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Hot take, anti camp is the most useless thing added

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Comments

  • AmpersandUnderscore
    AmpersandUnderscore Member Posts: 2,965

    This depends on perspective.

    If you think the problem is that killers were hitting people on hook or simply waiting for a free down with a hook grab, then maybe the system did something. Although removing hook grabs likely did far more.

    There are certainly ways to face camp with this system. You can just count to twenty and take a few steps back. You can down a survivor near a hook and stand as close as you like. For some killers, 11m is still well within lethality and they can down you on the way to the hook, so who cares?

    But if you consider the core problem to be "killers aren't chasing survivors, they're standing at a hook doing nothing and calling it gameplay" this system has been completely ineffective at that. That, imo, has been the main issue that people wanted addressed.

    And honestly, since the devs are still having to implement some other kind of "anti camp" measure in phase 2, that tells me the goal still hasn't been reached. So removing hook grabs and adding AFC hasn't met the devs goals, nor the goals of people who were asking to meaningfully address camping.

    Personally I find the "strategy" of staring at a hook to be the most boring thing in the game. I can acknowledge that it has a situational place, but that shouldn't be every hook, and certainly not the first hook of the game.

  • jesterkind
    jesterkind Member Posts: 9,563

    Not really. The problem it aimed to fix was facecamping, and the system was pretty effective at fixing that.

    Don't get me wrong, like I said above, I agree there are edge cases where it can still happen. Killers like Huntress are lethal enough at the edge of the radius to still be able to functionally facecamp as long as they have LoS on the hook. I'm not against it being improved, more on that in a second.

    What I'm saying is, the problem is killers standing/walking very close to the hook to try and force stages. Between the AFC system forcing them to stand far enough back make actually preventing an unhook difficult, the removal of hook grabs meaning they only get a trade even when they can get in range quick enough, and the increase of hook timers ensuring survivors have longer to punish the killer's inaction, that strategy has taken a heavy blow.

    People chime in to talk about this being an anti FACE camp system because a lot of people want it to be an anti PROXY camp system, and it just isn't. It isn't meant to stop killers from being nearby the hook to start chases or contest unhooks, it's just meant to stop them from being able to stand there and force stages. Aside from some edge cases, it's been pretty overwhelmingly successful at that.

    That's not to say nothing should ever be done about proxy camping and it's definitely not to say the system is perfect. When BHVR put anti-camp in the roadmap, I strongly suspect we're getting improvements to this system, not an entire separate system alongside it. Just that what we have does fundamentally do what it's meant to do as long as you understand what that thing actually is.

  • 100PercentBPMain
    100PercentBPMain Member Posts: 2,796

    By weaker killers i mean people with less game sense. People who don't know how to win. As in, face camping and thinking that's gonna win the game by making survivors rage and die to altruism.

    Good killers were already proxy camping because face camp gives 0 pressure. That's why I say weak killers face camped. Bhvr literally whispered in their ear the wisdom of the ancients and now every killer proxy camps like a pro.

  • NarkoTri1er
    NarkoTri1er Member Posts: 1,366

    no matter what kind of camping it is, there are cases where you should do it depending on map and hook placement. Proxy camping a "useless" hook is the same as facecamping it (talking about pre anti-facecamp meter era)

  • LockerLurk
    LockerLurk Member Posts: 1,683

    I know we don't get along much Firellius and don't agree on hardly anything, but I actually agree with this. My only issue is, how would we control Killers like Nurse or Ghoul who can instantly zoop to hooks?

    RE: Undetectable - just leave it at the base 16 m for Undetectable. That way you don't get Killers like Wraith or Ghostface or Chucky proxy camping from stealth, but those Killers ALSO are still able to ambush or stalk unhookers properly around hooks as clearly intended by parts of their kit. I mean it's obvious that you're meant to pressure unhooks a bit as Killers like these - just not camp - Ghostface being revealed by hooked Survivors proves this, and it's the sole reason I think it shouldn't be changed unlike what others may say.

  • Pulsar
    Pulsar Member Posts: 22,952

    Is it an effective system if it does not prevent the outcomes that facecamping produced?

    For example, a Bubba standing 16m away from the hook, revving their chainsaw; and a Bubba standing on top of the hook, revving their chainsaw. Both situations will result in death for the rescuer and possibly death for the unhooked Survivor as well.

    AFC did not change that.

  • LockerLurk
    LockerLurk Member Posts: 1,683
    edited May 8

    Both sides can mindgame each other and do stuff with Pallets to zone each other. That's zoning. Or is forcing a bad vault or dropping pallets no longer key aspects of the game?

    Your PFP is the Oni, I assume you're an Oni Main, if so you already know Oni is an M1 that can zone with his dash to a point. You should be first to know that a Killer, even an M1 Killer, can absolutely direct the chase's direction and zone without an M2. Hell, I do it all the time as Dredge with my Remnant, I've even done it with Ghostface crouch games using Leather Sheath and Pig ambushes. This is because M1 Bread and butter chase requires you to know how to do things like deny pallets, force bad vaults, mindgame Survivors, and zone them into areas that lack pallets or tools to use. Then there's a litany of perks that also help you direct, alter, or change chase such as Bamboozle, the pallet/vault block perks, and perks that auto-break pallets for you.

    Are you telling me you seriously believe Killers have no way to direct or zone a chase at all unless they're Blight or Kaneki? Maybe if you're super high level, but for everyone else? Just not true at all.