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Killer abandon

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Comments

  • Prometheus1092
    Prometheus1092 Member Posts: 998

    Ok and what about the last survivor remaining? Down them and they are the last one down. They abandon instantly...why?

  • ChuckingWong
    ChuckingWong Member Posts: 1,263

    So theres one person alive, 3 people dead?

    And you down them and you …. want them to watch the mori instead of take an abandon(loss)?

  • Prometheus1092
    Prometheus1092 Member Posts: 998
    edited May 4

    Can't force people to watch it, anyone can DC whenever they want. But that is their choice. I don't see why anyone would want to skip that 15sec so badly. If they can't bare it then let them DC like normal. At best make it a clear loss when they do so as if they got mori. Surly you can see how silly it is that people would argue they want to skip that 15sec penalty free, have it considered a draw, keep the items, but not understand if a killer wants to skip 15sec at the gate. Same rules apply to both sides. Both sides is just very silly to want shave off 15sec penalty free. If you want 1 then the other should have it too imo. Or neither side gets that option.

    I would like to add, that doesn't mean no abandon option at all for survivors that are slugged. Just means no instant abandon to skip 15seconds that's all.

  • ChuckingWong
    ChuckingWong Member Posts: 1,263
    edited May 4

    So…. it was 3 people dead and a person downed?

    I just want to make sure what you are talking about here.

    Because if it is then its like… whats the goal here why do you care what survivors do if … they are all dead?

    Why is it so important that someone watches you mori them?

    You are getting what you want (win abandon change)


    Its one person down and 3 others dead. There is no chance/perk/playstyle, other than your computer I guess crashing, that would make the outcome different.

  • Prometheus1092
    Prometheus1092 Member Posts: 998

    Yes 3 dead 1 remain. Really don't think it's much to be able to hook or Mori the last survivor.

  • ChuckingWong
    ChuckingWong Member Posts: 1,263

    Yea I dont see why you shouldnt beable to just abandon (lose from a change you want)

    Like … the game is over 100%, outside of the killers … computer/game system crashing I guess?

    Other than roleplaying its an animation that I personally dont wanna stick around for. I already said I hated the idea it was implemented to begin with.

    Preemptively, for survivors at the exit gate you definetely have several chances to get a kill though so its not over. Or they might not even be at the exit gate, or you might have end game perks.

    The person on the ground with 3 others dead… you have them dead to rights… I dont see where this is going.

  • Prometheus1092
    Prometheus1092 Member Posts: 998

    Except it is over when all are at the gates. The killer can only get a kill in this situation if the survivors fumble big time or maybe if killer has noed even then its such a small chance of getting a kill it's practically non existent. just like if the killer was to go for a hook and fumble it meaning the survivor is still able to run. What difference does it make to survivors at the gate if the killer can abandon? They still get their escape and win. People say it's to get extra BP but that's a poor excuse to be honest, we all know it's to taunt the killer. If it's for extra BP then they worse the bleed out timer to get heal points but they dont. They won, makes no difference if killer abandons at that point. The argument of making a survivor sit through a mori animation is the same for survivors making the killer go through the t bagging animation.

  • ChuckingWong
    ChuckingWong Member Posts: 1,263

    Its not though and you just said it in the first sentence. Its highly variable if its over or not at the exit gates.

    Perks, powers, addons all these can come into play at the exit gates. There are plenty of wonderful "just leave" videos I can point you to that show you just how much taunting gets punished.


    3 survivors dead and one person on the ground in front of you though? Find me footage of a killer loss when this happens. You cant.


    From what I can tell, this is another case reasoning of, "well if they do it to me I should beable to do it to them"


    A mori is a game mechanic, one that you cant do anything about once it starts.
    T-bagging at the exit gates, you have plenty you can do.


    A finisher mori isnt BMing or a taunt either, unless you think it is ? I dont think it is, I just think its a waste of time personally. And the mechanic just incentivizes slugging issues.

  • Prometheus1092
    Prometheus1092 Member Posts: 998

    And same rules apply to killers as it does with survivors. Survivors shouldn't be able to abandon when they have the ability revive themselves (Partly why bhvr specifically said plot twist wouldn't activate abandon). This rule would apply to killers, can't abandon if they have certain perks that stops survivors leaving for example and would only be able to abandon when ALL are at the gates. There's no double standards here lol if it applies to one it applies to the other.

