http://dbd.game/killswitch
Killer abandon
I wish they'd make it so once the exit gates are opened, the killer could just leave with no consequence since the game is already over. I get it, you can open the gates and all but it still forces you to sit through EGC if the survivors want to run out the timer and be Jerks about it. Give us the option to go next BHVR
Comments
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This isn't right. Once all generators are repaired, it's only the second of the three stages of the game. There's a huge number of builds designed specifically for this stage. And if you want to end the match faster, you can open the gates yourself — that will trigger the endgame collapse timer.
4 minutes and you're free.
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And miss out on the hilarious pallet vaulting and locker spamming survivors do in an attempt to have the killer come to the gate to t-bag and run out?
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I know, any chance for players to be poor sports in this game they'll take it
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There are far more killer endgame builds than survivor. The killer being able to surrender and take a loss isn't a big deal.
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I think it would be fine if, once all survivors are in an unblocked, open gate, the killer can abandon after maybe 15 or 20 seconds. That gives console survivors time when they can celebrate with eachother since they don't have access to post-game chat, and only occurs in a condition where the game is decidedly done.
This also leaves certain killers the ability to steal a final sacrifice from someone (e.g. if they're crazy enough to hang around the gate against a Wesker on the loose).
And, sure, survivors could then stay outside the gate to prevent this, but that would give a lot of killers a chance at a last kill if they wanted to go for it. And since teabagging at the gate is one of most common killer complaints, this would probably be pretty beneficial for community morale :D
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Funny, 4 minutes is often considered an eternity when you're laying belly down on the floor. That said it's technically 2-4 minutes, as the timer is at base 2 minutes and can be slowed down to up to 4 depending on survivors being down/hooked.
Exactly. And if the killer gives up in endgame? The remaining survivors win regardless of their build anyway. When I saw the abandon option being added to all remaining survivors being slugged, I figured this would be the parity application for killer.
Then again, apparently we don't even know what a win, loss, or draw mean anymore.
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And it should be considered a draw.
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It should not be instant, but if it activated after about say… 30 seconds of someone in the gate not leaving, god forbid all of them? Yes. Good idea. And as someone else said, it should be considered a draw for the Killer and anyone who did not leave, to punish poor sportsmanship. It would not reward people doing this too with endgame points for escaping, as they chose to be griefers instead. No rewards for griefing.
But NOT just because all the gens popped.-6 -
Once exit gates are powered you should be allowed to abandon if we’re going this route. I don’t see any difference between this and survivors able to instantly abandon once slugged. The game didn’t wait to see if one of them has unbreakable or wiggles free or anything.
I don’t like the abandon feature in general though, I think it causes more harm than good.
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how could you be a real DBD Killer Main and even consider clicking button prompt to abandon, it don't make sense…. i am glad it counts as a loss, i hope it stays that way or w/e the community don't like about it…. i don't like the feature one bit.
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Killer Abandon/Surrender should be a better option. I just had a horrendous game on Garden of Joy (surprise surprise) where a very experienced group of Survivors (had on average 4 times my hours) beat me soundly on Pinhead, a difficult Killer I rarely play. Not only did they drag the game out when they realised I'd given up (1 hook during the whole game, went and stood in a corner and opened the gate as soon as I could), I had to wait the whole duration of the EGC because one of them wanted do a few victory laps of the map I guess?
It would have been faster to DC as soon as I knew I'd lost and just wait out the penalty, and I don't think that's a good way for things to be.
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Sometimes i want to end the match and go to the next one, and don't want to have to stare a bunch of people teabagging me, then calling me racial slurs in the endgame chat.
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Perks and powers/addons that work, and are based with, the gates open so this wouldnt be a thing sadly
Push them out with walking and attacking-2 -
Perks and powers/addons that work, and are based with being in the dying state or being carried exist too. And the abandon feature still works then. I'm not saying you're wrong but I don't think this is a good argument.
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Just allow a killer bot to take over. It happens in 2v8 so why not in 1v4 if the killer wants to leave.
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we can do that?
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Wait are you talking about why you are able to abandon on survivor versus killer with this comment?
Gates being open = you cant stall the game unless the killer decides to not push you out
Being slugged/down = you can stall the game because you decide when the survivors die for several minutes
These two scenarios have nothing to do with one another.
