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Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

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About new the color rarities

Suei
Suei Member Posts: 102

Why haven't you reverted these changes despite tons of negative feedback?

Comments

  • Lixadonna
    Lixadonna Member Posts: 691

    The only negative feedback they care about is when it affects Killer Role.

  • Suei
    Suei Member Posts: 102

    I hope they revert it soon

  • CountOfTheFog
    CountOfTheFog Member Posts: 3,001
  • Suei
    Suei Member Posts: 102

    From what I've seen, some cosmetics have changed rarity either

  • OPXtreme_ttv
    OPXtreme_ttv Member Posts: 218
    edited May 7

    Its not that big of a deal. They look nicer anyway, and clear up confusion for new players who are familiar with this rarity colour scheme in other games

  • OPXtreme_ttv
    OPXtreme_ttv Member Posts: 218

    Again, all they need to do to solve colorblind issues is introduce a symbol to distinguish each rarity. Looking at videos prior to the update won't add any confusion either, since the actual icons of the offerings, perks, items, add ons haven't actually changed other than the rarity's colour entirely

  • jesterkind
    jesterkind Member Posts: 9,564

    Oh, I didn't realise we'd conversed about this before, my bad. I have a bad habit of not looking at usernames before I respond, haha.

    Well, like I said before, it's also fixed by just not making arbitrary changes. The names and icons haven't changed, but those aren't the things people have used to convey which item or addon they're talking about for eight years - people don't usually say "Emergency Med-Kit", they say "green medkit", which now means the wrong thing.

    This wasn't necessary, and it achieves nothing while adding new problems. It should, flat out, just be reverted.

    That said, I do like the blue colour. I saw someone suggest using it only for map offerings to distinguish them at a glance in the bloodweb, and I do like that, that'd be a good use for it.

  • OPXtreme_ttv
    OPXtreme_ttv Member Posts: 218

    For something like that, they could just have symbols in the corner of each offering type's icon. DBDM had a sorting machanic that would quickly narrow down offerings, perks, add ons by what they do to affect the trial or your inventory. Core should have this too, and then have the symbols as well to immediately know which sorted category an offering/perk/item/add on can be found in

  • paranoidmad80
    paranoidmad80 Member Posts: 205

    You should give the developers a chance. This forum is known for negative feedback. What do you expect? That everyone will scream and then suddenly something will change? I think there should at least be an option to switch it on and off instead of throwing everything overboard straight away, because there are also players who like the new features. It's like the generator sounds back then. Instead of introducing an option to switch it on and off, it's immediately removed again because the players shout loudly enough and I don't like that

  • paranoidmad80
    paranoidmad80 Member Posts: 205

    If that's how you see it, that's perfectly fine. I'm just arguing for an option to turn it on and off because many other players and I like this change instead of just undoing everything.

  • LockerLurk
    LockerLurk Member Posts: 1,683

    I think it's fine, it just takes some getting used to. MY concern is that colorblind players won't be able to distinguish all those blues and purples necessarily.

  • StefcioMK
    StefcioMK Member Posts: 3

    maybe someones gonna make an icon pack where it changes colors to the old version

  • ChuckingWong
    ChuckingWong Member Posts: 1,263

    This is what we get—>

    image.png



    This is what we had —>

    image.png



    Wild berry does taste better thats for sure

  • Dadeordye
    Dadeordye Member Posts: 466

    Probably never.
    We never got the Next and Previous buttons from CSS (Character Select Screen) back, so I think they'll never revert this as well.

    Fortnite seems to use this color system for the rarity of things.

  • Dadeordye
    Dadeordye Member Posts: 466

    Have to agree with you, but since statistically a bunch of people who grew up playing Fortnite also did it with FNAF and BHVR want to the most of players to stay in DbD after playing FNAF DLC…

  • Thusly_Boned
    Thusly_Boned Member Posts: 3,428

    On the one hand it's different, which makes it feel a little weird.

    On the other hand, I actually like the colors better. More blue in my gui is always welcome, lol.

    Honestly I don't care one way or the other, and it hasn't affected my experience in any meaningful way.

  • UndeddJester
    UndeddJester Member Posts: 4,970
    edited May 8

    My current emotions: -

    • I like the blue colour... it looks cool. Blue Map 🤘
    • I miss yellow... it was a nice contrast to purple...
    • Rewiring my brain to see green items as yellow items hurts my head...
  • THE_Crazy_Hyena
    THE_Crazy_Hyena Member Posts: 1,340

    For Counter-Strike, they went this route:
    Common (consumer-grade) - Gray/silver
    Uncommon (industrial-grade) - Light blue
    Rare (Mil-spec grade) - Blue
    Rare + (Restricted grade) - Purple
    Very Rare (Classified grade) - Pink
    Ultra Rare (Covert grade) - Red
    Contraband (banned designs) - Gold

    Definitely a unique color grading system, and I don't see why DBD could not keep its unique colors.

  • THE_Crazy_Hyena
    THE_Crazy_Hyena Member Posts: 1,340

    Custom icons are not bannable as far as I know.

  • I_Cant_Loop
    I_Cant_Loop Member Posts: 2,276

    Thanks for adding the completely unnecessary “us vs them” comment

  • I_Cant_Loop
    I_Cant_Loop Member Posts: 2,276

    I doubt they will change it even with the overwhelmingly negative feedbacks. It’s not enough of a pain to stop people from playing the game, which is really the only thing that BHVR reacts to when it comes to backtracking on unpopular changes. As long as the player count holds steady, they see no reason to change direction.

  • 100PercentBPMain
    100PercentBPMain Member Posts: 2,798

    I feel this colour change was made while Gene Wilder was doing his "common clay of the new west" bit from Blazing Saddles.

  • maipace
    maipace Member Posts: 48

    You really don't have any sense regarding color.
    Like this rarity change, there is a lot of confusion during play because they have made everything the same color, such as the footprint/generator and survivor's aura on the killer side, and the mine blasting, etc. and trail color on the survivor side.

    This is another area where changing the color of each object could improve the playing experience, but we have kept it the same.

  • crogers271
    crogers271 Member Posts: 3,262

    I have to presume they did some market research that said possible new players liked the new colors better and, given an expected flood with FNaF, they decided that was worth more than the existing players.

    Understandable I guess, but I personally really dislike them.

  • TotemsCleanser
    TotemsCleanser Member Posts: 849

    You know, the more I think about this topic the more I realize that what bothers me the most (aside from the obvious accessibility issues, the fact that no one asked for this change and the fact that they decided to introduce a change no one asked for when there are more pressing matters that need addressing and that people have been pointing out for years now) is the fact that the new scheme keeps the color green but for a different rarity tier. Because if they had changed the green and yellow items/add-ons/offerings/perks to be two completely new colors, sure. It would still suck but eh. But the fact that formerly yellow stuff is now green makes it all so unnecessarily confusing for the older players of the game. I think if you're going to introduce a change like this, you should overhaul the whole thing at once and avoid assigning the former colors to different rarities.

    TL;DR the changes would suck anyway but they could at least have avoided a lot of confusion if they hadn't made formerly yellow stuff green.