http://dbd.game/killswitch
New rift is NOT significantly slower than old rift: Dispelling Misinformation
I've seen a lot of disinformation regarding the current rift system, so I've made this post to dispel it.
There is a series of posts (edit: on various social media platforms) showing how the new rift is much worse than the older ones, but ALL of them neglect to mention passive rift fragment generation OR claim that it is gone. This is wrong.
edit 2: Rift fragments are still earned with XP, this image can be seen in game by hovering your cursor over any rift fragment reward
My current rift level is 10 with 65 shards. To reach this it takes 965 shards (100 per level, starting at level 1).
I have completed:
4 steps of the complete trials milestone: 40 + 30 + 20 + 10 = 100 fragments 4 steps of the escape trials milestone: 40 + 30 + 20 + 10 = 100 fragments 5 steps of the heal survivors milestone: 50 + 40 + 30 + 10 = 150 fragments 3 steps of the repair generators milestone: 30 + 20 + 10 = 60 fragments 4 weeklies worth 75 fragments a piece = 300 fragments 3 dailies worth 15 fragments each = 45 fragments
That is a total of 755 fragments all together, 210 short of the total that I have earned. By looking at the matches completed milestone I can see that I have completed 22 matches, earning an average of ~9.5 extra fragments per match, which is 9.5% of a tier. Edit: because a lot of people seem to be misunderstanding. This means that you still passively gain rift fragments just from playing the game. The amount of fragments I have earned from challenges is lower than the total amount I have earned, meaning there has to be another source.
Under the old system, you would earn 1 fragment (worth 10% of a tier) for 500xp. The primary source of XP earning is up to 600 xp from being in a match for up to 10 minutes and up to 54 xp from 4 iri emblems. This means a 10 minute long match would award ~1.2 fragments or 12% of a tier for 1 match played.
So, under optimal conditions in the old system, you could earn UP TO 12.5% of a tier per match played passively. In real conditions under the new system, I have earned 9.5% of a tier per match played passively, slightly less, but easily explained by non-optimal earning (shorter than 10 minute matches).
So what about fragment rewards from quests? Let's look at earnings from the tomes from the wiki:
Under this system, each level was 10 fragments, so they were worth 50-53 levels.
Under the new system, each weekly awards 75 fragments. This week we had 5 quests. If this repeats for the next 12 weeks, they will be worth 4500 fragments, or 45 levels just from the weekly quests.
The milestone quests award 10 fragments per step level. This means each milestone awards 550 fragments for 100% completion, totaling 3850 fragments, or 38.5 levels
Combined with weeklies, that's 83.5 levels just from the challenges. So, in fact, the new system seems to have more potential for earning levels than the old one which had only 50-53 levels, which is actually the reverse of what everyone has been claiming. I will not factor in the dailies because the amount each individual is able to do likely varies wildly, but that adds an additional potential 45 fragments (0.45 pass levels) per day.
This also assumes that the weekly rewardss will stay the same and that week 12 rewards will be just the same as week 1 rewards but there is a chance that weekly rewards will increase in value over time giving even more levels.
Comments
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Hey, so what happens to your calculations when you're someone who doesn't want to play both sides? It used to be you could passively gain frags by just playing matches but that's gone now. Your only choice is to play both sides or you straight up can't finish the pass.
What about if you're someone that doesn't want to play every day? Even if you do every single weekly and milestone (which is asking a LOT from people) you still won't have enough to finish the pass.
What happens if you're taking a break and you hop back into the game in the middle or towards the end of the season? It used to be that you could still pretty comfortably grind out the pass even if you joined in late, but now? Without those dailies you're ######### out of luck.
Also, this math assumes that you're going to be finishing milestones every match which is just not realistic, not with the increasing requirements for each one, so over time your frag income, that 9.5% of a tier per match, will decrease significantly as the milestones get harder and harder.
Everything about this system is just worse man.
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You have to take into consideration that the new rift goes up to level 100 while the old one only had tiers up to tier 85. Also worth considering is how you can no longer earn rift fragments simply by leveling up. This means that you have to complete daily quests to make up for the missing 16.5 levels of the rift, which means that you HAVE to play the game daily in order to earn these levels. Now I agree that the reaction to this new quest system has been a bit over blown, but unless I'm missing something, having to complete daily quests in order to complete the rift sounds like an awful time. This also means that you have a limit on possible fragments earned per day, which disincentivizes playing after completing all your dailies for the day. I just can't fathom why BHVR would remove rift fragments gained from leveling while introducing this new system, if not for profiting from players buying rift tiers. Otherwise I see no need to remove fragments gained from leveling.
