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Hot take, anti camp is the most useless thing added

Mr_Digi
Mr_Digi Member Posts: 156

I does not do anything. you can be on hook and have a heartbeat and it just doesnt move, because the killer is now standing 10 meters away camping you instead of 2 meters.

i feel like the anti camp thing would be better if it stopped the hook progress if the killer was to close, instead of letting people jump off. that would help more giving more time for a risky save. one never gets to jump off anyways. and atleast have the anticamp range be the entire terror radius?

it is a useless mechanic at the moment. so it either need a change, or it can altogether be removed.


This is my opinion, feel free to share yours. Do you think it serves its purpose, or does it need something, and if so, what?

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Comments

  • TwinsMain2004
    TwinsMain2004 Member Posts: 175

    game needs proxy camping at the higher levels

    thats why is its ANTI FACECAMP

  • 100PercentBPMain
    100PercentBPMain Member Posts: 2,794

    Anti face camp made weaker killers stronger by encouraging them to proxy camp, something they should have originally been doing.

  • I_Cant_Loop
    I_Cant_Loop Member Posts: 2,276
  • Neaxolotl
    Neaxolotl Member Posts: 1,788

    BHVR really should rename this feature to "anti bubba" instead of "anti face camp", amount of people misunderstanding the purpose is too much

  • Nicholas
    Nicholas Member Posts: 2,119

    It's useless; all they do is lurk outside the range and immediately swoop into the tunnel. The devs are clearly terrified of innovation and trying new things regarding The Killer. Everything they attempt is lackluster and modest; they could try so much more regarding tunneling, camping, and slugging, but are too afraid. The devs never address the problem; they focus only on the symptoms, so little to nothing changes. Are you trying to Go-Next? We plan to force you to stay, and we don't care why you want to leave in the first place.

  • Crowman
    Crowman Member Posts: 10,106

    Some people really want to experience staring at a leatherface on hook.

  • Brimp
    Brimp Member Posts: 3,554

    Because fun is subjective. I don't find it fun playing a weak killer just to lose most of my matches.

  • I_Cant_Loop
    I_Cant_Loop Member Posts: 2,276
    edited May 4

    So I assume you can show us all here how easy it is to win without ever camping or tunneling? I’m looking forward to seeing some of your killer gameplay

  • I_Cant_Loop
    I_Cant_Loop Member Posts: 2,276

    I don’t really care that much either. But keep in mind that a lot of players probably aren’t going to have much fun if they are constantly losing. Telling other people that they shouldn’t play the way they want to play to try to win and have fun because it’s not fun for you is kind of hypocritical.

  • Zuiphrode
    Zuiphrode Member Posts: 527

    Why should you have the right to a 100% safe unhook?

  • Neaxolotl
    Neaxolotl Member Posts: 1,788

    Then hook doesn't have to exist at all, just make it so survivors disappear from maps and respawn after 30 seconds or something

  • xGodSendDeath
    xGodSendDeath Member Posts: 716

    Teleporting hooks would be a bad idea because it would ruin some macro strategy for the killer. Like if there's a gen that's almost done at the same time I get a down, I'm hooking the survivor right next to it, kicking it (hopefully with pop) and I'm proxy camping to make sure I get fat regression recouping some of the time disadvantage I'm at

  • Neaxolotl
    Neaxolotl Member Posts: 1,788

    Does it even matter? just make every killers 4.8 in compensation, kill rate will be maintained

  • UndeddJester
    UndeddJester Member Posts: 4,970
    edited May 5

    Anyone who thinks the AFC does nothing, tell me, after the gates are powered, are you actually able to get the unhook period as a solo player vs. Billy, Bubba, Huntress, or any killer when injured? Answer: No.

    This is what the AFC is preventing, and it does its job well.

    If a killer is proxy camping, then you have a fairly big window to make the trade, or trigger perks like Reassurance or Camaraderie, and you can almost always get the trade, even if injured, as long as the killer doesn't see you coming.

    Without the AFC, you would have literally 0 chance of getting to the hook, especially against a killer like Bubba.

    You might not appreciate what the AFC does for you, but it's effect on the game is actually quite pronounced, and makes the situation a hell of a lot more managable compared to how camping was without it.

    The biggest mistake solo Q continuously makes is unhooking too early and not punishing campers by completing gens and trading when necessary. When you get a team that understands this, camping becomes almost a non issue.

