediculous long and could maybe tuned down a little. Kaneki is strong, and it is refreshing to see a strong killer out of the box. The last one was Singularity, and he was severely nerfed from his PTB version - so much that he was a punchingbag for survivors at release. Dracula also released extremely clunky and it took a couple of rounds of finetuning to make him worth his salt as the Lord of Darkness.
Ken Kaniki feels like such a fresh wind, with such a high skill ceiling and insane plays if you got the experience with him - but with this will come the inevitable demands to nerf him, because its "nothing but sweaty Blights, Nurses and Kens … even a Wesker or Skull Merchand would be welcomed at this point".
So yeah, he can probably tuned down little, but this must be done with a deft hand and not as a kneeyerk reaction, or he could just as quickly fall back into obscurity.
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I certainly have not operated the implemented ghouls, but my impression after operating them many times in the PTB was, as I said, that the first hit was indeed too easy.
However, it is not possible to get down with the ability as it is, and there were several times when I wanted to move and was sucked up by the survivor. I would say that there is no disadvantage to locking on to a survivor you do not want, but the fact that I wanted to patrol and could not patrol and the chase was extended is a sufficient disadvantage. I think that is a sufficient disadvantage.
And if you are wounded by an ability, your ability to adapt to the situation shines through more than enough.
After wounding, you have to go down as a regular walk killer, so it takes longer to chase survivors with rapid effects.Also, since I can wound easily, perks that accelerate generator repair, such as Adversary Spirit, shine more brightly than other killers, and sometimes the energizing speed is faster than other killers, including the fact that I am not accustomed to it.
I think this situation is horrible, because there are perks and strategies to counter these problems, but they are nerfed without being tried.
Of course, if you are a good killer player, you may be able to take down a wounded player easily.
But not everyone has that kind of skill, and I think it takes practice to do so.There are actually several killers whose usability has changed drastically due to survivors who paid money, took time to practice, and when they finally became able to use them, called them nerfs without taking countermeasures or thinking, and abandoned the game with GNs when they didn't do what they wanted.
I don't want to be in a situation like Xenomorph, where I bought the DLC and then a nerf call changes the performance of the character drastically within a week or so, making it completely different from the performance I bought it for to use, and wasting all the time I spent practicing.
After a month or two, when everyone is used to it, if there are still strong parts, I think it is inevitable to make adjustments.
However, I consider the current situation where people are shouting so loudly for nerfs after only 2 days of sales, when both Killer and Survivor are still not used to the controls and countermeasures, to be abnormal.-4 -
I'm just sick of survivors demanding he be dumpstered like Chucky and SM
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Unknown was called OP at release too.
And look at it now.
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Ghoul main here, he needs a tweak for sure, at least shrink or remove the autoaim on his power, I keep hitting survivors with it when I don't want to.
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I really dont understand how someone can come to the conclusion that The Ghoul is just a better Legion.Because they both inflict Deep Wound on their first Hit? They are not really compareable in their strength, Ghoul is probably the closest to Nurse what we have ever gotten, he is easily Top 5, possibly Top 3 or even Top 2. And for that way too easy to play.
Here is a good video about the changes needed:
And this is from someone who is a Killer Main himself and also really likes the Ghoul. And the points Scott makes in his video are also good and IMO needed for changes.
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I play both sides with killer filling more playtime than survivor.
The Ghoul is currently overtuned. This does not mean that the killer needs to he "nerfed into the ground". He needs adjustments to make the experience of playing against him less miserable.
You call others selfish, while you want to keep something that is clearly overtuned without taking the other side into consideration. Sorry, but... Who is selfish?
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I play mostly on killer side, and I have to agree with survivor players… The Ghoul is broken and needs at least tweaking and/or nerfing
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The biggest issue that people are having with teh hit-scan is that, by the time the animation fully plays it can appear as though you're being hit through wall, when in reality you were already "hit" before your model made it behind the wall. It's the same problem with Huntress and Slinger, it's nothing new. It only feels "bad" because it's a new killer and the counterplay isn't as clear, outside of high-level lobbies.
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Many sane killer mains are also asking for a nerf.
Its poorly designed, poorly balanced and buggy.
BHVR release overpowered killers so suckers buy them, once they have the cash they nerf it.
In this case however, as a killer main myself it needs killing switching.
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As already pointed out hes just way too buggy atm to find actual counterplay against. The counterplay would be to actually run structures he can't hit you through which doesn't matter if he can hit you anyways cause the hit detection is broken.
Also his exhaustion time after canceling the leap is just way too short. You have the mobility of a nurse without the downside of the long fatigue or the very bad movement speed.
In the end he needs to be somewhat balanced. Fun to play but also beatable by normal survivors without cooms and looping strats. That atm he is just not
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So, problems with Ghoul:
2 of his addons are insane tunnel material, I dont know how that got past quality assurance. Having survivors scream with no counter to it means free info. No counterplay but perks (which is insane for the amount of info it gives). Like, imagine Doctor, but hiding in lockers no longer works. And Doctor is a low mobility killer.
Exhaustion perks? Useless. You're stunned for the entire duration, which isnt as bad if the ability didnt have MASSIVE autoaim.
Pallets dont matter, gets you marked and he vaults/recovers faster than Wesker if you're already marked. (He also recovers faster than Wesker, as in, you can gain MUCH more distance against a Wesker.
He isnt top tier, but he is uncounterable and that is a problem regardless what you are talking about.-3 -
The game doesn't need killers rn. Bye
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