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Can We Stop With M1 Perks Plz?

Bodark
Bodark Member Posts: 283
edited April 2025 in General Discussions

Having a Hex perk be tied to M1s is insane. If the perk has to have that stipulation to balance it then rework the perk. Half the roster can use m2s for injuries.

Surge, Rapid, NBM. None of these need to be M1 perks. If surge is a problem on Nurse then make it not work with Nurse only.

STBFL is the exception since it is for basic attack cooldown

If you think Trickster knives might cause a problem because it’s an M2 attack that happens a bunch then make it proc on M2 injuries.

Edit: I feel like I have to specify Exposed perks must remain as basic attack perks lol. Insta downing survivors with hatchets because of NOED would be crazy.

Post edited by Bodark on

Comments

  • Bodark
    Bodark Member Posts: 283

    Exactly and its effects are incredibly mediocre for a Hex at that.

  • xGodSendDeath
    xGodSendDeath Member Posts: 716

    The design of newer hexes only lighting up after certain conditions are met is the devs basically admitting they know totem spawns and hexes being cleansed immediately are a problem

  • HolyDarky
    HolyDarky Member Posts: 1,437

    The issue with NBM is the the requirement of eight hits. I also feel like the Hindred is not so good. I played the perk alongside Rapid Brutality and STBFL and even then, the effect felt mediocre (three perks). So, the perk needs two tweaks: Reduce the requierement to at least four hits or after the first hook and then increase the hindred status effect to 10% for 10 seconds to make it more worth it. Survivors can still get rid of it by cleansing it, which makes it a strong but balanced hex. If we look at the M1 killers: Myers and Ghost Face can instadown survivors and will meet the requirements later than other M1 killers. Legion injuries survivors with their power and downs them with M1, so useless. Deathslinger has a similar issue. Trapper and Hag are setup killers and need other tools than this one - also meet the requirement rather later. Singularity, Clown, Spirit, Doctor, Houndmaster, and Pinhead have Rapid Brutality which is more reliable, so the perk is rather a nice to have than a new toy. So, Wraith and Sadako can make the most reliable use of it but there might be better stuff. The perk is really awkward, it sounds strong in theory when its active but is weak in praxis.

    I hope with the Hindred and Haste change, they will buff NBM.

    The M1 requirement for perks such as Surge, NBM, or Firends Til The End should never be changed because it makes the game more fair and healthy. If the developers remove this requirement, they have to nerf M2 killers in an unkind way and it will also affect upcoming killers.

  • Bodark
    Bodark Member Posts: 283

    You wouldn’t need to nerf M2 killers at all. Surge would not be oppressive on a single M2 killer besides Nurse which they can prevent. Neither would NBM be oppressive either.

    Keep in mind Spirit is widely considered S Tier and she can use all of these perks. She can used exposed perks as well with her M2 attack.

  • HolyDarky
    HolyDarky Member Posts: 1,437

    Spirit is not an S Tier killer. However, there is still Hillbilly and Blight who are strong killers and would get a massive buff when Surge works on their M2 - or Blight could instadown again with his Rush attack which is something we definitely don't need again. It also would remove the healthy counterplay for survivors like to rather take the M1 against Artist, Blight, Xenomorph, Dracula, or Billy since this gives them a longer cooldown and they can make more distance. If they are exposed, they would rather take the M2 against Xenomorph, Artist, Dracula, or Blight to give the team more time. However, if instadown could work on M2s too, survivors would be in a lose-lose-situation since it does not matter what they take, they would go down anyway. Or just imagen instadown perks would work on Ken's Grab-Attack. Removing the M2 condition would be a massive buff for these killers while a big nerf to survivors and this would lead into a problem that will either get fixed by a big survivor buff or a big killer nerf.

    Same goes for other perks like Surge or Rapid Brutality (M2 killers would love this perk since they don't need Bloodlust but appreciate the speed boost). It would be a huge buff for already good killers and this is something we don't need. The game is somehow balanced around these "little" things.

  • thrawn3054
    thrawn3054 Member Posts: 6,368

    Tbf there's not much that can be done about that. No matter how well you hide them people will memorize the spawns. I suppose they could add a basekit Corrupt Intervention effect to hexes. Even that would be iffy as to how effective it would be.

  • sanees
    sanees Member Posts: 846

    They should at least make it 28 seconds instead of 14 but change the thrill and add base corruption, in the current meta totems are huge risk low reward