http://dbd.game/killswitch
That -2m range on Ghoul power feels so bad
I thought "Its fine nerf not big deal".
But after playing him man so many times I miss click on tiles and objects I think I can reach but suddenly can't and it ruined my chase a lot. It feels so bad I can't even grab most things in front of me on some maps.
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yeah they shouldnt have touched his range like the add on for increase range fair enough not his base range though i will still argue that the lock on nerfs was all he needed hopefuly devs rever the range nerf and for me personally the recharge after breaking pallet then he is perfectly fine as is
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Yeah no it feels AWFUL. The -2 range barely has an effect on his strength, it just feels really clunky. It only impacts the killer's experience. The people downvoting despise ghoul so they'd like every nerf possible, even if it isn't warranted.
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You know its funny because it seems to be the same five people down voting.
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This is the part of the nerf that feels the most undeserved. The bite was to be pretty precise now too, and I am still struggling to find the exact borders, but I guess thats okay, as most ranged attacks have to be aimed, but the movement feels now extremely unfun and gutted.
Before I felt lke spiderman, effortlessly leaping and bounding with great agility around the map and everything was good. Now my Kagune will often try to hold onto thin air and I loose my footing, losing precious time for nothing. Its not like I missed an attack that needs to be punished, more like back when Billys chainsaw sprint was constantly stopped by random tree banches of small stones.
Now it feels like Kaneki is a big, fat frog on a string, that gets pulled along, but then flops gracelessly to the ground.
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I’ve been saying this but nobody listens. Looks like I’m right again. You could nerf the range at which he grabs survivors and leave the range for the objects the same.
If you can’t do that then don’t do it at all.
Post edited by Bodark on1 -
If you played so much that 18 meters is in your muscle memory then just do the same for 16 meters. Or you can use the handkerchief and get 17.
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I don't understand for the life of me why they'd nerf a killer ten times in a single patch, especially one that wasn't even particularly good to begin with.
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The nerfs barely changed him at all. Maybe after the next round of nerfs he'll finally require skill to play.
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They need to make it so the range at which you can grab objects and the range at which you can attack survivors is two separate values. Shortening the attack range was fine (I wouldn''t even care if the shortened that more TBH) but shortening the range of grabbing stuff sucks.
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It's 14 meters now (15 with handkerchief). Keep in mind the minimum distance to grapple objects is 5 meters from your position, so you really only have 9 (10) meters of usable targeting for objects.
As someone who played a lot of Titanfall & Pathfinder in Apex, and plays grapple light on The Finals occasionally, the shortened distance just feels really bad when combined with the "misclick" (white reticle, no target) cooldown. It just doesn't feel smooth anymore. And to top it off, they introduced new hit-denying bugs when they changed his grab over objects threshold, and the pallet kick cooldown exists now too. So he feels extra clunky and annoying to play. But for some reason he can still insta-vault which just punishes the people who haven't learned to stop pre-dropping against him so like…
It's a sad state of affairs all around.
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yeah, he’s a buggy mess. Strong power with multiple bugs (maybe?) that make him stronger than intended (maybe?)
Finding a balance for him to feel good to play as and vs is going to be difficult especially with him launching so powerful.
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You could nerf the game at which he grabs survivors and leave the range for the objects the same
That's it. The bite should need some precise leaping with room to go through the map. Hope they nerf even more the bite and leave range for map traversal.
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The goal is now you cant just reach everything, this is the exact intended effect of the critical nerf.
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Terrible take. If you want a bad experience, play solo queue.
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If you're set on nerfing Deathslinger, who still has to aim to attack, I'm all for it. The person you responded to was just pointing out that maybe the original poster should play more games and adjust to the new range. Meanwhile, the Ghoul doesn't need to aim for its basket attack, so this nerf tries to indirectly limit access to the Kagune Mark. But overall, it's hardly a nerf.
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Agreed. The range in which you could pounce on survivors needed that two meter nerf - not the power's range holistically. I agree it feels more annoying to use for no good reason. On top of that, the killer is now hyper-reliant on the Handkerchief addon, and historically addon reliance has been awful to play with because it kills build diversity.
I think Ghoul's entire changelist was absolutely really good and made him a lot more fair, with pretty much every change perfectly hitting the mark - EXCEPT this one.
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Yeah the range reduction nerf was honestly too much
I pretty much ended up using the handkerchief as a must
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why does every killer need
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I agree. Revert that. Messing with the FEEL is something BHVR has never been good at. The idea is to reduce clunk…not increase it. The Ghoul just needed a lock on reduction and longer break/vault pallet cooldown.
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skill to play.
what skills does survivor have other then looping and sitting on a gen?
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something wrong with this site I could put it in one post
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shift w obviously but kaneki is way worse countering that now
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i remember when they nerfed deathslinger because cod players joined and picked him up
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okay well the range decreased 2 meters of the 16 total meters. That is just factually incorrect, you can still reach anything withing 14 meters of you…which is a massive amount of range…
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Because it's a video game you play against other human beings? You should have to put in effort to win? Is this a serious question or are we at the point where killer mains are offended when DbD demands they need to try to win instead of having it handed to them?
