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Which killer would you like to see being buffed?

Elan
Elan Member Posts: 1,469

Here's mine who to buff tierlist.

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Comments

  • XDgamer018
    XDgamer018 Member Posts: 734
    edited May 2025

    I would buff ghostface by fixing the reveal mechanic and making some addons basekit

    Mostly walleye and philly need to be FULLY basekit together with drop leg knife sheath being FULLY basekit. if singularity can get haste for teleporting to someone whilst also getting brutal and bamb speeds during it then i see no reason why ghostface shoudnt get drop leg fully basekit.

  • HeroLives
    HeroLives Member Posts: 3,233

    Trapper, Pig, Hag, and Ghostface.

  • Wiccamanplays
    Wiccamanplays Member Posts: 230

    A lot of Killers don't need buffs so much as QoL changes/bug fixes. For example Houndmaster is a very strong Killer when her power works, but it often breaks and leaves you in the lurch (it also consistently doesn't work on certain maps like Autohaven maps becuase of the little pieces of garbage on the ground, or Forgotten Ruins because of the teleport mechanic): Twins regularly experiences game-breaking bugs, and Ghostface and Bubba have been bugged in one way or another since they launched. Ranged Killers could really benefit from an in-game targeting reticle or crosshairs since PC players can add one in externally anyway.

    Other Killers have annoying 'loopholes' in their power that are very frustrating to deal with: the one that springs to mind is Wraith getting blocked at pallets and Windows by repeated Survivor vaults. Wraith, alongside PH, Pinhead, Nemesis, Oni and possibly others, could also benefit from an addon pass or rework, since theirs are generally boring, underwhelming or outdated in design, forcing you to run ths same ones every Trial.

    Finally, some Killers aren't weak so much as difficult, unintuitive or just plain weird to play (like Artist, Twins or Singularity). They don't need buffs per se, since they can absolutely wreck even high MMR lobbies with enough practice, but they aren't easy to pick up so you'll struggle as a beginner. Plus, many Killers have maps that are very unpleasant for them (and basically all Killers are disadvantaged on some popular map offering locations like Gas Heaven, Garden of Joy and Eyrie of Crows) and it's the maps that need to change and not the Killer.

    With all that being said, I'd argue that the Killers who need a straight-up rework are Trapper (before Skull Merchant got gutted he was the worst Killer in the game), Myers (has never been good except for his stupid Tombstone builds which are unhealthy for the game), Skull Merchant (she's getting one anyway), Hag (she's hard to learn but not rewarding to learn now Survivors can remove her traps as basekit, and is very outdated in her design) and Nurse (she's so oppressive that the rest of the game has to be balanced around her, but her base design is so beginner-unfriendly it artificially suppresses her average Kill Rate). Xenomorph and Sadako need substantial buffs, while Clown, Dredge and Pig could benefit from some changes to their kit and addons to make them better in higher MMR lobbies and less difficult in lower ones. The rest of the cast is honestly in an okay spot barring the aforementioned bug fixes, addon passes and QoL changes. Not every Killer can be the strongest, and there are actually some Killers who aren't very strong to whom I wouldn't want to give unqualified buffs for fear of what it will do to newer/more casual/worse Survivor players.

  • ad19970
    ad19970 Member Posts: 6,772

    Can't say I agree with this list a lot. Killers like Oni, Artist, Spirit, Wesker, Huntress, Freddy or Dracula sure as hell don't need any buffs, they are strong enough at this point. Especially Spirit, who is an S tier killer if you ask me.

    Also, I fail to see how someone like Leatherface or Doctor needs massive buffs. Some small buffs maybe, but no massive buffs. Doctor might not need any buffs after the last buffs he received.

    Nurse and Blight are also not balanced in my eyes. They need some nerfs, especially Nurse. Blight probably only needs some small nerfs, but nevertheless, nerfs.

  • danielmaster87
    danielmaster87 Member Posts: 10,719

    This is my kind of tier list!

    I think Singularity, Dracula, and Vecna are way overrated, even on this list.

    Singularity, I don't know how anyone ever gets anything going with him. You try to place a biopod, hope it's at an angle where nothing is blocking your sight from the survivor or is out of range, it gets EMP'd (because they're everywhere and infinitely respawning), so all of your set-up for your power is just wasted. You might as well be playing a regular M1.