Survivors being left to bleed out for minutes =/= a killer refusing to push survivors out of the gates
Like what is this argument:
"Yea I slugged the survivors on the ground to sit for several minutes, but they get an abandon feature for this. So I should beable to abandon when they open the gate"
?????-5 -
I could be wrong but I think the point might be that survivors that get downed or hooked and have the ability to get up and continue the game via unbreakable or boons or even unhooking perks choose not to use these perks and instead opt for abandon which gives them a draw instead of loss.
The killer equivalent (or closest to it) would be all survivors at the gate waiting... The killer would have the ability to chase them out but could instead opt for abandon which would give the killer a draw instead of a loss.
I do agree that if survivors have an option to quickly get out of the match penalty free, keep everything and not lose MMR even though they lost or could potentially carry on the match then killers should have the equivalent. Otherwise survivor abandon should be tweaked so they don't get a draw for abandoning a match they lost or maybe don't allow it to be instant they are downed. But as it stands I can see why killers would want the equivalent of what survivors have....a way out fast, penalty free, skip the end game celebration (Mori for killer, t bagging for survivors)
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Then just don't abandon? it's in killer's hand, realistically speaking there is no point in EGC when you don't have any perks to help it
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Imagine if you had a single way to circumvent the slug bleedout timer, but it involved groveling at the killer's feet. Not just sitting there and waiting to be hooked, but actually perform a degrading act in order to end the match. And you had to do it up to 8 times, while up to 3 other killers were W/Sing you. How many survivors do you think would do it, and how many do you think would just alt tab out and watch videos on youtube?
Swatting out at the gates ranges is "free points!" at best, and a humiliation ritual at worst. Its part of why I say that sore winners are one of the biggest issues in the game in terms of frustration and tilt. If more people could win gracefully, less people would find these situations as demoralizing as they do.
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- There’s a big difference between the survivor Abandon feature and what’s being asked for on the killer side.
- Survivor Abandon exists because sometimes the game was literally taken hostage, they’re slugged with no way to recover, and the killer is just wasting everyone’s time. That’s a design issue that needed a fix.
- But when the exit gates are powered and survivors are standing there teabagging, the killer isn’t powerless. You have complete control. You can walk up, swing, body block, or just let them leave and end the match.
- If you're choosing to stand there and watch it, or hide afk in some part of the match, that’s not the game holding you hostage, that’s just you holding yourself hostage.
- One situation traps players in place with no way out. The other is just someone refusing action because their pride got poked.
No idea why there is bullets all over my post but okay then…
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Slugged survivors also have complete control, they just can't do anything meaningful, exactly same as most killers at gate
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One situation you are forced to wait for minutes (why the update happened)
The other situation you are not.
Lets make sure we dont get the two situations twisted here.
There is a clear problem with one of them(design)
And a completely different problem with the other (emotional)-5 -
I agree, in principal they are 2 completely different things and not comparable at all. But that is IF survivors can't get back up. And IF survivors lost the match after abandoning. I mean no way to recover, no way to win. And IF they are downed for a length of time. But currently this is not the system in place.
You said it yourself, if the killer is choosing to not chase survivors out they are holding themselves hostage. If survivors are choosing not to get back up when they have the means to do so they too are holding themselves hostage. If someone has unbreakable or a boon or that perk that gaurentees unhook in the basement for example they are not helpless, they are choosing to remain down and choosing to abandon as a means to quickly go next with a "draw" outcome instead of "loss".
Essentially it's a broken abandon system and people are asking for the same thing for killer so others realize how broken it is and how broken it would be on the other side.
Maybe if they fixed it so survivors couldn't use the abandon system as a means of avoiding a "loss" and if they changed it so killers that are not leaving people slugged have time to pick up and hook as per game design or prevented abandon when survivors have the choice to recover. Then I would agree with you and fully support the abandon feature for survivor and not killer no one wants to be slugged intentionally for 4min. but as it stands it's a broken system that makes very little sense so my interpretation of the OP is basically highlighting "fix the broken system or give killers the same broken system"
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Either way you can't do anything meaningful, it's just a waste of time in either case, I don't see any difference between two
If anything, the fact you are forced to do actions is much worse when end result is same anyways
But you do you, I guess
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You dont see the difference between several minutes of taking the game hostage.
