http://dbd.game/killswitch
No mither rework idea
Personally, no mither is my main perk and I love it , the only problem is. When you use this perk. You automatically become killer free target ,
I was thinking about idea of a rework which I think it's fair and can be more useful
The idea: whenever you become injured/ take damage by killer by any means. You receive broken status for 90 seconds
Whenever you are effected by broken status:
You don't leave pools of blood
Grunts of pain caused by injuries are reduced by 75% at anytime
Your recovery speed is increased by 25% and you can completely recover from dying state
These effects last as long as you are effected by broken status
Wonder what you guys think about this
Comments
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sure if it’s like a one time use or something, but being able to repeatedly do that stacked with other perks or even 4mans can get out of hand really quick. 4mans are my biggest concern with this.
-6 -
The only change I think No Mither needs is that it starts the trial deactivated, then becomes permanently activated the first time you become injured.
22 -
i actually second that. The killer doesnt know you have it for free at the start of the game, nor will he know till he figures it out. Killers do not see if you are broken or not. You still leave scratch marks so the killer would have to pay attention if you leave a trail of blood. Also, no mither should be exlusive with self healing perks or perks that cause you to become broken for a time. Im actually talking about chaos shuffle in this instance. I had a friend who got reactive healing, for the people, moment of glory and… well, no mither. Talk about chaos shuffle telling my friend "fk you in particular" :D
6 -
Imo it should be left as is. It is there as an option for people to play Dbd's hard mode
-9 -
This is what a lot of people say about this perk, but used in solo queue what it actually means is that the rest of your survivor team is going to have a more difficult game. In reality No Mither is another perk that becomes infinitely more abuseable when used in a group setting.
I wouldn't worry though, I heavily doubt they'll be changing the perk soon anyway.4 -
No mither doesn't need drastic changes, I truly believe so. I use it in the majority of my games, I'm not joking. While these changes would be nice, people could see it being way too much for one perk. Keep the perk as is except make the base recovery speed 40 or 50% and grunts of pain suppressed by either 90% or 100%.
No mither is a perk best used with a premade group. Having the killer in a position where they have to choose to either pick you up immediately or push pressure elsewhere and lose the down is what makes this perk special in this stale meta.
1 -
Yep, this is precisely how it should work. It would then be able to be better paired with stuff like the invocation perks, because as it stands if you have no mither i'm checking the basement for you early on.
2 -
I Would unironically use this in my basement Crow build if it worked like that. Loading into matches broken makes killers too suspicious
-1 -
Or simply have the HUD display the person as healthy.
-4 -
It doesn't matter , the killer will see you injured anyway and remember you, plus it can lead to confusion to other teammates
-1 -
The UI in a multiplayer game should never be lying.
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I liked the idea someone had to make no mither give you 3% haste constantly and just take away that part of MFT. MFT is still a really good perk being able to get endurance after a heal, and it would add a high-risk high high-reward to no mither.
0