  • ChuckingWong
    ChuckingWong Member Posts: 1,263

    That would just incentivize bming then, and its again very single person centric. Why are 1-3 other people (who dont have revive perks) supposed to sit there through slug, and recover, because the person that went down has unbreakable?

    How would the game distinguish boon expo? Would noone be allowed to abandon at all? Even if they are across the map from it?


    You are mistaken from plot twist. The idea was that they didnt want people doing it just to get out of the match. Thats circumventing the games mechanics. People would beable to load into matches and slug themselves if they didnt like the killer/map if this wasnt implemented.


    So for the killer side, the game would have to distinguish… if they arent weskers power…. the killer doesnt down someone before they are able to pick up in the exit gate… they dont have blood warden…. they dont have slingers power…. they dont have Knights Guard hunt add-on… they dont have draculas add-on….

    Like how many rules are we coming up for this situation to justify its abandon feature here????

    This is a silly idea no, push them out.



    Its not a double standard as its just a ridiculous suggestion. They are not equivalent.

  • ChuckingWong
    ChuckingWong Member Posts: 1,263
    edited May 4

    W moderation.

    In the beginning

    @Prometheus1092

    didn't ask for having survivor to witness the Mori but for killer having the same option to avoid potential toxicity.


    @Prometheus1092 original stance was that it was broken, and being misused; as its considered a tie and not a loss with the feature, they even said they would fully be behind everything if the change was made for it to be a loss.

    Which I agreed it should be counted as a loss.


    The abandon mechanic though, was not implemented to battle toxicity/bming. It was to get people from the match that is over to their next match.

    Survivors at the exit gates is not a match that is over.

    It's fascinating, seeing you defend survivor exclusivity for built-in toxicity avoiding mechanics.

    Lets make sure we dont gaslight/misrepresent what other people say here. I never defended bming or toxicity in this game.


    Also A) this isn't that hard to implement, just a series of true/false checks and B) the abandoning mechanic would be for people that DON'T WANT to try to get the pity kill. Again, not the original intention of neither this thread nor Prometheus.

    Actually it is. Just because any of these things are false, which would be far more than what I listed, doesnt mean you cant get a kill at the exit gate.

    So it would be silly to attempt to create a bunch of "true/false checks" when that would number in the hundreds. Its not just perks/killer power/addons its also decisions/positioning/reactions; you cant create "true/false checks" for any of that.

    If you dont want to try to get a kill, even when there is a chance, thats killer choice. Thats called agency, but you dont need an abandon feature for refusing to go hit someone out of the exit gates.

    You can just go hit someone out of the exit gate. If you dont want to hit someone out of the exit gate, wait there. The only person stopping the game from ending is you at that point.


    Which is nothing like the abandon feature for incapacitated survivors. They dont have a choice on what happens. Its up to the killer.

    I feel like we are just going in circles at this point, and its best just to agree to disagree I have already stated why I wouldnt want this feature for killers and open exit gates. Especially when its just reactionary to your original problem of the mechanic being a tie and not a loss.

    Just ask for the current survivor abandon to be considered a loss and I am with you 100%.

  • Prometheus1092
    Prometheus1092 Member Posts: 998

    My point is that it is a broken system and people seem to want to keep the system as it is and not offer the same to killer. For the sake of compromise I personally am ok with survivors abandoning during a Mori if it counts as a loss 🤷‍♂️ makes no difference to me, I get the kill, the survivor gets the loss. But likewise I can understand why killers might want the same thing, the option to abandon, lose and save time. It makes no difference to the survivors that are at the gate t bagging. Fact is if all survivors are at the gate, inches away from exiting then saying "just hit them out" is like me saying to a survivor "just watch the mori" and no the killer can't get a kill without specific perks or powers because the second the killer hits them they are out the gate.

    You haven't actually said what difference it makes to the survivors that are at the gate, what negative impact would it have for the survivor that is sitting at the gate? is it that they should be allowed to t bag? Because the only thing you have said to justify not allowing killers to abandon is that they can somehow get a kill and that the match isn't over even though it is over without the use of perks or a specific power.

  • TragicSolitude
    TragicSolitude Member, Alpha Surveyor Posts: 7,961
    edited May 4

    I'm going to start this off by saying I don't personally feel a need for this mechanic. However, if the EGC has started and the killer wants to abandon, I don't see a problem with that as long as a bot killer takes over. There are Tome challenges tied to the EGC, the survivors did nothing wrong, they should have the opportunity to complete any challenges and/or to get a nice screen cap if they earn a PlayStation trophy for escaping the match. (I like the trophy screen caps to show me running out; it sucks when the capture is late and it shows the end screen instead.)

