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Stop Joining The Circle

Invocation takes 60 seconds. A minute. 40 seconds max if you come down to the basement and think you're helping. Take a chase. Distract the Killer. Or be working on gens in the case of Weaving Spiders.

Invocations don't work miracles against a good Killer. In fact they are a risk, as they should be. WS trades a minute for 50 seconds off the 5 gens we have to do. Treacherous Crows trades that minute for vision of the Killer based on the number of crows they pass by.

We don't need another person in the basement. The lay of the land is Killer-sided. I don't need you in the way of the only exit out of the basement itself. I'm Broken at that point. Do something, anything, else. I'd appreciate it.

Comments

  • SoGo
    SoGo Member Posts: 4,259

    I feel like the "speed up the ritual by joining in" part should be removed completely, and instead, the reward should be slightly bigger for each person that joins in for some time.

  • StudiousTome
    StudiousTome Member Posts: 78
    edited April 2025

    I'd rather they commit a perk slot to the +100% speed up. They should sometimes be punished for running things that don't help so the devs know which perks need a nerf or buff.

  • StudiousTome
    StudiousTome Member Posts: 78

    Should be combined length of time though. It'd be back to 2 minute which I imagine wasn't too terrible for Survivors. And the speed boost would be somewhat worth it again.

    Boons are strong enough compared to Hexes. Hexes don't stack and can't be reanimated more than once. The equivalent to Invocation or Boon-stacking would be the Scourge Hooks in the basement.

  • StudiousTome
    StudiousTome Member Posts: 78

    BBQ is basically just better Territorial Imperative due to needing distance from the other Survivors. It's not worth walking all the way to the basement for possibly one hook. Even if it can leverage time against the other Survivors. Two injured ppl fumbling up the stairs is the worst scenario to add the Killer to.

    I know about the toxicity against Invocation. I just haven't dealt with it, only the above example. Which is worse to me than being hooked in the basement. Plus if they want to screw with the whole team effort, we weren't winning anyway.

    If Invocations were good on their own, Killers would suffer. WS works because Sable could unhook herself. TC doesn't do much without Eyes of Belmont, and Taurie's whole kit is about being self-destructive to spite the Killer. Shoulder The Burden's being exposed while already broken from Invo or Clean Break balances out. The point is doing what you can before you are sacrifice. Reminds Survivors they should be doing something other than nothing.

  • StudiousTome
    StudiousTome Member Posts: 78

    This is a fair point. One I'm aware of. Having four ppl on a team against one warrants bad ideas. If it works it works. I'd be throwing if I cared about the randoms I play with. It'd be different if I had friends to play this game with. But I don't. I'm running builds to test for whether they work. I'll run an altruistic build if I really want to throw. Everyone rushes to save that fourth Survivor, trying to make it three as fast as possible. It IS possible to win with three ppl, given how much the fourth actually got done. If they were caught, and subsequently rescued and hooked twice more in under a minute, that's on the team that had the advantage once the match started.

    The game is simply too imbalanced to consider the idea of a 3v1.

  • not_Queef
    not_Queef Member Posts: 947

    No.

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  • StudiousTome
    StudiousTome Member Posts: 78
  • danielmaster87
    danielmaster87 Member Posts: 10,719

    But it's not a losing play. All gens require less progress? Or wall hacks when a killer scares a crow? That's huge. The other survivors just need to make good use of their time. But I guess when the bar has been lowered such that even that's not expected of survivors, this is the kind of reaction you get.

  • buggybug
    buggybug Member Posts: 1,222
    edited April 2025

    I find it funny your defending the two trash waste of time innovations perks which 95% of smart survivors know its actually a killer perk, but dear someone say oh flashbang(which am going to make a post about) is nerfed to trash now , you shoot down said topic talking about how unfair it is right?

    While I technically do not believe in sandbagging ngl that is the one time I will do it, I see you loading with no mither(which they make it obvious) and am wasting the killer time in a chase while your doing that ritual voodoo perk then yeah I too get annoyed and do the same lol.

    @StudiousTome I do not get why with the many other GEN rush perks like deja vu/prove thyself, commodos with bnp, stake out and many other gen rushing build perks your wasting your time and other people time with this? that same 60 seconds could have just been spent on a gen in the first place specially if you got a good teammate who is looping and wasting the killers time as much as possible. Hate to sound cruel but like no mither your handing the killer a free win with trashovations perks

    Post edited by buggybug on
  • Shaped
    Shaped Member Posts: 5,996

    Yup if you are bringing invocation in solo q you are memeing and can't expect of others to not.

  • WolfePhD
    WolfePhD Member Posts: 397

    I am willing to be honest.

    I run invocations because it’s 60 seconds of not having to do anything while getting rewarded for it.

  • Rickprado
    Rickprado Member Posts: 893

    I don't know why they don't do this. Perhaps a strong invocation is on the way? Since they requires to sit 60 seconds in the circle - and they have the same penalty - , both invocations should be done at once.

