Ghoul hit reg?

Trex_Crazy
Trex_Crazy Member Posts: 227

So I've been playig a lot of ghoul (with the rize skin because my man screams too much and too loud) and while everything is mostly fine there is one issue. So sometimes I'll grab someone (a non deep wounded survivor) right in the other side of a pallet to proc my fast vault but instead itll just hit them. same thing with low loop walls (usually just trying to proc the 40sec countdown from a "failed" grab to keep my enrage) Or occasionally on maps like lerys or on harsh long corners I'll grab someone and damage them through the corner even though I can't see them. (happened with a rock too) so I am curious if this is actually intended? the ghoul seems pretty balanced (mainly because I cant use most of my ability for finishing the job) but, qnd as much as I like having the scales tipped in killers favor, hitting people over/through these things seems a little broken(? idk it might just be me thinking that and its intended the survivors are just running the loop wrong, like not crouching against deathslinger at low loops)

Comments

  • Rokku_Rorru
    Rokku_Rorru Member Posts: 3,055

    Hit validation is jank this patch, that much I can agree on.

    Ghoul on the other hand I just don't agree that they are balanced, I do not enjoy playing against them.

  • Trex_Crazy
    Trex_Crazy Member Posts: 227
    edited May 2025

    Idk I think they're balanced but I also play a lot of nurse so she is my comparison to broken.

    Addendum: I think if you're getting guarenteed hit after a pallet vault you are running wrong or its a bad pallet. Just because the counter is similar to weskers in that you just keep looping the pallet until they break it. but if its a short wall and you run away its like a 50/50 if you've the distance to get to another vault/pallet. though the counter to that would just be not to let her target you on the other side of the pallet because then they have a similar speed and slowdown to wesker. I was more asking about hitting people over walls (and sometimes pallets) but "hold W" works mostly ok. I do have to say that she either shouldn't be able to manually cancel her ability or have it have a longer "stun" because if you grab a survivor for distance it slows you a lot but if I grab an object near them and end up right next to them I get the normal shorter stun. (which is usually a free hit, unless they're close to a lifeline)

  • Aven_Fallen
    Aven_Fallen Member Posts: 17,784

    Yeah, those are the two things which needs changes IMO. The vault and the short recovery time. And he would still be a very good Killer, but would also feel less cheap.

  • Dwightyboii
    Dwightyboii Member Posts: 28

    His base movement speed needs to be nerfed to 4.2 the fact that he has the same as the trapper makes no sense….