    That's all. As long as there's a bot killer for an EGC abandon, who cares. That could actually be better for the survivors, since the killer player was probably going to stare at a wall, which would give them no chance at the EGC unhook they desperately need.

  • ChuckingWong
    ChuckingWong Member Posts: 1,263
    edited May 4

    Yea I mean if they are inches away just hit them out. Theres no implementation of any system that needs to happen for that fact to not be true.

    So far the only arguments made, is peoples feelings being hurt at the end of the match.

    Which okay lets continue with taunting.

    You haven't actually said what difference it makes to the survivors that are at the gate, what negative impact would it have for the survivor that is sitting at the gate? is it that they should be allowed to t bag? Because the only thing you have said to justify not allowing killers to abandon is that they can somehow get a kill and that the match isn't over even though it is over without the use of perks or a specific power.


    Allowed to t bag happens at any point in the match. Why is it such a bother at the end?

    Same with pointing

    Or beckoning.


    You dont need specific perks or a power thats just one example of it working. You could do it from many stances, some that are a combination of survivor cockyness and killer outplay.


    It seems that many in here just want systems as a tit for tat sort of reason. Which I disagree with entirely. You dont have to make changes to one side, just because the other side got a change.

  • Prometheus1092
    Prometheus1092 Member Posts: 998

    Again, what negative impact would it have on the survivors at the gate? Would it ruin the match in some way? Would it cause them to lose?

  • ChuckingWong
    ChuckingWong Member Posts: 1,263

    It’s not about “ruining” anything for survivors at the gate, it’s about not building systems around ego.

    Abandon is meant to prevent downtime, not spare people from moments they find annoying or embarrassing. If survivors start abusing it for that, it’s fair to rework (make it a loss), not create a mirrored system just to make things “even” emotionally.

    We shouldn’t design mechanics because someone felt taunted. The game needs fewer loopholes and excuses to disengage, not more.

  • Prometheus1092
    Prometheus1092 Member Posts: 998

    So you agree there is no negative impact for the survivors at the gate, no harm in it. As survivor if I'm at the gate and the killer abandons, I'm fine with it. Why? Because I don't taunt the killer and if they abandon it makes no difference to me.

    As already discussed the abandon was designed to prevent 4min bleed outs, it was not intended to skip the last Mori or hook time. That is a feature that was unintended as a mechanic which currently survivors are using to spare them the few seconds of Mori which they find annoying. Making it a loss says you want this unintended mechanic to remain but as an intended mechanic instead but not offer the same for the killer. it's very strange to want this for survivor which doesn't effect the killer at all and not want it for killer which doesn't effect survivors at all. Certainly isn't showing fairness, balance or equality.

    I think we might have to agree to disagree too because there is nothing that would convince me that allowing 1 thing for 1 side is ok but not the other side, especially when it makes no difference to the opposite side. If your only argument for denying killers the same as survivors is "you only want it because they have it" then I don't think you have any real argument.

  • ChuckingWong
    ChuckingWong Member Posts: 1,263
    edited May 4

    It’s not about harm, it’s about design consistency and purpose.

    Survivor abandon exists to prevent downtime from a solved game state, like everyone slugged or hooked. That’s measurable and practical. Wanting to abandon at the gate as killer because “it’s over anyway” isn’t the same, it’s not downtime, it’s impatience or frustration. That’s the key difference.

    Just because something doesn’t “hurt” the other side doesn’t mean it should be added. That’s how we get bloated or reactionary mechanics. Design should solve real gameplay problems, not feelings of “fairness” based on surface symmetry. 1 for 1 changes dont need to happen its okay if one side gets something and the other does not.

    If survivors were abusing abandon to dodge moris, then sure, rework that (like I said: make it a loss). But creating a matching abandon for killers just to balance emotions doesn’t solve anything, it just opens more loopholes.

    “Both sides get a button” isn’t good balance, solving the actual gameplay problem is.


    The little quip you have at the end saying I have no real argument was unnecessarily dismissive, lets keep this constructive please.

