http://dbd.game/killswitch
Complaining about Ghoul when
Singularity can:
Teleport right behind a marked survivor and gain haste
Has immunity to pallet stuns
Can instantly break pallets when stunned
Has 60% increased pallet and vault speed
Can injure and instantly teleport to cover distance and down within seconds
No Cooldowns between teleporting and overclock
Seems kinda unfair don't you think?
Comments
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People don't play singularity that often. Same as twins. Those killers are insanely strong, but you see them pretty rarely. They're not in your face 10 games in a row and if you only see them once every 100 games, it's easy to overlook how strong they are.
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There are a lot of ways to counter singularity to be fair. The Ghoul prior to nerfs not so much.
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Singularity probably will be more bareable when the haste/hinder stacking change goes live
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The Singularity can only do those things when he's tagged you with a Biopod. Additionally, you can deny the original teleport by breaking line of sight with the Biopod. You can also deny getting tagged altogether by using an EMP, which isn't hard to find, because Biopods are still disabled for a significant amount of time once EMP'd. If he's on you and you've already been tagged, then he's already outplayed you. The Overclock and fast teleport is a reward for playing well. Singularity is part trap killer, which means, like Trapper and Hag, you can be outplayed during his setup phase.
Unlike Ghoul, Singularity doesn't get the first hit free, either. The Ghoul can randomly grapple near a survivor and, as long as the hitscan-based reticle is over the survivor, they are guaranteed to lose a health state and give the Ghoul rage. The Singularity has to actually hit the survivor once he teleports and, despite the speed increases, he can still be outplayed. Predropping pallets to waste Overclock time, breaking line of sight so he can't instantly teleport, and, most importantly, bringing an EMP to break the biopod on you. If the Singularity downs you within seconds, is because he outplayed you multiple times.
With the Ghoul, his rage timer is so long that he can dash from one loop to another after breaking a pallet in a few seconds. Additionally, the incredibly short exhaustion after cancelling a dash allows him to curve around loops and block pallets in a way that Singularity cannot do unless the survivors have already been tagged. Again, the Singularity's Overclock and teleport do not function unless he already tagged the survivor and they have not removed it already with an EMP.
Overall, Singularity’s cross-map mobility and incredible chase power is reliant on him outplaying survivors with his Biopods, and survivors have multiple avenues to interact with him and outplay him during that time, and he can still be outplayed once he’s Overclocked, which can cut him off from his Overclock, at least for a little while. Ghoul has all of these abilities on a cooldown, which reduces the opportunity for couterplay.
TLDR: Survivors can lock Singularity out of the most powerful part of his kit if they play well. That’s the core difference between him and the Ghoul.
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Likely. I never stacked haste with him personally to begin with. I always found other separate perks to be more useful.
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Additionally, you can deny the original teleport by breaking line of sight with the Biopod
Can I scooch the gen over behind this rock, too? No? Then that doesn't help much. By the time you hear the lock-on sound, it's too late.
You can also deny getting tagged altogether by using an EMP, which isn't hard to find
What? You only get, like, 2 per match. They take FOREVER to respawn, and you have to go far out of your way to acquire them.
Biopods are still disabled for a significant amount of time once EMP'd
…unless the killer comes along and replaces them, which takes 2 seconds.
Larry is much harder to play than Ghoul, so I'm not saying he's "stronger" but in the hands of a good Singularity player, let's not pretend like solo queue has any counterplay…
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Can you tell me where I can pick up the magical devices that turn off Ghoul's power? Where do they spawn on the map? Because I'm having a very hard time finding them.
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In essence, you're right. But in my experience, I can never get anything going with him. How could you? You spend all this time setting up cameras with him to use in chase and on gens, and then they're just disabled the entire match, forcing you to replace them on the fly, or you don't get to use your power. Bad design, the EMPs that have multiple positive effects, are given for free and in multiple spots, and never ever run out. You're basically forced to slug with him too, because hooking removes infection for free. Ghoul can feel sluggish, but at least he doesn't have all that against him. But yes, for the people who can get Singularity going, I don't know if it's the survivors not knowing what they're doing or what, but he'd definitely fit the description you gave him.
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And will instead be more unbearable to play (somehow). He's pretty much dead without Rapid stacking with Overclock.
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Can't really compare to 2. Singularity might have higher potential than Ghoul, but Larry has a far higher skill floor and ceiling. It's much harder to play as and does have apparent counter play with the EMPs. Since he's so rare most survivors kinda waste them, but the players that do know how to deal with Larry are efficient with their EMPs and break line of sight.
Ghoul doesn't have much counter play and he has a much lower skill floor than Larry despite being so strong being on par with Blight and Nurse.
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When singularity teleports to you he himself still gets hindered enough to make a pallet
Ghoul you dont looks basically nonexistent
Singlularity punishes you when caught out in the open which is fine when using up resources
Ghould punishes you just because he exists
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"Can I scooch the gen over behind this rock, too? No? Then that doesn't help much. By the time you hear the lock-on sound, it's too late."
If the Singularity is spending that long staring at a rock, waiting for you to come out, then that's equivalent to time spent in active chase that you're getting, and he's losing, in exchange for you doing literally nothing. Typically, the Singularity gives up on the teleport if you just sit behind a rock for that exact reason: he's losing time paying the waiting game while other survivors are progressing the objective. Then, you could either sit on the side of the gen facing away from the Biopod (if the pod's placed badly), or spend a bit of time getting an EMP.
"What? You only get, like, 2 per match. They take FOREVER to respawn, and you have to go far out of your way to acquire them. "
If you only get 2 EMPs per match, then it's because you're ignoring the crates. The crates immediately start printing another one once the previous one has been picked up. All you need to do is use the free aura read to find a crate that's almost done, finish it, pick up the EMP, and move on. It'll start printing the next one for you, so you have a constant supply. Also, Singularity is not the only killer that makes you go on a side quest for a special item. Unlike Nemesis and Wesker, his counterplay item is both unlimited and shuts down his power completely. If you're not actively seeking the item that turns off the killer's power, then you are leaving yourself open to get punished.
"…unless the killer comes along and replaces them, which takes 2 seconds."
He still has to hoof it over to replace the pod. If he's on the other side of the map, that's still a decent amount of downtime. You've essentially reduced his power to an info perk. A survivor can also leave as soon as they hear the outer range of the terror radius, get an EMP, wait until he's left, then EMP the pod again.
"Larry is much harder to play than Ghoul, so I'm not saying he's "stronger" but in the hands of a good Singularity player, let's not pretend like solo queue has any counterplay…"
As a solo queue player, there's still counterplay. You just have to be more cautious than normal. Hux is very good at punishing reckless survivors who don't have a plan. Denying a Singularity the ability to teleport is half the battle with him, because he is very good when Overclocked. However, that chase power is predicated on him getting Slipstreams off. His counterplay is an unconventional mix of stealth and breaking LOS. Even when he's Overclocked, strategic predropping and breaking LOS can outlast the Overclock, potentially long enough to EMP the slipstream off. He's difficult, yes, but he makes you think. This is from experience, as well. I main Singularity, but I've also played solo queue matches against him. Singularities who make mistakes can create big openings for survivors to take advantage of.
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