Versus
Someone who is emotionally charged, not pushing people out the exit gate.
Indeed, you do you.-7 -
I hate how this whole comment section is like 70% of an echo chamber and 30% actual decent opinions.
This idea isn't even really an idea, it seems more like a temper tantrum from an entitled killer main who JUST got out of a terrible match. So, I'll break it down to you in a way that's easy to understand as to why this is a Terrible idea.
1. The game isn't over until all 4 survivors are either put on a shirt, sacrificed to the black thing in the sky, or out of the exit gate.
2. There are whole perks made for EGC and when All Gens are finished which can EASILY, EASILY, turn a match around for anyone if a survivor makes a bad play or a killer puts enough pressure. Here, I'll name a few just further prove my point.
- NOED: Yes, I know, everyone hates this hex, I do too, but not only is a noob stomper but it works very well with ALOT of killers.
- No Way Out: An incredibly good perk that blocks exit gates for a while, giving you more time to secure a kill, & Notifies you when a survivor touches exit gates.
- None are Free: A perk that synergizes WAY too well with No Way Out and makes it IMPOSSIBLE to loop for all survivors for 64 Seconds.
- Blood Warden: You get to see the auras of all survivors and can block it for 60 second if you can get a hook (Literally all of Freddy's perks are good for EGC, why are we acting he wasn't hated for a reason?)
3. It wouldn't be remotely fair since, in the scenario you're suggesting, once EG's are opening you can just abandon match, preventing survivors from actually gaining the BP of escaping. (This excludes those toxic survivors who decide to T-Bag at gates because they can — Though, a good blood warden will change their attitude when they all end up dead lol.)-6 -
But that is IF survivors can't get back up. And IF survivors lost the match after abandoning. I mean no way to recover, no way to win.Could you imagine if getting hit in the exit gate would have a 4% base chance to instantly teleport you to a basement hook? Or if a perk like blood warden instead blocked the exit for 1 minute to any survivor hit there? Silly comparisons, but I feel like attitudes about waiting to be smacked out would change significantly.
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Again as previously stated, I agree in principle. There are many end game perks the killer can use so the killer shouldn't be able to abandon in these situations but as you point out there are perks for the killer, there are perks for survivors to recover from dying state and unhook themselves. You said it's not over until survivors are sacrificed or out the gate? Except with current abandon system it is over when they get downed regardless of what perks they have to recover because they abandon.
If 1 side can abandon in such a way even though they have perks and able to recover or unhook themselves to go for hatch... Killers should too. To say one side can do this but the other can't shows biase towards the one side.
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I agree, in principal they are 2 completely different things and not comparable at all. But that is IF survivors can't get back up. And IF survivors lost the match after abandoning. I mean no way to recover, no way to win. And IF they are downed for a length of time. But currently this is not the system in place.
The reason the system was put in place was to bypass people taking the game hostage for several minutes. Its not about winning or losing.
T-bagging doesnt last that long, unless the killer made it last that long.
Slugging lasts that long, because the killer made it last that long.You said it yourself, if the killer is choosing to not chase survivors out they are holding themselves hostage. If survivors are choosing not to get back up when they have the means to do so they too are holding themselves hostage. If someone has unbreakable or a boon or that perk that gaurentees unhook in the basement for example they are not helpless, they are choosing to remain down and choosing to abandon as a means to quickly go next with a "draw" outcome instead of "loss".
Survivors not using a self pick up and instead bleeding out isnt holding the game hostage. They have no control over the killer refusing to hook them.
This is the second thing about draw and lose, if your whole problem of it is this aspect. Then get the devs to change it to a loss instead, since this matters so much, as it seems to be your core problem with the system. It being a draw and not a loss.Essentially it's a broken abandon system and people are asking for the same thing for killer so others realize how broken it is and how broken it would be on the other side.
If thats what the community is asking for then they are just as silly as that suggestion. You dont stack broken on top of broken, that doesnt magically make things equal or fair.