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You know saying that is the fastest way to get everyone to not care about what you are saying. Saying survivor doesn't take skill is just silly, and I don't think telling the entire forum you can't play 50% of the game really adds validity to your point.
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Just adapt.
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It's a massive range on paper. When the power already has issues grabbing onto stuff the range nerf is that much more noticeable.
It just feels like ######### ass to play now on some maps.
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I've had my main (Spirit) nerfed plenty of times, including her add-ons, recently with the stronger additions of newer killers she's not a powerful as she used to be, plus before she had tons of bugs. Ghoul requires no skill to master, and he still even after the nerfs he can: Traverse the map with ease, insta-cancel still for some reason, have a base 4.6 MPS, easy first-injuries on survivors, and also still have strong add-ons.
I honestly could care less if he feels "bad" to play, even still afterwards he's a top 3 killer, I'd say he's still too strong, especially on certain maps that are small and open (Haddonfield), yeah good luck getting out of that.
My advice? Just deal with it, anyone who complains while playing Ghoul has no right, due to how extremely powerful the killer is.
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dude I'm not killer main lol but survivor not as hard people say either.(I only play solo) I don't always escape bbut I'm not meant to just like killer are not meant to 4k every match.
I say some killers can feel overpowered some maybe are but the idea it must take skill to play this killer but there not most skill playing survivor.
if they make all killers that need skill to play like nurse no one would play killer.
btw when comes to killers or survivors match's it all base on luck and what that killer or survivor is using at the time,also survivor in swf group most of the time survivor will win ( 3 man out or 4) even if it just 3 man group 2+2 swf group.
killer still harder then survivor go solo,killer.swf but even then solo so much better then it use to be.
the only thing that make survivor feel hard is if you the one targeted first and get tunneled out most matches,also there bad teammates who wont help you
most of my deaths in this game happen because of other survivors most of the time not the killers.
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I'm sorry is this for me? if so survivor don't take much skill there be times when you wont be found so you may not even get into a chase with the killer.
survivors skills (other then perks used and if they in a swf group) there looping,doing gens and helping other survivors(body blocking,taking hits or blinding the killer) only one that takes real skill is looping with I do fine and blinding the killer which I suck at.
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Survivor has more depth to learn than the killer role. The killer role has a wider breadth of skill required. You can play 5k hours of survivor and still find tons of things to improve. Surv takes an astronomical amount of practice, training, and skill to be good. Most anyone who is on this forum has played enough that they realize this. Because most people realize survivor takes a ton of practice and skill by saying that the majority of the forum just thinks you don't know what you are talking about, which to be fair, is kinda true.
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survivor can be hard but not like killer who on they own.
now with killer they got to chase down and hook 4 survivors 3 times now I played survivor where I never got chased by killer till gates are powered,there be times one or two survivors never interact with the killer and how fast gen speed go the killer never has time to sometime interact with each survivor.
what make survivor hard is solo and other survivors not helping you even then it not that hard,
what make it hard it if you the first survivor targeted and tunneled out and if killer does get 1 survivor out of the game before at least 2 or 3 gens are done killer most likely getting a 3k or 4k
here match I had
one
I'm doing a gen and I'm looking at the icons on what happening I see someone downed and get hooked by sec they off hook both the unhooker and the just unhook both being chased just like that they both down luckily I been on gens and got 2 gens done by myself now I got to either get both or one off hook I start running there and see the 3rd already there unhooking both I stay try heal but killer comes back starts trying slugging us all I run and hide see all survivors down so at this point I'm boned how I feel.
now here another match I get found first no big deal and all survivors are on gens good but after they done with gen you think they come help me well sometime they do but other times they go back to another gen try get that done as I hit my 2nd hook at this point I don't feel like playing this match anymore now I'm on death hook.
most of my survivor matches are like this I don't get found or interact with the killer till all survivors are dead at this point I either find the hatch if I'm lucky or get mori.
most killer don't hook the last survivor anymore.
I mean survivor can be hard but depends on how well survivors work together and a lot of time solo there no teamwork
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I'm not saying survivor take no skill I'm saying it take less skill then most killers,most of my killers matches i either get 4k to 1k sometime a 0k depend on teams i get.
take this event the bloodgens go so fast I get 1k if not 0k (fact gen defend perks don't work on them)
I'm going say this on topic the ghoul needed to be nerfed but I don't think they did it right tho he still strong.
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I just think you are playing at a much lower level than I am and thats okay, if you keep playing you will see it.
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dude I bet I been playing longer then you also bet you don't play killer at all.
btw MMR is a joke also if I'm high at low level🙄then you much been boosted from your swf group to a level high level I never see because I only play solo.
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Doubling down on this is just making less people find you credible.
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what do i have to prove? if I'm in low mmr or high mmr don't matter because there a cap in the mmr (and it hidden so no one knows)and with killer dodging just a match mix with the try hards and the one who don't try hard on both sides.
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