Interested in volunteering to help moderate for the Forums? Please fill out an application here: https://dbd.game/moderator-application
Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

http://dbd.game/killswitch

Design Preview | The Skull Merchant

13

Comments

  • Ricardo170373
    Ricardo170373 Member Posts: 832

    And about Trickster Reowrk? any news?

  • ThatRyanB
    ThatRyanB Member, Administrator, Community Manager Posts: 615

    We'll return with more information about the Trickster when the time is right, but don't have anything to share at this time.

  • Marzipan210
    Marzipan210 Member Posts: 139

    There any plans to compensate people who bought SM before you gutted her entire kit for no reason?

  • 100PercentBPMain
    100PercentBPMain Member Posts: 2,751

    Honestly, take all the time you need. I feel like yall are stuck on the 110/115 debate and you're trying to take both sides into consideration. One side will have to be disappointed.

    I don't envy the position you're in. Trickster players are few, so they are passionate about him. That's why I feel people are being vocal about what they'd like to see with him.

  • Chaogod
    Chaogod Member Posts: 156

    So will you be giving out refunds for the character? Since she's no longer remotely the same character I purchased? Like you took the thing I spent money on and made it something completely different so I'd like my money back.

  • Zakon05
    Zakon05 Member Posts: 432
    edited April 11

    I don't feel like they're in that position at all.

    I haven't really seen anybody super enthusiastic about the new drone design. I feel like a lot of people who thought it was a good idea are people like me, who don't play the character but thought that the concept was kind of neat.

    I would not play her even if they went with that idea, I am happy with my current killer mains and her aesthetic design doesn't appeal to me.

    We don't matter as much as the people who currently main her, and I have not seen any of them happy about it.

    I get that they can't keep her current design, because nobody really enjoys playing against it. But that doesn't mean they need to gut her identity as a trap killer.

    Edit: I just realized you're talking about Trickster, which… I mean, literally everything I said up there applies to him, as well. So I'm not going to delete this post.

    Listen to people who main the character first. Please. Other people do not matter as much.

  • Pulsar
    Pulsar Member Posts: 22,925

    According to all the SM players I've seen, she already was already dead after her changes.

    I hate to break it to you, but you aren't going to get SM 2.0 back. It makes zero sense, especially from a publicity standpoint, for BHVR to bring back a much-maligned Killer.

  • jasonq500
    jasonq500 Member Posts: 446

    Hate to say this but this concept as it is will just bring back chess merchant if this is brought to ptb, being able to control drones with the ability to damage survivor means you can just 3 gen

    Not to mention the survey really didn't help as there was no way in communicating each of the aspects of her design as someone who very much likes playing her (especially since she's gonna be kept as a dash ability which I don't like)

    Whatever her next preview they have going, it's most likely that I'm not gonna like what it's going to be, but who knows

  • Adriana_ghoul
    Adriana_ghoul Member Posts: 23

    2.0? You mean the scan line version? The reason she was nerfed was purely because of her kill rate and BHVRs inability to hire skilled data scientists who can interpret simple statistics. She was no more complained about than other "annoying" killers at the time.

  • Karth
    Karth Member Posts: 361

    The only redeemable part are the last 2 points. i fear it will be like that should this go live

    idk about the rest, it takes away her drone-scan-doing-something-dangerous-gimmick she has and i find that cool and unique with her

    bet. its liked because people hate her current claw-trap mechanic, sure its new but uuuuuh

    My suggestion? inbed her claw-trap mechanic with this new rework thing (and not being able to down survivors) and we got a deal

    I pray her global tracking mechanic also works on stationary targets

  • Pulsar
    Pulsar Member Posts: 22,925
    edited April 11

    When has BHVR ever brought a previous version of a Killer back?

    It makes little sense for BHVR to bring back a Killer that was so, nearly, universally reviled that they dumpstered her rather than try to rework her previous iteration.

    Makes more sense to try to find a new way to make her work. If you want her to focus on traps, sure, that's good feedback and I'm sure they are considering that aspect. Don't envy them, because Trap Killers are usually non-interactive and are tricky to balance fun with strength. Regardless, that is valuable feedback even if I disagree with it.

    Insisting that she be reverted is not good feedback. They are not going to do that.

  • Pulsar
    Pulsar Member Posts: 22,925

    Look, I mean, let's not be disingenuous.

    I think even her staunchest defenders would admit that she has a pretty bad reputation, and the community complained about her constantly.

    That's not really the thing up for debate here and it's confusing that you're even trying to make it a point.

  • Pulsar
    Pulsar Member Posts: 22,925

    Billy is close but not the same. He also had to wait multiple years for the landscape of DBD to shift drastically.

    Not sure when Sadako got her latest (?) rework. Don't play much anymore, probably haven't seen it.

    Why do they get what they want? Well, Billy wasn't a problematic Killer before they publicly executed him. He had overtuned addons, but pretty much every Killer did at that point in time. His KR was fine and aside from Insta-Saw, people liked him. There wasn't a justification.