Broken + broken =/= balance
Broken + broken = more broken
You could apply this same argument to people thinking killers need to be buffed up to nurse/blight/kaneki (broken).Maybe if they fixed it so survivors couldn't use the abandon system as a means of avoiding a "loss" and if they changed it so killers that are not leaving people slugged have time to pick up and hook as per game design or prevented abandon when survivors have the choice to recover. Then I would agree with you and fully support the abandon feature for survivor and not killer no one wants to be slugged intentionally for 4min. but as it stands it's a broken system that makes very little sense so my interpretation of the OP is basically highlighting "fix the broken system or give killers the same broken system"
Thats not OPs argument, or the person I originally responded to.
If it was then they would have asked to make the abandon feature a loss, not a draw. None of that language was used in the OP or the response I initially responded to.
"be jerks about it" is just them malding over tbagging. Something they have control over the duration of it or not.
Which is not the case for slugging 4+ minutes on bleed out timers.
You cant just say
"well maybe all survivors should just bring boon expo and unbreakable if they dont like being slugged"
Would be the same thing as saying:
"well maybe killers should just wait out DH"
Things have to change for balance, gameplay, and QOL. Slugging for extremely long times was a reason for it.
But they dont need to change because someone cant take 10-15 seconds to push someone out after a loss.-4 -
The reason it was in place was so survivors didn't have to endure 4min of being on the ground, but that's now turned into more than it's design. Now it's being used to skip the end entirely, skip being hooked and skip mori and settle for a draw instead of a loss. I'm hoping bhvr pays attention to these forums and realizes how this system is being manipulated beyond their intent.
Like you say it takes 15 seconds to push someone out the gate, its roughly the same time it takes for Mori animation but survivors can bypass it. This shouldn't be a thing. Abandon to prevent 4min slug yes, abandon to skip 15 seconds of end game is unbelievable from killer and survivor side.
Sometimes it takes showing people what it's like to have something broken on the other side before people realize how broken it is, then the broken thing gets fixed which can result in balance. It's about raising awareness to get the issue sorted not directly using broken to fix broken.
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its roughly the same time it takes for Mori animation but survivors can bypass it. This shouldn't be a thing.
Why?
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Same reason why killers can't bypass 15 sec of hitting survivors out the gate. Why can't survivors handle 15 sec of Mori but killers can?
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There are whole bunch of perks that help survivors from slugging, and turns the entire games around, but regardless they got an abandon feature only because "it's annoying"
I don't understand any difference in wanting to skip the EGC because "it's annoying", be it 15 seconds, 2 minutes, 4 minutes, it's all same, purely an waste of time only to appease sore winners
I don't even understand what's so "entitled" in your eye, because it's literally saying same thing as people who asked for survivor abandon feature, "annoying, boring, no counter, waste of time"
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Can we not act like it's not INCREDIBLY easy for a survivor to hide during the entire EGC, and only leave at the last second, which if healthy is completely safe to do and oftentimes is exactly what happens, been there done that.
I also don't really see the difference, why is one side allowed to instantly leave the game the moment they lost, but the other side has to wait 10 minutes if they want to give up? If the killer wants to forfeit the match that they feel is over, I don't see any harm is such. The only thing I would say it should require is an exit gate to be open as to avoid said tome challenges from being interfered with, or just a 1 minute timer after the last gen pops before killer can give up.
Lastly, not everyone feels the same about BM as you do, but to most of us it really does feel like ######### and we'd like to just move on with good sportsmanship, something that is hard to come by in this community.5 -
We’ve kind of gone in a circle here, or you're just ignoring half the problem with slugging. It’s not just about time, it’s about gameplay.
Being slugged means you can’t play, can’t move, and can be stuck for minutes. That’s not the same as a 15-second animation.
Or taking 15 seconds to go push people out.
You move at full speed, still can attack, still have your power. The only change is you cant defend generators.
Survivors, you just sit there on the ground waiting.
They arent equal.If you're going to argue they’re equal, you have to actually address that gameplay gap not just say “well it takes 15 seconds either way.”
Like why is it so important to watch a 15 second animation?
The abandon feature happens when the last person is downed/hooked.
I feel, with your 15 seconds idea here, you are describing a vacuum where its just one person down and they immediately get out. The other 1-3 players have been sitting there for a minute or more.
unlikewise you could get a kill at the exit gates, happens ALL of the time. Not just perk based either.-5 -
Totally fair that not everyone feels the same about BM, and yeah, it's frustrating when people abuse the endgame just to be toxic. No argument there. But it’s important to separate that emotional frustration from mechanical problems.
