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Did everyone stop playing M1 killers?

xGodSendDeath
xGodSendDeath Member Posts: 716

I played solo queue survivor tonight for 3 hours to get the new survivor's adept and work on the trophies. The only killers I played against were Ghoul, Blight, Nurse, and Billy. I did not play against a single M1 killer. Anyone else have a similar experience?

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Comments

  • Blueberry
    Blueberry Member Posts: 14,459
    edited May 7

    I had the same experience over a couple hours lol. Didnt see a single m1.

  • OPXtreme_ttv
    OPXtreme_ttv Member Posts: 218
    edited May 7

    2 of those are m2 killers, but ig they're different than the typical S tiers killers you see almost evwry match

    Post edited by OPXtreme_ttv on
  • Neaxolotl
    Neaxolotl Member Posts: 1,788

    It's been like this since forever

  • Lixadonna
    Lixadonna Member Posts: 691

    I played 3 matches today and it was Wraith, Ghost Face and Onryo.

  • Twiggsy
    Twiggsy Member Posts: 139

    M1 killers are just no longer sustainable by themselves they have to have built Mobility and Anti-loop to survive

  • Zuiphrode
    Zuiphrode Member Posts: 533

    The changes in the most recent page have dropped M1 killers into a deep hole, that's why

  • Hex_Ignored
    Hex_Ignored Member Posts: 2,223

    I had to play against wraith multiple times yesterday, so no.

  • KatsuhxP
    KatsuhxP Member Posts: 1,602

    At least for me m1 killers simply aren't fun. While they have a skillexpression to them in form of macroplay and looping efficiently it is not as fun as learning how to flick with blight, hit dashes with wesker or use the tentacles by ken (the fact you use his ability to hit first and then cancel after that to try to get the hit save him, I know he's m1 technically). Of course I know they all have powers that also give skillexpression, but they don't use it primarly often to get the hits.

  • daikaimon
    daikaimon Member Posts: 70

    Perhaps BHVR is trying to adjust the ratio with survivors by decreasing the number of killer players. LOL

    In fact, with the nerfing of Kaneki and many other adjustments in favor of Survivor, many Killer players around me have left the game.

  • NarkoTri1er
    NarkoTri1er Member Posts: 1,366
  • OPXtreme_ttv
    OPXtreme_ttv Member Posts: 218
    edited May 7

    Do you know what killers you just listed? 2 of those characters don't need to m1 to injure survivors, they have special attacks. That means they are in fact NOT m1 killers. Wraith is an m1 killer

  • LockerLurk
    LockerLurk Member Posts: 1,683
    edited May 7

    I play pretty much only M1s, maybe you're all just up at turbosweat levels but I'm still playing them and doing relatively OK. I don't like any of the speedy Killers or most of the M2s, I've tried them and I dislike them all basically, so I just don't really play them. Plus I don't really care about wins at all anymore, I just go in and see how I do. Trying to care about wins in this game, either side, just isn't worth it and leads to a more negative experience for me, so I stopped caring about Escapes and 3-4ks entirely. I'm much happier now.

    At least on my end, M1s are plentiful and Survs seem happy enough even when I do 3-4k them all. But when I play Survivor it's only M2s. Like… only M2s. I only see M2s.

    It's a problem for sure.

    That's sorta what happens when you keep nerfing all the tools M1s have to control the map, but then never give them anything to compensate like mobility. If BHVR wants to keep these Killers viable, then either Survivors need to admit they are playing WAY too hardball and be encouraged to cool down like A LOT en masse - like, "Maybe I don't need to bring these crazy perks, this syringe, or this stacked toolbox every game with a map offering in my SWF" en masse - or all M1 Killers NEED to be given some kind of strong haste or mobility effect. If this is how the game is going to go from now on, it might be time.

    The alternative of course is that BHVR is trying like hell to move everyone away from the concept of winning and losing rounds being important at all, by shifting away the idea that a win means anything special through subtle changes that make winning less satisfying and losing give you something anyway - see the quest system changes basically throwing rewards at you for completing the easiest possible tasks. It could be they plan on eventually deposing the emblem and Grade system entirely, or at least trying to de-emphasize MMR as a thing you can "win" or "lose". The game is so random anyway, who actually cares what Killer you pick if you get results? And who really cares what the results are if you set your wincons more flexibly?

  • AlreadyTracer
    AlreadyTracer Member Posts: 227

    I'd kill for your lobbies tbh

    The only Nurses I face are babies because I only really play survivor when queued with a friend of mine that has under 50 hours. It's easy wins but stupidly boring.

