http://dbd.game/killswitch
Questionable babysitter buff
Why was babysitter buffed?
It was one of the best perk in the game to combat tunneling, especially when applied to a decent survivor player and it got buffed to be even better? So the developers almost butchered pentimento and most hex builds in one go and now babysitter was buffed out of all things?
At this point, with new babysitter and duty of care, why would you play any killer that doesn't have good mobility in their kit?
Comments
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Of all the perks that need buffs (and there's a ton) why would they buff Babysitter? A perk that didn't need buffs at all. If anything it was probably a tad overtuned.
-11 -
BHVR: we want to improve experience for no mobility killers
also BHVR: buffs Babysitter, let's Duty of Care reach PTB in current state and makes aggressive usage of anti-tunneling perks even more miserable to vs. Great job BHVR, we truly are approaching the dark age in terms of balance again
-5 -
Maybe they wanted to remind people it existed, I don't see it very often.
Since it's one of the only anti-tunnel perks that cannot, in any way, possibly be abused, I'm not that worried about it being buffed. It is still a somewhat strange pick, though.
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it actually can be abused to a very high degree for aggressive anti-tunneling, now it's gonna be even more miserable to face taking in mind that it was already an A+ tier perk
-6 -
I'm guessing because the point of it is to make the survivor unhooking a more appealing target than the one being unhooked. If the latter is zooming away even faster then mission accomplished I guess.
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…How?
It's Haste and light stealth elements. How on earth could those be abused?
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This is the funniest change to me.
I made a thread a few weeks back about how the Haste/Hindered Changes outright makes Babysitter worse since Borrowed Time would just be objectively better. They ended up deleting the thread (I have no idea why they deleted it since most of it was comparing two perks via math).
Now they are buffing Babysitter (again)? Im getting mixed signals here.
I assume they saw complaints from people about how it would make the perk useless, but instead of just reverting the Haste/Hindered Changes, they also just buffed the perk?
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bodyblocking with endurance exists for such a long time, Babysitter further empowers it. Have a Babysitter user unhook you, you have OTR and you're ready to help any other survivor being chased on the map by now being able to reach them even faster. Not to mention that you can now run away for free because your MS is higher than killer base MS
-4 -
Gotcha.
That's OTR, not Babysitter. Any Haste effect would achieve the same result. Sprint Burst could be used this way.
Still, OTR bodyblocking is annoying and I hope it's changed with the upcoming anti-tunnel stuff. Fingers crossed.
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Im actually going to bite this and say that I really disagree.
The increased Haste from Babysitter plays really well into getting distance, it is especially strong against M1 Killers since most high mobility Killers can catch up relatively well or have powers that let them play around the Haste effect while M1 Killers dont have the tools to meaningfully catch up.
The main thing here is that while you do get increased Haste, which would theoretically make Bodyblocking easier, your Endurance is still the same, and there are just better perks for Bodyblocking. Off The Record lasts for 80 seconds and is just outright better for trying to Bodyblock, or you can use Resurgence with a strong Medkit to accomplish the same/similar results.
Since M1 Killers struggle a lot but high mobility Killers can play around the Haste, and the Endurance remains unchanged, this perk plays more into distance/chase than into Bodyblocking. "Well you can technically do it" only goes so far here. :/
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At this point, I welcome the stacking removal.
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Killers mindlessly secure hooks so that's their reward
Just go for the unhooker
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And survivors will still complain about tunneling, I guarantee it
-7 -
because they are waiting for 100% autopilot way to counter tunneling even tho they already had all the tools needed to counter it with StB release.
Babysitter still doesn't provide it, you still need to have at least a bit of skill to use it ;)
this is hypotheticaly true only if surv was unhooked in your face, which is literally not a case in any team that has at least a bit of macro game knowledge
-1 -
Babysitter is a great perk and gets slept on quite regularly but that being said I don't think it really needed the buff to be honest.
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No, people don't want to be FORCED to slot a perk to have to deal with such an unhealthy playstyle. You literally speak like you NEVER play survivor, you have NO consideration for the other side when you talk.
Have you ever considered what it's like for NEW players who don't have these perks? Who don't know how to deal with said situations, they don't have the time to learn or adapt. You're expecting casual gameplay to be eliminated. This isn't the first time you've ignored the other side.
You speak like there is only comp players playing this game, a perk should never be the solution for a major game flaw.
Have you ever considered going for the person who is unhooking rather than the one unhooked??? You have perks for chase, you could build around that if you're struggling there. I'm so confused if perks are the answer to everything as you imply? Why don't you equip the perks for every situation then?1 -
Babysitter was good before, but with this buff it's now great. I want to see more perks able to compete with meta perks, and this buff may help it do just that.
(Though I do agree with the general sentiment that it was an odd perk to change the numbers on, considering how many other perks are a dumpster fire.)
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Fun fact: Babysitter and BT work un self inhook; wicked gamers rise up!
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No, people don't want to be FORCED to slot a perk to have to deal with such an unhealthy playstyle. You literally speak like you NEVER play survivor, you have NO consideration for the other side when you talk.
i used to be a hardcore killer main before i turned exclusively to playing survivor with my friends and your take is absolutely flawed because you literally act survivor should have to bring whatever perks they want in any case.
Do you know that killers nowadays are literally forced to run Corrupt every single match to combat early gen splitting? Do you know that killer meta consists of like 5-6 perks while survivor meta consists of 20+ perks?
Have you ever considered what it's like for NEW players who don't have these perks? Who don't know how to deal with said situations, they don't have the time to learn or adapt. You're expecting casual gameplay to be eliminated. This isn't the first time you've ignored the other side.
c'mon, let's not pretend we care about new perks while we enjoy juking 10h perkless Trappers. On another note, spoonfeeding new to mid players by giving them free ways to counter all of their opponent strats is definitely not motivating them to improve, that's motivating them to never improve.
Have you ever considered going for the person who is unhooking rather than the one unhooked??? You have perks for chase, you could build around that if you're struggling there. I'm so confused if perks are the answer to everything as you imply? Why don't you equip the perks for every situation then?
this is pure 0 awareness of the game. Peak of 0 awareness of the game.
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