Survivors hiding until the last second? Annoying, sure. But the killer still has the tools to find, chase, hit, and push them out, you’re not locked out of gameplay. You can even choose to walk away and let the timer end.
Meanwhile, the Abandon feature was added because survivors who were all downed had literally nothing left to do. It wasn’t about skipping a loss, it was about skipping being immobilized for 4 minutes, unable to interact with the game in any way.
As for giving killers a forfeit option, that’s a fair idea to explore, but it should be based on actual dead game states, not just emotions like “they’re teabagging and I don’t want to be here.” That’s not a design flaw, that’s just malding.
There is a difference between wanting to skip gameplay and wanting to skip humiliation. Only one of those actually breaks the game.
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You are playing an entirely different game if you can't move while being slugged
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If you think crawling counts as real gameplay, we’re definitely not on the same page.
Let me know if you have anymore semantic takes though0 -
Thats great I dont think this thread was even about that but I am glad you are now telling others they are "extremely bad at playing survivors"
Good luck!Post edited by BoxGhost on-1 -
What I'm talking about is the last survivor being able to abandon the second they are downed. The killer can't even pick them up before they abandon. The second the Mori starts they abandon. The match is over, 15 seconds and all will be in the post game lobby. But no, they abandon saving themselves 15 seconds.
A situation I had recently was, 2 survivors left... Hooked one, went after the last one while the other was hooked. Hooked them as well. Both on hook, both abandon and turn into bots. 1 bot frees themselves and unhooks the other bot. Now at this point the match is still very much in play, either 1 could potentially get the hatch, 1 could potentially finish a gen. But the survivors have skipped this gameplay penalty free.
I think people are assuming that downed or hooked means the end, there is nothing survivors can do but that's nonsense, if bots can still play the match, get chased, do gens and even heal themselves so can other people. But they abandon, skipping all this gameplay. Why can't killers abandon skipping whatever gameplay there is at the gate? So by your gameplay argument that survivors have to sit there doesn't make sense. There is no argument that justifies any difference, killers have gameplay at the gates, survivors have gameplay if they can recover or unhook. Mori animation takes 15 seconds, hitting out the gate takes 15 seconds.
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For sure though, you're describing rare edge cases and ignoring why the feature exists: to stop 4-minute bleedouts where no one can play.
You still have full control at the gate — powers, speed, decisions. Slugged survivors don’t.
Bots only exist because people were forced to sit there doing nothing. You want to equate 15 seconds of action to several minutes of forced downtime, I say is not the same.
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Why are you keep repeating exact same statement which has been already proven wrong? that doesn't lead you anywhere
Forum doesn't really have a victory condition of "last reply wins", either
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Because the core difference is being dodged, control vs no control.
If people wont engage with that, we’re just talking past each other.
You specifically though seem to be going off on something else entirely as you already showed your cards with this comment:All I can say about it is that if you thinks crawling doesn't matter, you are extremely bad at playing survivors, objectively speaking
Seems like you are here to ridicule others, and play semantics, rather than engage in honest constructive discussion.
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Where are you getting this idea that bots only exist because survivors are forced to sit there and do nothing? survivors are abandoning first chance they get, I'm getting bit matches pretty often because peoyare bringing unbreakable and not using it, they abandon and leave the bots use it instead.
I understand why abandon exists but as I said it's not being used just for that reason. It's being used beyond it's intent, being used to skip 15 seconds not 4min. There's a big difference. It was never intended to be used to skip a mori animation penalty free.
Slugged survivors that have things like unbreakable do have full control that's my point. That's the current system. They have just as much control over the gameplay and ability to play the match as the killer does. They choose to bring these perks and choose to not use them. Again there is no difference between killer and survivor in this situation. You seem to be fixated on what the abandon feature was designed for instead of what it actually does currently. Currently it provides survivors that have full control over wether they recover or not, unhook or not, it provides them with a get out free card to skip the bits they don't like. Killers don't have this, not should they but survivors shouldn't have this either. Abandon should be to prevent 4min bleedout only, not give survivors a way to get out the match when they have the ability to continue and not to skip 15 seconds because they simply don't like it. It's getting crazy, can't handle 4min bleed out, fair enough. can't handle being hooked, hm ok. now can't handle 15 seconds. There needs to be a line drawn somewhere.