  • Prometheus1092
    Prometheus1092 Member Posts: 998

    But what I don't understand is you acknowledge the fact that abandon was designed to prevent 4mim bleed out and acknowledge that if survivors are abusing this system by dodging moris because they are impatient then a rework is in order, but instead of reworking it so the abandon feature does only what it's designed to do (prevent 4min bleed outs), you suggest a rework thats designed to dodge moris intentionally by making it a loss. If making it so the abuse of abandon is no longer abusing it thats fine, but I think the same should be offered to killers imo.

    I would like to keep it constructive but I don't see how it's constructive to give arguments that have no validity. Sorry but anything in the last 15 sec of the match that has no impact on the opposing side shouldn't be dismissed on the basis you provide. I offer QoL suggestions that would apply to both sides that wouldn't impact the other side in any way but you dismiss the very concept of it for killer for no good reason at all. I would love to understand your logic but I honestly can't see it. The only way it makes sense is if you yourself t bag at the gates. I could at least understand your motives for wanting to keep that. But if you don't then I'm truly at a loss as to why you would be so opposed to something that wouldn't effect you

  • ChuckingWong
    ChuckingWong Member Posts: 1,263

    I think there’s still a misunderstanding about the distinction I’m trying to make.

    Yes, if survivors are abusing abandon to skip moris, a mechanic designed to avoid downtime, then that’s a misuse of the system, and that specific use should be reworked (e.g. by making it a loss). That would return abandon to its original or intended purpose.

    But giving killers the ability to abandon at the exit gate isn’t the same kind of misuse. It’s not about ending a solved or stuck game state, it’s about skipping the final seconds because it’s emotionally unsatisfying. That’s not QoL, that’s preference. And when we start designing for preferences instead of problems, we risk turning the game into a pile of escape hatches for when someone doesn’t feel like finishing the match. That’s the slippery slope.

    You say it’s harmless, I’d say it’s precedent-setting. If the reasoning is "well they get to skip something annoying, so we should too," that’s emotional symmetry, not design necessity.

    Your last point: no, I don’t t-bag, Im neither good enough for it, nor really care for that interaction. I bag greet my teammates at the start of the match and its hilarious but thats where that starts and stops. Conversely on killer, I dont care if I get bagged at any point. And have got kills at the exit gates from overly cocky survivors. Its probably the most satisfying thing to do in the game.

    I’d actually be fine with survivors who abandon moris getting a loss. That’s still consistent with my argument, don’t use abandon to dodge designed mechanics. But that doesn’t justify giving every side a 'skip' button when the situation doesn’t involve downtime or a broken game state. That’s where we differ.

    And I’m trying to stay constructive too, even when we disagree. I’m not dismissing your intent, just challenging the design logic behind the suggestion.

  • Prometheus1092
    Prometheus1092 Member Posts: 998

    I think this is where we are getting thrown off. You say abandon was designed to avoid down time so making it a loss would return it to its original intented purpose. I disagree with that. The design of the abandon was to prevent 4min slug, an escape from being tormented for 4min by toxic killers. I don't believe the intent of the abandon was ever supposed to be so survivors could abandon instantly avoiding the hook or Mori animation. This is why I believe survivors are abusing it, they are taking this escape from toxic killer gameplay which is justified and applying it to regular gameplay which isn't necessary.

    In all the years this game has been around I have never once heard anyone complain about the amount of time it takes to get picked up and sacrificed. Never heard any complaints about the last 15sec of the match. At most people have complained about the amount of time they have been slugged on the floor while killer waits for everyone on hooks to be sacrificed so they can then mori because that does take more time. Now this abandon has accidentally given survivors a way to skip those 15sec at the end it's become a big thing that they should have it.

  • ChuckingWong
    ChuckingWong Member Posts: 1,263
    edited May 4

    Where we still differ is on what the feature should be used for, regardless of how it might currently be exploited. If survivors are using abandon to skip moris or the final hook, I completely agree that’s not its intended purpose (draw), and it should be reworked to prevent that (loss). But that’s not the same as saying the feature itself is broken. It’s being misused, and misuse should be addressed by tightening the system, not by expanding it.

    Abandon was created for downtime, slugged out matches, stalemates, endless crawling. Those are clear, functional issues.

    If survivors and killers both start asking for skip buttons because they’re bored or annoyed with short moments of the match, then we’re on a path toward skipping more and more of the game just because parts are inconvenient. And that’s where I draw the line, not because one side “deserves” it more, but because neither case actually demands a mechanical solution. If we want to stop abuse, close loopholes, or tighten design, I’m all for it. But parity for the sake of parity? That’s not the same thing.

