Exhaustion perks balance
General balance:
- increase exhausted status effect to 60/80/100s from 40/50/60
- exhaustion is not reset on hook
- Duration down to 1,5s from 3s, except for background player and smash hit
Adrenaline - speed boost down to 125 %
Background player - speed boost down to 125 %, 40/60/80
Balanced landing - remove silent fall, speed boost is 125 %
Dead hard - endurance down to 0.2s from 0,5s, can be only used once per trial and will be deactivated in end game
Dramaturgy - exposed increase to 40s, items no longer have add ons, scream reveals location
Head on - stun lasts 2,5s
Lithe - 125 % speed
Overcome - gives 1s longer speed boost
Sprint burst - 125 % speed
Vigil - increase exhaustion recovery by 5/10/15 %
Comments
-
Maybe you should find another game to play lol
9 -
lol
2 -
WHO LET BRO COOK 🗣🗣🗣
2 -
So then we make pop 7%, pain res 8% working only on 2 surviviors, surge 4%, bamboozle block windown for 3 sec and 10% speed, dms for 20 sec, grim 3s and then 20s after 4th hook.
Deal?
1 -
I'm sorry if that discussion offended your opinion however this is just subject to be discussed, nothing more. Exhaustion mechanic hasnt been touched in ages. I'd much rather to see some improvements to faster healing or bettet anti tunnel rather than survivor teams running multiple exhaustion perks while stacking multiple vigils.
1 -
It wasn't touched for a good reason - because it's on the good spot right now.
Another survivior nerf wouldn't be justified. Healing speed was nerfed just like a year ago.
0