http://dbd.game/killswitch
Orela Rose Perks
With the stream and PTB coming soon, Orela Rose is an EMT so she'll definitely be focused on healing perks. My assumption her perks will either be a new way to Ressurect players or a way to hard counter Deep wounds
What do you think she'll bring to the table?
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the dirty survivor main that lives inside me hopes some busted healing perk that counters tunneling, or quickly transports someone somewhere safe to get the help they need like a teleport to get them out of danger, like an ambulance 🚑
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not trying to solve tunneling, just rival it ☺️
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I wonder whether they might further explore the possibilities with hook state options. It will likely upset Killer mains if they introduce another version of the For the People perk.
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A perk that totally nullified all unhooking sounds would be nice which can slightly reduce tunneling I hope. A perk that makes pallet speed dropping better since I notice we do not have those. A perk that allows you to throw a medical bottle or something at the killer or poke them with a syringe in the back.
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I think it'd be really funny if one of her perks was called Boon: Circle of Health and it increased all healing speeds by 100% and granted the ability to self-heal while inside the Boon's range. For no reason in particular.
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I was with you but then you lost me, where’s your head at on throwing a medical bottle at the killer or poking them with a syringe? You talking stuns or?Im just trying to follow.
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it would be hilarious, but that would absolutely get killswitched so quickly it would make your head spin and enrage the populace. I can see it now. I would love it though.
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Hey if they can manage to not killswitch bugged Balanced Landing because it isn't actually gamebreaking then I'm sure Circle of Health would survive (unless it does something similar to the completely unrelated Boon: Circle of Healing and crashes games when set up lol)
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hey I’m open to trying things. It might be the miracle we need to give solo/average/new the boost it needs.
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A perk like that makes unhooking quiet and leaves behind a Mirrored Illusion for a hooked person would be hilarious.
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We basically get another three trash perks, and one will be a trash invocation.
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The only purpose of a sole survivor chapter is to sell at least one perk, no one cares about the skin.
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Special item, Defibrillator. You can get a downed survivor up instantly, they are broken for 60 seconds, then are fully healed :3
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60/50/45
I LOVE this idea
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I guess it would be linked to building up progress in something, like fixing gens allows you to then go make a Flashbang, The Defibrillator could be connected to healing progress instead, and you go craft it in the locker once it's ready. I dunno, it just seemed like a funny idea :3
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if it’s a limited use(to avoid stacking) could probably do without the broken status effect. If it’s too powerful you can add the broken for x time effect but keep it on a limited use basis like DS(can only be used once). Slugging for pressure is a thing and not always used to grief, but to stall. Shouldn’t be anything that completely negates that, but rival yes.
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Duty of Care will make bodyblocking much worse and I’m all in for this perk, here’s a build, Duty of Care, Mettle of Man, Overcome, and Strength In Shadows.
Use Duty of Care to let your teammate gain distance, Overcome allows you to make extra distance away to a tile if the killer decides to chase you, if not, you can speed away to the basement to heal with Strength In Shadows, afterwards the aura reading will let you know where the killer is so you can get more bodyblocks, this is where Mettle of Man comes in clutch!
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Oh I didn't even think about Overcome with Duty of Care. I like that
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Well I mean with flashlight and and flashbangs garbage useless it be nice to have something else to stun the killer other than situational trash pallets.
I mean if you watch those crazy fight scenes in movies with hospitals those are the things people may use, bottles, pans, crutches etch.
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What bug on balance landing? I don't run it so I didn't know it had one o.o @GoodBoyKaru
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That's crazy the do not harm i mean there is auto dialect, botany, we make it...meh ofc only okish perk which am sure be qq nerf it wipe be duty of care. Ah well as expected more garbage for survivors next.
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Funny how you kinda predicted Do No Harm and Duty of Care.😆
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Yeah that was wild. 2/3 not bad. All hail the entity, and I can’t wait to use the perks. How funny would it be to run do no harm, duty of care, quick and quiet and rapid brutality. Sometimes I go no exhaustion anyways for the thrill of it, just goblin things. My cylinders are turning even though I’m a PlayStation scrub.
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I would love to see a perk like that. I don’t tunnel (intentionally) so the first wouldn’t matter but a transport perk would be a big change to how I play as a killer cause I can’t down someone then run off to chase away a friend otherwise they may be pulled to a pallet. It would be fun to counterplay.
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I think you could recharge it by doing gens and instead of gen progression you charge the defibrillator.
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Did you have to read the stars on Dead Dawg or visit the Moonstone Cafe and learn the ways of the witch to predict the future like that?
Either way, those perks look pretty interesting :D
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Same when I play killer, I too think it would make things a little more interesting for sure. Shake things up a bit. Can lead to interesting counterplay, I agree.
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I’m just a yapper on a feedback forum for a game I like, I’m as surprised as you guys. I do visit dead dawg(you see me yesterday as incognito bird wraith?, I was checking the sky, there’s a blood moon out, I was looking for it, plus the skies are so beautiful in this game) and moonstone cafe(loving that purple tee). I hope the player demographics that need the most help in the tunneling department use them. Thank you devs. Yeah though how i guessed it? Idk you’re probably right magic or something 🤷🏻♀️ anyways bestie, did you see the lore?!?! It’s sooo good! The skins look good too!
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oh okay thank you for elaborating. I appreciate that. I’m tracking now. You ever just throw party starters so you and the killer can watch fireworks together? Yeah though a lot of people have wanted tools over time to “fight back”. Not my style, but a lot of people seem to like that.
Problem with it though is before everything was gutted “bully squads” were just making killer players absolutely miserable no matter who they were up against or how ahead of the match they were.
A lot of people were abusing it to the point killers could do essentially nothing. So they kinda gotta be weak because nobody likes having their agency completely taken from them or being forced to run a perk like lightborn, just so you can do anything. So I understand, especially in a one deep role.
Maybe there’s some middle ground but that’s a tight rope. How would you as someone that likes those things make something so it couldn’t be abused but be useful?
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OK but this the problem that gets annoying killers say we don't wanna run x this and that to counter x that but has the odyssey to tell survivors when they complain about their perks to or plays to run x this or x that you know the common slugging/tunneling complaints? It's run ds , run one time use unbreakable or situational trash expo? That part.
It is stupid survivors can't fight back time, evil dead and resident evil resistance allow this and while not as popular as dbd these games are still doing well because survivors can fight back. Idv dbd lil sister game, survivors have powers to fight back hunters.
In closing bully squad was easiest to handle me but I cannot speak for everyone else and again a perk exist to half the build.
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As expected
Am never surprised anymore its been the norm since project w chapter. Since then all we always get is garbage perks.
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I understand your frustration but how would you give survivors those tools and make it so you can’t just turn the killer role into an absolute joke? Those games have cool mechanics I agree, how would you introduce them without promoting griefing?
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They need to stop ruining maps and their looping potential, while implementing antiloop. Add more tall obstacles, as evidentally fog will not be returning lmfao.
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There are maps that do feel unbearably small with little resources, that feel like loading into a loss, or a very big uphill battle. I agree. I think if the consideration for map design is less mobile killers or killers with weaker chase, why not just buff their basekit to stabilize map design for even footing on both sides no matter who you go against and then build or remove off that as needed. Those are just my thoughts. Because I feel like it would resolve a good bit of both sides “woes” pertaining specifically to maps. What do you think?
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