  • Neaxolotl
    Neaxolotl Member Posts: 1,788
    edited May 7

    The thing is lower tier M1 killers won't have as much performance fluctuation as other mechanical skill based killers, so buffing them can make them suddenly unwinnable (not exactly but think about skull merchant), they are kinda hard to balance

  • Blueberry
    Blueberry Member Posts: 14,459
    edited May 7

    That's the thing, it's all in how you buff them. Yeah just straight here's % increases would cause the problem you're referencing. However, buffs that require skill to utilize would not.

    For just one example:

    Knights guards gain extra move speed based on proximity of survivor to where you placed the guard when the Hunt begins. This doesn't do much for most Knight players, especially low mmr ones. However high skilled players that can use their hearing to gauge survivor location to try and place the guard right on top of them get rewarded. It's basically Spirit skill in hearing.

    Now this doesn't have to be an exact idea, more to get the point across. Power increases that aren't just given to everyone but require a skill component in the killer. This is how we circumvent that issue.

    There are tons more skill based buffs like this you could do for all the weak roster.

  • justadreampallet
    justadreampallet Member Posts: 301

    I’m trying my best to play as much M1 but big Vecna is a lot of fun. I can only play so much ghostface, Myers, and Doctor before I get tired on the basic Chase formula. Ghost shotguns are surprisingly powerful.

    but in reality M1 killers are normally harder to play due to them not having a ranged ability to counter more skilled players. The Ghoul and other M2 are harder to learn but you don’t require much in game knowledge to use them.

  • Abbzy
    Abbzy Member Posts: 2,245

    Take freddy and dredge as exemple, both m1 with some antiloop and mobility. Freddy is solid with mobility but his antiloop isnt that good on top of that he is m1 and dream pallets are jus a dream that rarely works( there are map where almoust no dream pallets can be spawned, good one is rpd strong lopps where pallets can be spawned) and freddys counterplay just grab clock and he cant touch you with his power he is jus m1 with teleport.

    Dredge best mobility by numbers in game but suffers from rng aspect of locker spawns and maps. His antiloop is only good on few loops mostly in place where survivor cant hold w, if he can that w is super strong and easy counter and his ability rarely helps to catch up( becouse of rng locker spawns) survivors can totaly counter him and help each other in chase/ when he uses his power he spans remnant, when survivor walks into remnant will break jusl like artist crows but unlike artis it has no debuffs for surviovo) so his antiloop has easy counter. Nightfall is good but doesnt hellp you when you need it most. Lockers can be locked, breaking it is heard very far. What else he has? On top of that he is jus m1 and body blocks are super nasty agains him(like angains all m1).

    Yeah freddy can counter bodyblocks i think when you hold your power for snares but is super buggy and slow, wont help moust times.

    Wraith has mobility and is easy but on higher mmr agains survs without meta and strong addons he is ding dong joke. Some m1 have antiloop as their strongest or only part of power( doctor, clown) but in my opinion it requires lot of skill and knolege compeared to how xenos, nemis and pyramids heads antiloop powers are effective.

    Than there are m1s like trapper, mayers, goustface supper weak(all of them needs strongest gear to do agains solid survs). There isnt much reason to play m1 it isnt that enjoying and rewarding.

  • Abbzy
    Abbzy Member Posts: 2,245

    And dont tell me freddy is op because of BHVR stats (his high kill rates), that were release around his rework. Every time theres new killer or reworked one more players will play that killer and survivors are finding best counter play that means kill rates will be higher than usually.

  • Abbzy
    Abbzy Member Posts: 2,245

    What annoys most about knight is ai of the guard, like guard cahses survivor on shack survivor drops pallet and guard for some reason doesnt chase him directly trought pallet( like he does on windows) but walls around all shack. Then you have moments angains solid survivors they are looping both knight and guard on shack, on top of that there isnt much you can do with knight because if you are in guards circle( near guard thats chasing survivor) he will disapear 3 times faster so yeah solid chase power not to mention good w holders can give you hard times as well costing you lot of your precious time.

  • LockerLurk
    LockerLurk Member Posts: 1,683
    edited May 7

    I agree, this is a real problem and IMHO a form of griefing that BHVR has gotta do something about. I totally gave up learning Knight, Oni, AND Xenomorph because of this, and none of those are all that weak. It just feels really, really bad to try your best, obviously trying to learn not even to win, and then end up getting slapped around and having your loss rubbed in your face by people who are more interested in humiliating you than playing the game because they think "Killers deserve it for being OP". But there's a whole half of the roster that is balanced to not OP. We call them "weak Killers".

    That's the only real issue with Killer as a whole left to resolve IMHO - how do we solve Sore Winner Survivors who run in, slam all the gens in five seconds while you're learning a Killer, harass you as a baby on that Killer all round, and then teabag at the exit gate like they earned something trying to force you to hit them out? Why did we all decide it's the Killer's job to force Survivors out but Survivors don't have to endure the similar embarrassment of being humped on the ground for four minutes because they lost? Because Killers are stronger? That doesn't track, being humiliated and griefed still hurts regardless.