  • brewingtea
    brewingtea Member Posts: 707

    Why do your friends keep joining the circle despite you telling them not to?

    Oh, right, this is another issue that affects solo queue and not SWFs…

  • TWS001
    TWS001 Member Posts: 393

    They are 99% of the time killer perks in the survivors slot.

    The crows one is probably the worst perk in the game because of the cost of activating it and then being broken permanently.

    The gen one I tested for a couple of days when it first came out. The only use it had was if the survivor team had 3 genned themselves at the last gen. Sneak off to the basement while the killer is fixated on the 3 gen and it can help get the last gen done. Twice it turned the game in my testing but it's too specific a situation to be worth running. Do it straight at the start and you are asking the killer to get you out the game and make it a 3v1 ASAP.

  • I_Cant_Loop
    I_Cant_Loop Member Posts: 2,276

    better yet, don’t run invocation perks at all. F-tier perks

  • 100PercentBPMain
    100PercentBPMain Member Posts: 2,798

    Having holier than thought teammates gatekeeping perks sure is a good self fulfilling prophecy to ensure a perk stays terrible.

    Invocation are rough as it is, the last thing we need are reminders from our own team.

    With John Ghoul running around, being broken not a big deal anyways.

  • StudiousTome
    StudiousTome Member Posts: 78

    I appreciate it, but these are bad perks. I'm trying to make them work because Survivors are entitled to all perks. Just like Killers are allowed to use NOED. I personally don't care if they do. But if I say I'm not trying to throw, who would believe me?

  • StudiousTome
    StudiousTome Member Posts: 78
    edited April 2025
  • StudiousTome
    StudiousTome Member Posts: 78

    I value your opinion, I do. I recently discovered how broken Deja Vu is. I thought it was three gens, not every gen as you complete them. It's extremely unfair to any Killer to not have a chance to do anything.

    That being said, we shouldn't police who can use what perk. It's pretty useless tbh. Suggestions are fine, but so is me choosing not to do it. I don't believe I'm throwing. I do believe the teammates who go out of their way to run to the basement are wasting time if they don't also have the perk as well. As the fourth Survivor in the match, I can commit to anything and it's to the detriment of the Killer. Trolling or no. Invocation does something. Compared to the 11 other perks a group of four randoms can bring to the table, this is not throwing. At least to me.

  • StudiousTome
    StudiousTome Member Posts: 78

    If it is, it will be placed closer to the basement stairs.

    Invo used to take two minutes, which I would have absolutely wanted help if it could be spared. Or I wouldn't run it. As is, I run one because I shouldn't be down there, broken, doing another invo. There aren't enough perk slots to make that viable ever imo.

  • StudiousTome
    StudiousTome Member Posts: 78

    It is soloq. They aren't my friends and I don't actually owe them anything. Similar to League of Legends, everyone is realistically doing their own thing while working towards a common goal. Even though that isn't scary. Sometimes things shouldn't work out, but not because someone else can't understand the situation. Ppl coming to the basement get in the way trying to escape through the one exit. I can't stop them "helping". I simply wanted to know if anyone else had this problem. 'Tis a forum.

  • StudiousTome
    StudiousTome Member Posts: 78

    They are Survivor perks. I get what you're saying but that's the point. Sable and Taurie are set up to either get themselves out of the situation that can happen or make it worth it if they don't. The theme of their kit is how their "mainly" to be used. You can build around just the Invo perk with things like Deliverance and No Mither. But it is also dependent on if attention is drawn to the basement. If the Killer assumes you have an Invo perk and catch you in their space, that's the point.

    Also is that not the point? 3v1s are winnable, but no one is willing to roll the dice with two other randoms building off what the fourth did or did not do, and a Killer that doesn't know what they're capable of. The only thing I wish is that the Invoker activated the circle for anyone to finish but at half speed. Survivors and risk are supposed to go hand in hand

    It rarely works out but that is the point. It is my opinion and I would rather have one person in the basement with the other three doing what Survivors should be doing if they want to escape. I know what I'm risking. To me, they don't. I don't want to encourage the same risk if the others don't have perks to make it less risky for them. They know where I am and should stay away.

  • StudiousTome
    StudiousTome Member Posts: 78

    I'm glad you think so. I don't. I am building around it to make it safe for myself. Then I commit to actual objectives. If the others didn't while I did, oh well. It's not lack of care. It's lack of faith in random ppl helping themselves.

  • StudiousTome
    StudiousTome Member Posts: 78
    edited April 2025

    Is it not enough that EGC can't trigger bcuz one Survivor say so?

    I'm not saying run Invos. They are only situational.

    Mobile Killers will always be a threat to Invo perks. Taking a chase to keep them out of the basement is always a losing situation. I agree, Kaneki is overwhelming if ppl don't start waiting to press Attack so they don't put both of us in stop motion again. The extra dashes don't even matter in chase as much as they do Blight.

    Why we can't gain haste after he takes a chunk out of us, and he can't eat on the go is beyond me.

    Post edited by StudiousTome on