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So it's slower in pace, but not slower in actual gain. Fascinating!
… Maybe this is BHVR's way of telling us all to touch grass? XD-1 -
edit: You still passively gain rift fragments, the post after this one shows proof.
Sure let's assume you only play survivor> First let's look at the old system with tome 19 splendor.
Doing only survivor challenges and universal challanges you could earn 279 fragments or 27.9 levels. compared to the 501 or 50.1 levels worth of challenges available.
Now lets look at the new system. 3 weeklies were universal and 1 weekly was killer only and 1 weekly was survivor only. This means we will be missing 12 weeklies if we don't play killer which is 900 fragments or 9 levels. Thus our weeklies will give you 36 levels instead of 45.
As for milestones. 3 of them are killer only, 3 are survivor only and 1 is universal. Thus we will miss out on 3 mile stones worth 550 for 1650 or 16.5 levels. You miss 25.5 levels out a max potential of 83.5 levels. Under the old system you would miss 22.2 levels which was 55.7% of the maximum potential earnings from the tome missed. So raw number of levels missed by one siding is slightly higher, but you still get more levels over all because the percentage is MUCH higher, meaning the new system is far more favorable for a player who plays only one side than the old system.
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You still earn rift progress just from gaining levels here is proof:
Yesterday I also did all the dalies, since they're gone I can't sshow a screenshot of that but that's an additional 45 fragments.
If you add up all the fragments from the challenges I have completed you will see I have earned 210 more fragments than I have been awarded by challenges. This proves that you still passively earn fragments by just playing the game. I have also not purchased ANY tiers
edit: and yes there is 15 more deep rift tiers, a 17% increase in the number of tiers however as the OP shows, the number of fragments available from challenges has increased by roughly the same amount (85 tiers worth of rift fragments from challenges rather than only 53 tiers)
Part of the reason it may seem slower is also that event quests have not been revealed for the anniversary and 2v8. Keep in mind that event tomes from 2v8/blood moon also awarded rift fragments. Similarly it is safe to assume that event quests will award rift fragments too. Potentially even more than they did in the previous system.
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The 9.5% per match is from passive generation only and is constant whether you are completing challenges or not
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You can somehow get +10 fragments without quests. I think your calculations are missing that (at least I don't see it). From what I have seen so far it could be that you get +10 fragments if you did not complete any quest in a match.
I also suspect (but this is untested) that if you use Abandon you don't get the +10 fragments.
If I'm right about this then once you are done with all quests (and thus can't progress anymore) you get +10% of a level every match.
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you don't get 10 every match you get 10 every 500 xp you earn. . My calculations prove that these extra fragments exist (if they didn't I would only be at rift level 8 with 55 fragments Instead I am at rift level 10 with 65 fragments, an extra 210 fragments acquired across 22 matches played. Many people are claiming they do not exist.
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Thanks for this analysis cause the rest kf thr posts are getting exhausting. I'm not sure why you are getting down voted so much (herd mentality I'd imagine)
I think we need to give it more than a day for folks to be able to definitively say 'it can't be done' .
This set-up for me, as a casual player' is way better. Being able to work on multiple quests at once is mint.
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MintSkull did a video on this recently that does in fact prove you actually gain more rift fragments FASTER than before, with less difficult and let's face it, less ANNOYING challenges. Hence why they're called quests now.
He only had an issue with the fact you basically have to do Dailies to get to the end of a Rift now, and I agree. He also had issue with the fact that if you only like to play one of the sides, you have to grind harder or play the side you don't like, which I also think is pretty unfair.
Those are what ruins this for me, I otherwise like this more casually-minded rift progression system with simple tasks that help you slam through the rift, giving you some sort of progress marker even if you lose the round. In fact, you can now set "just grinding the rift" as a personal wincon if you want, encouraging less sweat and more chill games. I think we could all use some more chill games about now. That said? Yeah these dailies gotta go or be more interesting than this.0 -
If you don't do any daily you will get 83.5 tiers of the rift done. This is only if the 2v8 and anniversary event provide no fragments though. If they provide at least 10 levels worth of fragments it will be pretty easy to finish with no dailies
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That is true, and it looks like BHVR is just gonna throw modes and Fragment Frenzies at us a whole lot of the time anyway, so… maybe it won't be so bad?
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It would have been cool (professional, really) of BHVR to add a little tab on either the rift screen or the quests screen detailing the new math and overall numerical changes the new system added so that players didn't have to go to the lengths you have. But, thanks for doing the work anyway.
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