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Buffs for Clown from someone who hates Clown

As the title suggests, I hate fighting clown, but as one of the weakest killers, I think it's important to give him a shake up of some kind, especially if Behavior intends to nerf killer perks to make it so stronger killers aren't more OP. Being that I hate him, I'm focusing on Buffs that I wouldn't mind fighting, and in fact would kind of like. I do main killer, so there's obviously some bias. I also have a hot take of sorts: Killers should not be reliant on perks. Survivors shouldn't really either, but Killers being reliant on perks means whenever they get nerfed to handle the strongest killer being OP, the weakest killers get hit too. This is bad, and the best way to fix it is to make Lower tier killers more independent of Perks.

So my hope here isn't to fix Clown for the ways I dislike him, nor is it to make him Brain dead better such as buffing the hindered status effect or something. The goal is to give the killer a higher skill ceiling by adding new gameplay elements to his existing kit.

Buff 1: Long Shot Rewards

Direct Bottle hits on a survivor who is 8 meters or further away from the bottles original throw point suffer 4% extra hindered. This way clowns are rewarded for precision aiming, and survivors can sort of be rewarded for dodging bottle throws. The 8 meter minimum is to make it so the bottles require some travel time, giving survivor's room to dodge the direct hit.

Buff 2: Yellow Bottle bonus boosts

To make yellow bottles both more viable, and have more situations they are useful in, they will now grant minor action speed boosts to Vaulting, Pallet and Gen breaking, Basic Attack Cooldown, and an increase in lunge distance. If you are invigorated, the boost is only 7%. If you are inside the yellow bottle's gas or were inside of one less than 1 second ago, the boosts are increased by 13%, making a total of 20%.

Buff 3: New Throw Form, Wall Passer

To help on indoor maps, while aiming a bottle, Clown can press Ctrl while aiming, and the bottle you are throwing will be in Wall Passer Mode. After Wall Passer Mode is active, a thrown bottle that would have broken on an object gains 0.5 second of no collision. Afterwards, if the bottle is inside of a wall, prop, or collideable object, the bottle will be deleted, playing an audio cue to signify it didn't work. If it is not inside an object of some kind, the Bottle will return to normal, and then hit some surface. The idea here is that the clown will be able to throw bottles threw wall or props, so the killer has way more options.

If the bottle does not collide with anything after 4 seconds, the bottle will be destroyed as if it were inside something. This way it doesn't cause any bugs from being outside the bounds of the game.

Comments

  • Reinami
    Reinami Member Posts: 6,611
    edited May 2025

    Honestly, i'd just want him switching bottles to be easier. Just make it so if you press the button it instantly changes the bottle, rather than the weird cooldown/delay it has.

    Then give him some kind of map control/traversal. People have suggested letting him trap generators for example, and being able to put a gas on them.

  • Iron_Cutlass
    Iron_Cutlass Member Posts: 3,866
    edited May 2025

    Clown is in one of those really weird spots where their 1v1 is actually really damn good (among some of the best in the game) but lacks the 1v4 tools to meaningfully deal turn that pressure from downing Survivors into something more tangible.

    Honestly, what I personally just want to see:

    • Yellow Bottles have their effect activate sooner; allowing for an easier time using them as a map traversal tool.
    • Yellow Bottles have increase Haste when not in a chase.
    • Purple Bottles and Yellow Bottles have increase effects when hitting a Survivor directly from far away (I like this idea just because it rewards skill and encourages more risk/reward gameplay).
    • Decreased Bottle Reload Action Speed BUT Bottle Reload Movement Speed makes the Killer 115% speed, unless they are in a chase, in which case they are put at 105%.

    Though keep in mind that I do not main Clown, Idk how well recieved it would be by Clown mains so if anyone mains Clown please provide feedback on this.

  • 09SHARKBOSS
    09SHARKBOSS Member Posts: 1,727

    love the gen trap idea

    then again no matter what it is I really like trapping things like lockers, chests, totems, gens, and vaults as well as palettes

    pallets? I cant spell sometimes so don't mind my misspelling of words

  • Rokku_Rorru
    Rokku_Rorru Member Posts: 2,796

    Sometimes I wonder if he'd feel better to go against and play if his bottles gave a gradually worsening hinder, rather than outright a flat percentage, to punish people for camping pallets and not punishing those trying to avoid his pink clouds as much as possible.

    Because personally I dislike how they handled his buff, giving him such a strong hinder doesn't feel good to control against, but it also sucks for clown players that people just camp pallets against him.

  • Jadelysta
    Jadelysta Member Posts: 189

    As a survivor who hates clown, i would like this. He feels so awful to go against.