  • drag27
    drag27 Member Posts: 191

    well sorry thats just the truth. just because survivors dont like it, doesnt mean it should be deleted from the game or better yet just learn to adapt.

  • LockerLurk
    LockerLurk Member Posts: 1,683

    It's meant to handle the most annoying, griefing form of camping: facecamping. It's not meant to handle TACTICAL camping, which the Devs seem to feel is strategy and intended play - that is, the Devs seem to feel that SOME protection of contested hooks (to find Survivors) is part of the game for the Killer. Alongside removal of hook grabs, it really has entirely removed face camping as a tool, as it was 100% of the time used to grief and nothing else. Not even the weakest Killers in the game ever had to face camp, all it did was ruin the game for that one Survivor. If you really want to secure that one last kill this way that badly, it still exists, you can still do it - in the endgame and only in the endgame during collapse.

    The AFC was never meant to remove checking and defending hooks to find new Survivors coming to unhook, as that's a form of Killer pressure. It was meant to combat and prevent a form of griefing, and it has done that extremely well, making the game better for everyone by removing a nuisance and teaching Killers how to pressure better around hooks instead of just facecamp. One of BHVR's good changes in recent years! What needs fixing now with it is stuff like ranged Killers and dash Killers abusing proxy camping, NOT to make it bigger. Because seriously, how many zipcodes is the Killer allowed to be away from the hook before Survivors think they are "no longer camping"?

  • Neaxolotl
    Neaxolotl Member Posts: 1,788
    edited May 5

    I remember the time I used face camping alongside hook grab to almost guarantee adapt regardless of killers, good times

    It was pretty strong, especially against those who aren't SWF, just grab once and game is practically over

  • LockerLurk
    LockerLurk Member Posts: 1,683

    Exactly. I do miss the cheeky hook grabs (never liked face camping and it's not even effective on the Killers I play), but it's a small price to pay to get rid of an obnoxious bully tactic.

  • Firellius
    Firellius Member Posts: 5,470

    Here's my hot take, but I'm pretty sure that the folks that camp aren't having fun either.

  • ControllerFeedback
    ControllerFeedback Member Posts: 559

    some content creator needs to hype up reassurance for solo queue

  • NarkoTri1er
    NarkoTri1er Member Posts: 1,366

    i gave up trying to prove people Reassurance is a very powerful perk, ana not even only for countering camping since there is no way you will be able to convince average player anything that is actually good is good.

  • MechWarrior3
    MechWarrior3 Member Posts: 5,395
    edited May 6

    "because the killer is now standing 10 meters away camping you instead of 2 meters."

    False. It moves up to 16 meters away.

    "and atleast have the anticamp range be the entire terror radius?"

    I wouldnt mind it being buffed to 24 meters. I think 32 is too much.

    "it is a useless mechanic at the moment. so it either need a change, or it can altogether be removed."

    Its just designed to prevent face camping. It serves its function.

    My opinion. Keep it. Just increase the range so ranged killers cant camp you as easily.

    Post edited by MechWarrior3 on
  • RpTheHotrod
    RpTheHotrod Member Posts: 2,826

    Absolutely. The entire mechanic was pretty much entirely created to stop bubba from being able to create a one shot "aura" around a hook by just standing there.

  • NarkoTri1er
    NarkoTri1er Member Posts: 1,366

    what kind of sense it makes at all?

    We are already crossing boundaries of fighting toxic usage of specific strategy in the desire to completely wipe out an already dead strategy.

    I really have to ask: is it really difficult for average player to zone killer away from 3-gen hooks(only actually beneficial hooks for camping) and force a down near hooks that actually aren't beneficial at all?

    Because that's literally all you have to do to render camping completely useless, even anti-facecamp mechanic as a whole was not needed at all

  • Firellius
    Firellius Member Posts: 5,470

    Is it really difficult for an average killer to direct the chase?

    Survivors can't zone the killer, they're not the power role.

  • I_Cant_Loop
    I_Cant_Loop Member Posts: 2,276

    How do you know? It’s pretty amazing that you’re able to accurately judge the level of enjoyment in the game for all these people that you’ve never met before.