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You're hyperfocused on fringe abuse cases and ignoring the broader gameplay problem that made abandon necessary.
If survivors misuse it, that's a separate balance issue, not a reason to strip it entirely. Or add something equally abuseable on the killer side (broken on top of broken).
Like your whole issue at the start was its draw condition above, lets just make it a loss instead. Problem solved. Push for that change.Not push for another abusable system.
And we could open the door to stuff like perk detection but it would just arrive at the same problem we had before. Like the game could try to detect slugged survivors if they had unbreakable for example and disable the abandon feature for the team.
But then youd run into scenarios where killers would be like "use your unbreak, I know you have it". Or griefers that join survivor now have another tool to grief, if things dont go their way.
Im not saying the system is perfect at all. I would want abandon to be a loss if you all are slugged/hooked 100%
I dont want the system implemented because someone cant stomach running to a gate and hitting m1.-4 -
I have never said strip it entirely, I said I support the abandon to prevent 4min slugging and even suggested ways that accomplish that and it would make it work as intended.
You say these are fringe abuse cases but it's happening more and more frequently and this is just the start, it's a fairly new mechanic and if I'm noticing matches where it's regularly being abused now I hate to think what it would be like a few months down the line.
If it counted as a loss it would be fine, it wouldn't give survivors any benefit to abandon. Just like they can DC at any time. I'm arguing against survivors abusing it for their own gain and avoiding a loss is using it for their own gain. I'm not pushing for any system, I'm simply saying I can understand why some killers would want what survivors have that's all. I still honestly don't understand why people can't sit through 15seconds...as survivor I have no issues sitting out the mori animation. Just seems crazy to me, very much like "I don't want see that I lost, let's quickly bypass it and pretend it never happened". Is it seriously that much of an issue that people can't stand 15 seconds? 4min I can understand but 15 seconds? Come on...what next, complain about the short animation at the start? They want to skip that?
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This debate seems weird. I think the abandon feature is good for the community. The abandon feature for survivors can only be activated when the survivors have essentially 'lost' the game and would otherwise have to do nothing but sit and wait for a while (or maybe also when everyone else is a bot, I can't remember). Currently, the killer can only do it when a generator hasn't been completed for ten minutes. I think that condition should be tweaked a bit, but is overall decent.
Making it possible to exit from annoying game states when the game is essentially over is a good thing as long as it doesn't take away from someone's ability to benefit from their perks or gameplay. And for the killer this is true: the killer can still finish the game against the bots if they want the bp for it. I actually did this yesterday when I downed the last survivor with one already out and two on-hook. Everyone immediately abandoned, so I hooked my bot instead of giving hatch to someone. No big deal :D
I do think it would be totally fair for a killer to be able to abandon if all survivors are in an unblocked, open exit gate. Then any person playing killer who doesn't want to deal with people teabagging would be free to just concede the match. I'd suggest waiting 15 or 20 seconds to let the survivors celebrate with each other since console players don't always have access to post-game chat, but this otherwise shouldn't impact anyone in a negative way. I actually would still go to the gate to goof off with the survivors :)
I think the MMR gain/loss that goes on behind the scenes is in need of tweaking though, so that the MMR shift reflects who actually did well in the match. But otherwise, the system seems quite useful for alleviating annoying match states. I'd suggest adding that killer abandon mentioned above and tweaking things like the MMR results, but I'm a fan of this overall :)
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Its something they have to do for everyone involved, remember that the abandon feature is a team wide mechanic its not just the person you JUST downed its everyone else that has been sitting there as well.
Saying "its just 15 seconds whats the big deal" for a slug on the last person, sort of misses that key point of the abandon feature.
Its not just one person waiting 15 seconds its several other people waiting over a minute at that point.
You could I suppose punish the one person, forcing them to … watch the mori I guess?? I wouldnt want that but maybe you do?
Me personally the mori thing should never have been implemented as it encouraged this whole slugging delima in the first place but thats a separate discussion.-2
