http://dbd.game/killswitch
Just some excited feedback :)
Love Kaneki, enjoying playing against him more with the nerfs, but still quite strong. That being said, the nerf to his Kagune’s reach (attaching to something specifically) feels really bad, and the proximity I have to be to latch on to something feels fairly frustrating and annoying. I’ll gladly take nerfs to other aspects of his kit (some he should receive already, like enraged survivor-grab vault speed), but having to permanently slot in bloody handkerchief feels baaaaad. Love everything else overall, I really really hope we can get it back to 16m and not stay at 14m. :)
Comments
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Let me get out the worlds smallest violin for you.
Jokes aside I haven't played them so can't really have an unbiased feedback.
I find them revolting cheap to go against even now so I won't play as them.
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When everyone suggests to nerfs his vault speed, they forget to differentiate between pallet and window vault speed. The window vault speed should remain unchanged. The pallet vault speed is fine in my opinion, especially because he is a lot less enraged since the nerfs, but if they nerf his pallet vault the window vault should stay the same.
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He feels way better now imo. Hits aren't free anymore. Weakers lock on. Instead of s tier he's a tier. Survivors just need to not camp pallets and windows against him
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Yeah the range nerf doesn't even really impact his overall strength, it just makes him feel clunkier to play. Map mobility is just awkward sometimes, especially when it's on a map where you're encouraged to aim up a little to grapple around. The object detection + survivor targeting changes would've been enough to achieve the effect they were going for IMO (reducing the frequency of absurd looking hits).
Speaking of the object thing, anyone else been getting "back bumps" with grabs? Like you'll target someone in clear LoS but because you're sliding into a rock it just fails to confirm the grab? Kinda frustrating.
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They have a dedicated section on the forums for feedback and suggestion if you didn't know. You should check it out. I'm sure the devs or community managers look there and may take it into account.
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Having shorter reach to atk someone is okay, but when it comes to terrain they should undo the change, imo, feels a bit lame to play like that
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