    Dracula and Vecna have the same problem, that they have all this flashy stuff, but it doesn't actually do anything. You didn't get a perfectly straight/open area? Can't use Wolf form. It's a loop with high walls? Can't use Hellfire. It's a map with stupid sound-muting ground? Can't use Bats to track sound. Didn't spawn the skeletons right on the survivor? They miss. Lift/hold a pallet for anti-loop? They still get around. Use fly to get in front of them at a vault/pallet? They phase through you, and make your play not work. Use orb to counter their magic items? Great, now you've taken away their over the top counterplay which they didn't actually need to beat you.

    I think killers like Deathslinger and Wraith need massive buffs. Deathslinger's shot, if it ever lands (because the hitbox is puny), isn't even a guaranteed hit/down, and you reeling them in like fishies, and reloading, 2x takes a long time, leading to your best possible chases still being too long. Wraith slows down so much from uncloaking, it negates his speed while in cloak and his pitiful speed boost out of cloak, basically guaranteeing the survivors have time to get somewhere safe. Couple that with pallet stand-off mindgames, detaching to other nearby loops while he's slowed down by uncloak, counter movement to his body block attempts... Wraith actually has the most counterplay in the game.

  • Gibberish
    Gibberish Member Posts: 1,118
    edited May 2025

    Trapper, easily. Give him a big rework.

    I dont understand why BHVR has let the game's mascot be consistently one of the worst Killers in the game throughout its entire lifespan.

  • 100PercentBPMain
    100PercentBPMain Member Posts: 2,855

    Unknown. They don't need a buff by any conceivable metric, but darn it il gonna keep yelling to give em basekit Monitor until I'm blue in the face

  • danielmaster87
    danielmaster87 Member Posts: 10,719

    Freddy doesn't need a buff? Are we talking about the same killer? He's not even close to A tier. I can't think of any buff they could give him that could possibly make him OP.

    And Doctor needs buffs because his chase isn't good enough. You shock people repeatedly to deny them the pallet/window, which oftentimes leads them to getting 5+ loops at a time anyway, because you slow down every time you shock. He just lost his shock at hook tech, which was already counterable (need I explain?), which was the strongest thing he had.

    If you compare these killers to a 115% M1 killer with no abilities, they can do quite a bit. They're "strong," so to speak. But that would've been the thought process in 2016. We're past that now. These killers have to be strong enough to compete in the modern version of the game. Against a mixed bag of survivors, any killer can win (basically what the current screwed up MMR system gives us), but the moment 3-4 good survivors come into play, most killers don't stand a chance.

    Nurse and Blight are only OP if you think all of those inadequate killers are fine as is, which they aren't. They should be the standard at which other killers are raised to compete. If they're still the best after that, then we'll concede that they're OP and needs nerfing. But it has to be after other killers have been buffed to somewhat compete with them. You will kill the game by making Freddy or Myers the standard for killer strength. They're not good enough.

  • ad19970
    ad19970 Member Posts: 6,772

    I mean if you were in charge of this game's balance, I am fairly sure killer queue times would be 20+ minutes at the least.

    Freddy has good map pressure and a fairly good chase ability. No idea how you are using it but it's definitely quite good. I don't see why he would need any buffs.

    Doctor I would say is also mostly fine after the buffs he received. Maybe he could receive a few more tiny buffs? But not sure on that one. Also yes, he lost his shock tech. But I don't know what to tell you if that's what you used to play him.

    I am sorry but even against a team of 4 good survivors, many killers still have a chance at winning for sure. The killer player just has to be just as good. I have been playing Vecna for quite a bit now as an example, I would say he is high B tier or low A tier, and I am doing just fine with him. He is strong, but allows for counterplay, and is very balanced. And that's without any tunneling or camping. Take those cheap strategies into the mix and killers become even more viable.

    Nurse and Blight are op, and it seems most people in the community agree with this. They need nerfing and I am still optimistic that they will be nerfed. Hell killers like Hilbilly or Spirit are on the verge of being op as well. At least Hillbilly, not sure about Spirit.

    I also hope you realise this game can't just be balanced around the absolute highest MMR, where swf's surely still have a bit of the upper hand against most killers, because that would truly kill this game. Not balancing this game around Freddy's power level.

  • Elan
    Elan Member Posts: 1,469

    Freddy has highest kill rate in history of 64 % atm. Which means that he is simple, not strong.