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What’s with quad totem builds being used more frequently

it’s typically a variation of builds like this

IMG_9869.jpeg

Comments

  • humanbeing1704
    humanbeing1704 Member Posts: 9,091

    makes sense


    I’ve been messing around with a totem build on survivor so it’s funny countering these builds and making the killer perkless very quickly

  • I_Cant_Loop
    I_Cant_Loop Member Posts: 2,276

    Whoever thought it was a good idea to have killer add-ons that make survivors scream and completely cancel progress on totems clearly does not play this game. Agree that this is way too oppressive

  • 100PercentBPMain
    100PercentBPMain Member Posts: 2,758
    edited April 13

    Cleansing a totem is like what, 16 seconds? Doing any totem is worth about 16 seconds in value to the killer when a totem is cleansed.

    If you have that mindset with totems, you'll always get value from them. That's more than what could be said for some other perks in this game.

    I like the thrill+face the Darkness version because I encourage survivors to keep engaging and interacting with the secondary objectives. I watched a twitch replay recently where survivors got ripped off nearly done totems a dozen times. Ouch.

  • LockerLurk
    LockerLurk Member Posts: 1,683

    Hex Builds are fun and some of the only ways Killers can slow Survivors down in the event, by forcing them to not do gens. It also allows for more Bloodpoints for Survivors; Bloodpoint gain is still pitiful for Survivors in the event because only the one finishing the blood gen gets the points, nobody else who contributed gets any.

  • Khastrx
    Khastrx Member Posts: 245
    edited April 14

    Against solo survivors Hexes can be pretty nasty, which is one of the reasons for Pentimento getting changes. Plus Plaything is now a universal perk with The Cenobite leaving, so it's more accessible to use.

  • burt0r
    burt0r Member Posts: 4,292

    They want to help survivors with the achievement where you have to cleanse lit totems. So considerate of them 😜

  • LordGlint
    LordGlint Member Posts: 9,779

    Saw this post and decided to go ahead and do a quad totem build on Freddy last night. Been taking a break from DBD, so this was the first match in like...a month. Got 4 devour hope moris at 5 gens...

  • HeroLives
    HeroLives Member Posts: 3,233

    It’s nutty fr. I’ve bumped into it a few times recently and yeah it’s a solid build for the most part. Can’t speak the 4swf experience but as solo duo it’s a wrap.

  • WaveyTrey
    WaveyTrey Member Posts: 668

    With Knight my Hex setup is Thrill, Ruin, Face the Darkness, and Insidious/Sloppy/Lethal.

    Depending in the totem spawns it’s ugly.

    Sometimes I run the Iri add on that makes the summons stand around after a command. If I can recall you could give the command to hit a generator if survivors are working on it with ruin. Since it isn’t regressing if they’re actively on it. To punish greedy, dedicated survivors.