    Why do Survivors get to gracefully concede if they lost, but not Killers? It really kills the mood.

  • terumisan
    terumisan Member Posts: 2,208

    as we learned with kaneki any killer who's remotely strong will get nerfed into the ground because survivors on mass will complain

  • Lixadonna
    Lixadonna Member Posts: 691

    But you're High MMR. If MMR is working than you are also matched against other High MMR Survivors. Where is the outmatched?

  • ChuckingWong
    ChuckingWong Member Posts: 1,263

    pig is not an m2 killer you would be absolutely crazy to suggest it is.

    You can make the argument for twins for sure.

    So again, twins pig wraith.

    Saw a ghostface as well later in the night.



    One more time, pig is not an m2 killer.

  • OPXtreme_ttv
    OPXtreme_ttv Member Posts: 218
    edited May 7

    Ok, what do you consider an m2 killer then Hm? I guess that makes Plague an m1 killer too huh? Cus what it sounds like to me is you don't know what an m2 killer is. They're essentially killers who can damage survivors directly using non basic attacks. Example: Twins' victor pounce and Pig's ambush dash. Wraith is m1 because he has no special attack

  • AGM
    AGM Member Posts: 858

    Yea, Nurse and Blight's nerfs definitely made them F tier. 🙄

    It's not that he's strong. It's that he: 1) Is piss easy to play for how strong he is; 2) has a free first hit that feels janky as hell, locks you in place, and provides passive slowdown with deep wound; 3) Has very little counterplay if any at all.

    Like, even Nurse and Blight have some counterplay (lose LOS and play around edges of the map for Nurse; use bump logic against Blight, keep track of Blight's rushes to know how much time you have to get to safety) but for Ghoul you just have to hope they're bad, I guess?

    With the most recent nerfs, trying to force pallet breaks seems to be what BHVR wants the counterplay to be, but considering his enraged vault speed, I have a feeling Ghouls will just ignore breaking pallets…

  • ChuckingWong
    ChuckingWong Member Posts: 1,263

    The distinction between an M1 and M2 killer is informal but widely used in the community to describe how a killer typically applies pressure and gets downs


    Pig does not typically get m2 downs. Or m2 hits at all.


    One last time. Pig is not a m2 killer


    Plague is somewhat hybrid, mostly m1. Situational m2 killer. You would descirbe her as m1,, or m2 argumentatively.
    Community would call plague m1 though. Red puke is situational/variable.

  • 100PercentBPMain
    100PercentBPMain Member Posts: 2,794
    edited May 7

    I was too busy playing Orela to play Pinhead, I'm sorry

  • TotemsCleanser
    TotemsCleanser Member Posts: 849

    Idk, yesterday I played four solo Q matches and I faced Deathslinger, Huntress, Nurse and Spirit. But honestly both Nurse and Spirit don't show up very often in my matches. I played only one survivor match during the latest Chaos Shuffle, in which I faced Sadako. But back when Blood Moon was on, the killers I faced the most were Kaneki (31% of my games were against him lol), Blight (11%), Huntress and Myers (7% each). From a grand total of 55 matches, which isn't really that many to be representative of anything… but it is representative of my own experience. That 31% is crystal clear on why I barely bothered to play survivor during Blood Moon, lol.

  • Roco45
    Roco45 Member Posts: 342

    M1 Killers are outdated and also are the most susceptible to all the cheating going on, there's so much cheating, so most people don't play them anymore as what would be the reason? Either you encounter cheating or SWF squads that ruin the match with the occasional SoloQ match.

    lmao I've been playing Tombstone/Tuff Myers with enduring and spirit fury, there's been many many instances where a Surv will be right in front of the pallet and enduring cuts that time by 50% so I'll be moving through the broken pallet 1 second later with the surv directly on my groin, but then I get to watch as they use their speed hacks to boost them to the next pallet or window, often more than 15m away lol I usually DC and ofc in endgame, not one Surv has anything in their Kit to facilitate that, like smash hit.

    I just had a match like that. Someone was playing that new surv, they were my first chase, they pallet stun me twice. I eat those two pallets and earn my spirit fury and on the third pallet stun after spirit fury took it and enduring cut that time to 1 second, I was directly behind the Surv and watched them get faster to outreach me and then go back down to getting slower and then faster again, like pulsating speed, all the way 15-20m to the next pallet. I dc'd and their SWF tried to flame me in the chat as if they were legit.

    It's no surprise given the game climate, Killers pick the easiest and strongest Killers.