    Theres no way for a survivor to tell if the person who is slugging will finish the match. History shows us they dont want to (why the mechanic now exists) and again its a team wide mechanic "waiting 15 seconds" is not something we really witness at all outside of the one person. The other people have been waiting hooked/on the ground for a minute or more.

    And if its 3 people dead and 1 person slugged on the ground infront of you the comparison for the exit gate is even weaker, as its 100% without a doubt over. The exit gate is not.


  • Prometheus1092
    Prometheus1092 Member Posts: 998

    That's why I suggested a short delay in abandon being an option. Maybe 20 seconds? Its a small timeframe for killers to get the hook or Mori if it's the last survivor and allows survivors to abandon when slugged for a prolonged period. It solves the issue of down time against toxic killers while not providing survivors with an unnecessary skip at the end. because like you say allowing people to skip the short end of the match sets a precedent, if survivors have it then killers will want it. Like you said solve the problems not cater to people wanting to skip out of boredom or impatience. I think abandon she be tweaked so it prevents 4min bleed out but I don't think it should be used as a skip button at the very end of the match. The last part of the match is not and never has been an issue so I see no reason why we should start giving the skip.

    At the moment there has been several cases of last 2 survivors hiding hoping killer abandons after 10min (that's a separate issue) but they hide together and when found together they go down together, both abandon together. There is no slugging or toxic gameplay from the killer, just down, hook both. They haven't spent any time being slugged. So it's not just the last survivor that's using abandon as a skip button, it's the last 2 survivors doing it.

    I do have a feeling something will be done because a few people have mentioned that abandon basically makes it an incomplete match, not really sure how that effects stats or kill rates because as far as I'm aware stats don't take into account DC or incomplete matches. If everyone is abandoning make it a non match every time last person is downed that's a lot of matches that are being disregarded in the statistics.

  • terumisan
    terumisan Member Posts: 2,206

    time out wait a minute why can't survivors just swap perks to unbreakable and unbreakable boon to adjust to this new meta instead of begging bhvr to let survivors leave w/o penalty

    your making it sound like survivors are braindead NPCs that can't change their perk loadout

  • ChuckingWong
    ChuckingWong Member Posts: 1,263

    I mean yea with that logic we should just revert basekit BT and everyone should just run BT if they dont want to be immediately downed after unhook.

    Things have to change

  • Jock21
    Jock21 Member Posts: 121

    This thread is full of double standards from the usual suspects, what a surprise … not.

  • terumisan
    terumisan Member Posts: 2,206

    i agree with that they should revert it because that's what everyone was doing before basekit bt was a thing

  • Lightningheart
    Lightningheart Member Posts: 7

    Survivors can abandon the game when all of them are on the floor or hooked, and they get a draw for abandoning the game too. So, why not allow the killer to just abandon the game and take the loss.

    I understand you saying that there are builds for later stages into the game, even when the gates are powered, perks still exist that can potentially sway the game back into the killers favour. These killers will simply not abandon the game and play the game as normal. There are equally builds that exist for when a survivor is slugged and a perk that allows a survivor to unhook themselves. Yet, other survivors can still abandon which will ruin the game for the survivors running these builds. So, I struggle to see the relevancy of this point.

  • smurf
    smurf Member Posts: 979

    I agree that the killer should have an abandon option once the gates are powered and all remaining survivors are in an unblocked gate. I think there should be a 20 second delay for that so the survivors can celebrate together in the gate since console players don't have post-game chat.

    Snowballing does happen in the endgame though. I've turned 1k games into a 2k or 3k in the endgame before, depending on the survivors' skill for endgame rescues. I'd wait to let the remainder of the endgame play out until the survivors are in an open gate since the killer can still pull a sacrifice or two in the endgame, and all players can reasonably have a chance to do something.

    This would let the killer not have to put up with excessive waiting at the endgame, and could get rid of most of the problem of bm by some survivor players at the exit :D

  • Lightningheart
    Lightningheart Member Posts: 7

    I totally agree. If the survivors have the option to abandon the game and draw… at the very least killers should be able to during EGC and lose.

    I'm sure there have been games where all survivors have been downed and managed to turn the game around due to an unbreakable.

  • Hex_Ignored
    Hex_Ignored Member Posts: 2,223

    I'm all for speeding up matches and skipping the boring part, so I wouldn't be against this idea. Letting a killer abandon once egc starts sounds reasonable.