  • coolgue1
    coolgue1 Member Posts: 249

    TBH if it was a real anti camp regardless if the killer was in you face or 10 meters away the anti camp does nothing at all the only way this could be implemented is time the killer is collapsing to stay withing z meter of hook jist before second hook state u should get free self unhook as well and healed to 1 health state and have an extra healthstatw for the remainder of the killer bein in chase with you verry easy and simple system can turn off after killer hook someone ellse they choose to turn on the system so now they have to deal with the coincidences most killers mmr is heavily boosted with these mind numbing strats then complain that survivour are strong when they can bare to loose a match of killer u got people complaing about a win streak that took as much effort as walking to the fridge and opening it 🤔

  • I_Cant_Loop
    I_Cant_Loop Member Posts: 2,276

    I play solo queue about 50% of the time and most of the time it’s fine. I focus on improving my gameplay and trying to loop killers as long as possible. Sometimes my teammates are brand new and/or useless players and yes those matches aren’t much fun. But other times I have good/great teammates and that matches are always fun even if I personally don’t escape. Didn’t you yourself literally just say “don’t worry about winning?” Try to take this same attitude yourself

  • NarkoTri1er
    NarkoTri1er Member Posts: 1,366
    edited May 5

    survivor literally controls the direction of the chase, only brutal zoning Blight or Kaneki can truly shift the chase direction r chase being at edge tile, which is still a 50/50 for killer to successfully redirect it, literally lol.

    I thought this would become basic knowledge by now, but i guess it isn't.

    And survivors can literally zone killer by forcing a down away from a very beneficial hook from the killer, another thing that should be the most basic knowledge, but looks like it isn't.

  • Pit_Bull_Love
    Pit_Bull_Love Member Posts: 202

    You think killers can't zone? Well, I have great news for you! You have a lot of room for improvement!

    Also I like you think survivors can take away a camping killer in every situation. Sometimes, sure, but other times the killer isn't going to go far because they want the free hits from the one unhooking and then a few moments later the one who was unhooked.

    Camping and tunneling are rampant in this game, we all know it.

  • BrightWolf
    BrightWolf Member Posts: 602

    Agreed, like shave off one or two secconds for it to kick in, and it's be fine. Also make the self-unhook progress bar be visable to teammates so they don't acidentally sabbotage you waiting for the killer to leave if they're too close.

  • I_CAME
    I_CAME Member Posts: 1,587
    edited May 5

    I remember Otz and others pointed out that it was going to be a buff for killers before it ever went live. It made people start proxy camping which is a far stronger playstyle. Now everyone does exactly that and hovers around just outside the range that starts building the meter. Being face camped by Bubba was annoying but it was never an especially strong strategy if people did generators. The system is basically useless for anything except that exact playstyle. Definitely not worth the time they probably spent on it. It's useless enough that I doubt anyone would really notice if it got removed. The only times i've ever seen it trigger is when the killer was intentionally trying to do so.

  • Defnotmeghead
    Defnotmeghead Member Posts: 306

    Personally, I would add a multiplier based on gens left. 3x speed when all 5 gens are still there, 0.5x if there is only 1 gen left. Same reasoning for the basekit hastebonus, make it 30% if 5 gens are left, 5% if there is 1

  • NarkoTri1er
    NarkoTri1er Member Posts: 1,366

    You think killers can't zone? Well, I have great news for you! You have a lot of room for improvement!

    some killers can zone you, Blightand Slinger for example, but a good survivor in a good team can take care of it.

    Also I like you think survivors can take away a camping killer in every situation. Sometimes, sure, but other times the killer isn't going to go far because they want the free hits from the one unhooking and then a few moments later the one who was unhooked.

    only actual situation when survivors can't take away a camping killer is if survivor gets downed near a 3-gen hook (Rotten Fields basement hook for example), but for that chased survivor needs to make serious mistake and actually not go as far away from that zone when they know they are going to be downed soon as possible. In other cases, camping is just a suicide mission for killer.

    Camping and tunneling are rampant in this game, we all know it.

    why do your teammates want to unhook you asap against camping killer and thus swarm the hook?

    why do you and your teammates last 20s in chase and why do your teammates not do any gens if you manage to have solid chase without going near any gens being potentially repaired?

    Camping and tunneling are rampant because average survivor lets them be rampant and does nothing to counter them.

    Let me know how that goes, the next time you loop a killer. You go clockwise and see if the killer follows you the same direction.