    Sadako had one particular playstyle that was an issue. She also felt fairly weak outside of it. So BHVR, naturally, completely botched the rework.

    SM, on the other hand, ushered in the single most hated meta in the entire history of DBD. When you think about Eruption Overbrine, you think SM. When you think of a Killer defending a 3-gen like it's their first-born child, you think SM. Even outside of that, she was a horrible Killer to face because her Drones forced more of the same, "I place power, leave loop or die" that we had going for years at that point. SM 1.0 wasn't even strong outside of gens, imo.

    Even after her rework, she was STILL hated because they accentuated that playstyle even more AND turbo-bloated her kit. She managed to achieve over a 70% KR and was reviled at all levels of play.

    TLDR; SM has a FAR worse rep than Billy or Sadako ever did. Billy was well-liked, Sadako had her haters, and the community at large wanted SM gone. Returning Sadako or Billy to their former selves, with fixes, was generally accepted since they had specific issues. Returning SM to her previous state will not be accepted due to her reputation being in tatters, her unengaging gameplay loop and the resulting public backlash.

  • jasonq500
    jasonq500 Member Posts: 446
    edited April 11

    That makes no sense to say that because she's hate that means she needs to be rework

    Skull merchant 2.0 was nowhere close to being problematic as she once was before to unlike her 1.0 variant, but she did have issues that needed adjustment

    For all we know, people could hate on this 3.0 variant and still dc and complain against her whether it's a success of a rework or a complete catastrophic failure

    Her reputation will forever be this hated

  • jesterkind
    jesterkind Member Posts: 9,531

    The same thing but objectively worse, mind, because he lacks nearly as much counterplay, the gameplay involved is much less nuanced/interactive, and his power has a much lower skill ceiling.

  • Pulsar
    Pulsar Member Posts: 22,925

    You must admit that you are pretty biased in this whole opinion of SM thing.

    It is important that we get it right this time because I doubt they will continue to invest resources in what is, unfortunately, a failed concept.

  • Pulsar
    Pulsar Member Posts: 22,925

    The things you like are oft the things the community at large seemed to hate.

    I do not know how to bridge the gap between two sides unwilling to move.

  • Pulsar
    Pulsar Member Posts: 22,925

    There's definitely been some discussion on Clown over the years. He's never been a particularly popular Killer to face.

    Main thing is that Clown is easy to understand, easier to counter and weaker than SM was.

  • Pulsar
    Pulsar Member Posts: 22,925

    According to Chucky mains, he got dumpstered for a while.

    Can't speak for HM or Dracula as they are after my time.

    Knight got nerfed with his rework. His strongest, and most unhealthy, strategy was removed.

    They tried a Twins rework and gave up. That is what awaits SM if we do not get this right.

    Blight got some addon nerfs after YEARS of complaints. Nobody knows why they don't nerf Nurse and/or Blight.

    Legion got dumpstered worse than SM for THREE YEARS before they changed him at all. Literally sat untouched for three years.

    The only one that has had close to SM's rep is probably Legion.

  • Pulsar
    Pulsar Member Posts: 22,925

    I also think that Clown is rather intuitive to understand how to play against.

    A lot of SM's 2.0 kit was not intuitive. Lock-on Hindered you, but she also got Haste. She could be stealth, pallets don't work with a claw trap, she enforced a leave loop or die playstyle which was pretty much every new Killer release at the time, not an issue specifically with her, but it didn't help.

    Just a lot of bloat on her kit.

  • Sandt1985
    Sandt1985 Member Posts: 459
  • Pulsar
    Pulsar Member Posts: 22,925

    I don't think so.

    Having a huge AoE scanning radius is not going to be a good design. It will either be too weak, which is what we have currently, or it will be too strong, which is what we used to have. Essentially, Legion-syndrome.

    It seems to me that BHVR can make nobody happy. SM will not be happy until they get what they want and the community at-large is unlikely to accept that.

    Hopefully, they give it one last shot and stop wasting resources on another failed Killer design. Sucks to say, but it is the truth.

  • Coffeecrashing
    Coffeecrashing Member Posts: 5,667

    Billy as able to be buffed because the maps were changed so much that he was no problematic on them. Remember that the old maps were filled with smooth vertical walls at 90 degree angles, and pretty much everything was 90 degree angles that were super easy to curve around. The maps have changed A LOT since then. Maps are now filled with irregularly shaped loops, that are purposely designed to stop dash killers from getting guaranteed hits.

    Billy's rework reverse had nothing to do with killer complaints.

    Sadako had a partial rework reversal, because her rework was super problematic. Sadako having global condemned meant that if a survivor didn't pick up a tape early, then Sadako would spam teleports, and the survivors would gain a bunch of condemned stacks, and not have any TVs to grab a tape from, and therefore would just run around in a panic, because they couldn't get rid of their condemned stacks.

