http://dbd.game/killswitch
Can we stop?
At this point it very much seems like BHVR is trying to drive away a good portion of their player base with these reworks, mainly killers. If you want people to stick around besides flocking back to a new chapter it would probably help if you stop gutting one side's perks and ability to do things, while also giving the other side to openly circumvent the mechanism in place that made something viable.
8 gen kick limits, revealing hexes, gutting perks that are barely run to make them more appealing..... You're taking away aspects of fun that will kill the enjoyment. This event is a pretty good example. Survivor perks work on the blood gens, but killer perks and add one don't? That's ridiculous. So long to the fun game we used to have and say hello to new and improved slog fest where nobody is happy
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Nothing works on Blood Gens.
No perk, add-on, power or item. Both killers and survivors cannot use gen related stuff to get the upper hand.
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Prove thyself adds speed to the blood gen. Tested it and it adds if others do it with you
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Here yall go, doomposting about how Killer is dying for the 1914648164241541984525th time again, and using (checks notes) a time limited mode to prove your point.
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Bloodgens go incredibly fast that they don't need perks or addons to speed them up. I've gotten a blood gen done before the killer as even got an injury on multiple occasions. As for killer perks, those perks can make or break their match entirely. Survivor gen perks and killer gen perks aren't remotely comparable in this game mode.
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Also conveniently left out that we got an extremely strong killer this update with a lot hand holding in their kit.
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The Pentimento and Houndmaster changes were really out of nowhere. Pentimento being worse basically kills the perk, and any builds associated with it like the Plaything one. Now survivors can cleanse hexes with basically no fear. Houndmaster's dog vaulted fast, because if it did it slower, it would be like baiting Wesker's power at a window, where the survivor has control. If it was faster, the killer gets them with the dog basically every time, but now that it's gonna be slower, a survivor can bait window and force the Houndmaster to miss with their dog, because if Houndmaster waits to react, the survivor makes the window. And who was complaining about any of this?
I don't know what the plan is. BHVR treats players as an inexhaustible resource. "Who cares if our dedicated veterans have had enough and leave? Tokyo Ghoul! More players! FNAF! More players!" They're hoping it'll just go on forever, recouping their losses with new players. But at some point the game is gonna get the same reputation as CSGO or League Of Legends or Overwatch, and then it will die. Either it'll be considered a sweaty game with an overly toxic community, or just a trash game. Already, if you ask us what's the most toxic game community, it's DBD, or DBD is in the top 3. Now, I was gonna go on a huge tangent about toxicity in the game, but it always became too "us vs them," so I relent this time. Basically, the toxic survivors (not saying all survivors) think they're validated in being toxic to killers by default, because the nerfs against certain strategies like gen defence or slugging coincided with their belief that anyone using those strategies were being 'toxic,' and couldn't possibly be doing it just to win. The killers respond by being toxic to survivors by default, and the cycle goes on.
A simple matchmaking fix would improve the solo survivor satisfaction by leaps and bounds. It'd be like, "Whaaat? Teammates who actually do the objective? Amazing!" Or for the casuals: "Whaaat? A team of learners going against a killer who's also learning? No way!" And, in my opinion, the game's survivor sidedness, because of the base math of the game, would start the be revealed, so killers would start getting buffed finally. Survivors would be happy, killers would be happy, and then we could finally have a discussion on the disparity between solo and SWF.
But apparently the devs don't want that. They'd rather have players believe that they're each other's worst enemy, rather than the matchmaking that guarantees them a bad and inconsistent experience no matter what role they play. Survivor needs a matchmaking fix to be fun. Killer needs a balance fix to be fun. Let's get it over with already.
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I agree with your take at MMR and Matchmaking completely. The current system puts queue times as a priority, instead of balance.
The nerf to Pentimento will likely be too much (not sure, don't know the numbers yet), and the Houndmaster nerf depends solely on the numbers. The ideal range should be somewhere between 0,55 and 0,6 seconds, no more. Not back to the slow 0,9 she had originally, but not the 0,45 she has now.
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THIS. This is the exact point
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they dont even count as repairing a gen, you get 0 points from them
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Until we know the strength of each stack of penti its hard to say if it was killed or not.
If its like 5% each stack yea, stupid as hell.
10% no its fine. And would need a hardlimit as 50% would be … absolutely insane lol
Just have to wait to see what numbers come out with it.2 -
It's made worse with the context of having survivor having the blood point bonus (as in, the rewards for playing the side with the smaller queue) for the last 4 days. I haven't been able to get into a lobby as killer for up to an hour, meanwhile survivor queue doesn't have ENOUGH players forcing me to wait until enough people join until the match starts.
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well, the game already has the reputation of having one of the most toxic communities... so... we're on the right track
reply to @danielmaster87
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Famously dead game League of Legends
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You claim that the event is a good example of driving away killer players as if survivor didn't constantly have a bloodpoint bonus. If you queue as each role a couple of times you will realize that there's very few survivors playing the event. As killer I get at least 10 minute long queues and I'm usually matched against the same people I played against one or two matches before. As survivor I get almost instant matches and I face a variety of killer players. I will concede, however, that most of the survivors playing the event are probably among the most "competitive" ones, who don't mind facing the millionth Kaneki in a row, which means that the event ends up being rough as killer because good survivors + no slowdown = 2 escapes at minimum.
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almost like behaviour has ruined the experience for survivor with their greedy bs and now significantly less folks want to play? 🤪
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Better Google Translate that stuff, amigo.
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