    Watch any killer who knows what they're doing and be disabused of this notion.

    i can force a killer to down me at the worst possible tile for them as possible so that they can't attempt to camp me, that's the "direction of chase" i 'm talking about. Plus, clockwise/counterclockwise is a very 50/50 thing.

  • Defnotmeghead
    Defnotmeghead Member Posts: 306

    The reason it was implemented, was because especially against soloq it was free mmr for some killers.

    Thats also why certain abandon features right now feature Draws for survivors when they actively are losing, while killers gain a draw and a lose result. It's to balance out the MMR results so that killers in general will drop MMR(or dont gain a lot of MMR for relying on a mechanic they are actively changing) before the anti-slug is implemented.

    In a perfect world, you dont need the anti-camp mechanic, most killers will literally not notice it being there. But it wasnt implemented because of most killers.

  • danielmaster87
    danielmaster87 Member Posts: 10,719

    I got myself a free self-unhook from it just the other day. If the killer is standing near, it should be going up. So all your teammates have to do is stay far enough away to not effect. That's all they need to do, either stay away or be prepared to hook trade. The teams who complain about this mechanic not doing anything are the ones who get off all their gens, get just close enough to the hook to slow or stop the anti-camp, and then don't go for the save, or hook trade only after their teammate has hit second stage.

    The mechanic isn't even necessary anyway, just another survivor handholding mechanic, except in the case of Hillbilly, Leatherface, and Myers, and even then it deactivates at the end. It doesn't even solve the problem it supposedly prevents, just punishes killers who happen to activate the free unhook by accident, like Trapper setting traps near hook.

  • TragicSolitude
    TragicSolitude Member, Alpha Surveyor Posts: 7,961

    I got myself a free self-unhook from it just the other day.

    Yeah, I've gotten to self-unhook plenty of times since the AFC was added. The only time it gets messed up is when teammates come crouching nearby, watching the killer watch me instead of staying on their damn gens. Or if my teammates are nowhere to be found, I've had some nice killers do it on purpose so I can get myself off the hook. (And I've done it as killer, too, especially if there are multiple BP offerings in play.)

    So, "Hot take, anti camp is the most useless thing added"? No. Definitely not.

    I recently had a match against a Ghostface who purposefully facecamped each survivor so they'd unhook themselves, and then he'd chase them down and do it again until they died and then he'd move on to the next one. When it got down to me and my friend, he seemed impatient/annoyed with me because I wasn't unhooking myself when I obviously should be able to… and then I did, and immediately after I unhooked myself the final gen popped, and long story short Ghostface only got 2 kills.

    On a related note, the AFC meter fills up pretty damn fast if the killer is facecamping. If he's staying there at the hook, there's no reason to unhook yourself the moment the bar fills, choose the best moment to do so. Almost every time I see it, the person unhooks themself the moment the bar fills, with plenty of time left before the next hook state. Or if it's near the end of the match, teammates will mess it up by finishing the final gen instead of pausing and waiting for the person being facecamped to unhook themselves. Once the final gen pops, the AFC meter goes away. Are survivors oblivious? Do they just not care? Or is it that we need a required in-game tutorial that teaches survivors this stuff so they stop killing their teammates? The AFC meter is one of those things that can be rendered completely useless if even one of the four survivors doesn't understand how it works.

  • Rokku_Rorru
    Rokku_Rorru Member Posts: 2,796

    It would just be nice if it showed the information on the HUD, it's so silly it doesn't.

  • PatchNoir
    PatchNoir Member Posts: 741

    Yep you can get hooked in the basement on the swamp map (boat one) and the killer stand still at the top of the stairs and never get out hook, for me most of the times i am near to an unhook the timer pauses because a teammate came nearby ( and they dont save just keep standing still lol).

    I would shorten the load time in a good 25% and reduce the teammate stop radius or remove it altogether. There is no way around camping tbh but at least it would work more often…

  • angrychuck
    angrychuck Member Posts: 455
    edited May 6

    Yeah anti-camp is useless, but maybe that's because there is no implemented anti-camp feature. What you are currently talking about is the anti-FACEcamp feature which was created to stop bubbas that sit in front of the hook. Camping is still a valid strategy and for that reason the devs have expressed that they do not want to remove the strategy, same as tunneling.