    Sadako's rework reverse had nothing to do with killer complaints.

  • Marzipan210
    Marzipan210 Member Posts: 139

    It was never too strong. People just didn't bother to learn how to play against it. a common issue of survivor laziness.

  • KayTwoAyy
    KayTwoAyy Member Posts: 1,760

    I really respect this initiative.

    I hope those who are presently invested in the game's future are taking advantage of this opportunity to have an honest, constructive conversation about the potential direction of a DLC rework during the early stages of a design process.

    This is a rare chance to save the community and the developers from further heartache and, if successful, could set a precedent for addressing complex design challenges in the future.

    Best of luck to all involved and effected!

  • OsabaSama
    OsabaSama Member Posts: 24

    In this rework plan, drones do not support camping, slugging, and 3gen? That's impossible. If there is an ability to see and attack survivors at long distances, players will use it. However, if they say they will not support it, they will probably make it into a system like that. Perhaps the drone's attack can injure but not knock down, and it will put them in a deep wound state. That's probably how it is. At least, it doesn't seem strong. It would be more reasonable to use Kaneki equipped with a search perk than to use such a killer.

  • OsabaSama
    OsabaSama Member Posts: 24

    Leaving aside the 21% who are neutral, the 25% who are against the rework will not be satisfied with the reworked Skull Merchant. Because their playstyle is different. But what about the 51% who are in favor? They agree with the proposal only on paper, but what if they actually operate it and it is weaker than they expected? The rush speed is too slow, the operating time is too short... The worst case scenario is that the existing Skull Merchant mains are wiped out, the new Skull Merchant is laughed at by the supporters, and there are just more stupid killers. No one will be happy. Please keep that in mind when making adjustments.

    ......That's what I wanted to say. However, I tried to implement a function that allows you to see the Skull Merchant when you hack the drone. I said I would make it a ranged attack killer that doesn't support camping, slugging, or 3gen. I think this rework is too risky.

    Sorry for the Google translation

  • Coffeecrashing
    Coffeecrashing Member Posts: 5,667

    Skull Merchant was an actual S-tier killer, because she had like a 70% kill rate. In actual public games, she was the most S-tier in the entire game.

    Compare this to the fake tier lists that people like to make, based on the top 0.0001% of the players, that isn't relevant at all to public DBD games. Those tier lists are fake, because discussing how killers perform when 7,000+ hour players play 7,000+ hour players in custom games, isn't relevant at all to public DBD games, and like 99.9999% of the players are playing public games.

  • Adriana_ghoul
    Adriana_ghoul Member Posts: 23

    Using killrates in the big 2025 is crazy work.

    How is anyone supposed to reach any logical conclusion when yall unironically think shes stronger than Nurse 😭

  • Pulsar
    Pulsar Member Posts: 22,925

    Let's not pretend you wouldn't be freaking out if SM had a 30% KR. Clearly, KR's mean something, but only until they contradict your point.

    To the rest of your comment:

    In a vacuum? No, she is not.

    Taking into consideration her ease of use versus her power ratio, plus adding in her diabolical bloat? Well, now you start getting somewhere.

  • Adriana_ghoul
    Adriana_ghoul Member Posts: 23
    edited April 12

    Nah it could be 2% and I wouldn't. Those stats mean literally nothing when it comes to character viability. A character could have a 90% killrate and it wouldn't mean anything strength-wise.

    Also she was top C pre nerfs.

  • Thusly_Boned
    Thusly_Boned Member Posts: 3,424

    To be fair, if they just wanted her gone, they'd leave her as she is now. And I doubt they really want any killers gone, because they don't make money that way.

    I honestly feel for those who main(ed) her and invested a ton of time mastering her kit, but the thing some people seem unwilling to see is how universally and apocalyptically despised she was/is. You simply can't say "well, they did this for X killer, why won't they do it for SM?" as if everything else is equal. SM is not Billy, SM is not Onryo. SM is her own whole own phenomenon.

    Skull Merchant has been an historically and singularly reviled killer, on a level not comparable to any other I can recall. Why that is the case is may not be wholly rational, but it's largely irrelevant. It just is what it is.

    And I think that logically speaking, keeping her as she was or reverting her makes a lot less business sense. The fact of the matter is that the SM main community is tiny compared to the community at large, and this is a business above all else. They not going to bend over backwards to placate the like five Skull Merchant mains, even if one of them is outspoken and has a notable YT channel.

    Dead killers don't make money, and they've already got at least one killer who is effectively dead (Twins) and a few who are close to it, and I am guessing the don't want more. This is a salvage operation, and wholesale change was the only real path forward to a future with her in it.

    And if nothing else, I'm actually encouraged that they're willing to essentially remake a killer. I think their hesitation to do so has doomed other killers. And she may yet be doomed, but I applaud the effort if not the details.