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Pallet repair breaks the 2x8

PatchNoir
PatchNoir Member Posts: 741

There is a reason we dont have a perk yet that repairs pallets in the game… because its strong. When we first had the option to remake pallets on anniversary it already was kinda problematic but still was balanced since it was brittle + the killer could insta break it.

Now on 2v8 we have pallet repair but without the counterweight, so you can reuse strong tiles over and over again, like shack or many others. Precisely you have to break the dropped pallets so they dont lift it, if you dont break it is safe enough to loop around to many times wich is throwing the game since gens fly

But breaking it costs time, just for you to chase someone else in the same loop accounting for it to be broken and BAM, new pallet there.

When survs are good you cant respect too much since they will window jump or go another loop, but breaking it doesnt solve anything cause it will be replaced by a new one.

Also from the new classes only fear and shadow are usable, since breaking things is a waste of time + you depent on the random to stay close to you (or you have to chase them the whole game for value)

The extra lunge one is useless on soloq since the activation requiriment is too high for its value + its worse than the coup perk and you have to synergize well with the random teammate.

Next event make repaired pallets brittle at least, also fix the invisible pallet stuns

Comments

  • Laluzi
    Laluzi Member Posts: 6,233

    I think it was a cool idea, but what I dislike about the pallet repair skill is that the better killers in the mode don't care about it much or at all, but it makes the bad ones even worse. It's just another stratifying factor in the killer meta.

    Like, Nurse doesn't care about pallets at all. Huntress isn't too fussed and can even use pallets for guaranteed hits. Blight and Billy can tear through them and also force early drops. But Slinger can't down across pallets like Huntress can, and Trapper, Ghostie, and Wraith have a truly miserable time against regenerating pallets when they had to spend so much of the match getting rid of all the double pallets on the maps already.

  • thrive2survive
    thrive2survive Member Posts: 323
    edited May 2025

    Still say Slinger should be able to break pallets AND vault while having a Survivor harpooned. There was a bug that let him do that not too long ago. Also should have no terror radius when he ADS.

  • 100PercentBPMain
    100PercentBPMain Member Posts: 2,814

    IIt Forces killers to have to actually make plays and not just stall for a battle of attrition

    I know i get downvoted a lot for sticking up for killers in 2v8 but that's because I think things are relatively balanced with the "everything is op" approach

  • PatchNoir
    PatchNoir Member Posts: 741

    chasing one guy with 2 killers leaving 7 on gens? not that smart, and kinda unfun for the chased person. Im playing killer solo so i cant coordinate something with the random basically and DBD doesnt have comms (2025 btw), so guess we deal with the pallet problem or just follow eachother all game to compensate a design flaw

  • TotemsCleanser
    TotemsCleanser Member Posts: 849

    2v8 is a silly event mode and it's far from balanced anyway, so I don't think pallet repairing is that problematic to be honest. Not to mention that there's a huge shortage of survivors playing the mode, removing one of the very few "special" mechanics for survivors in it would only make that shortage worse. I agree that pallet repairing should never exist in 1v4 (outside of event modes) but in 2v8??? Let it be.

  • PatchNoir
    PatchNoir Member Posts: 741

    agree with all you said bro, if you get a Oni + legion, or nurse, or wesker its kinda easy, but get a trapper + wraith and get smashed.

    Trapper have the problem on disarms too, my bro is miserable on 2x8 since the disarm timer is kinda the same as in the base game + more people to see where he is putting traps and more people to rescue from the rare ones that work

  • 100PercentBPMain
    100PercentBPMain Member Posts: 2,814

    I find trappers biggest problem is just the existence of the scout class, necessitating the need for the Shadow class. Scouts the one class that makes me wanna switch off Trapper if my mate steals Shadow

  • PatchNoir
    PatchNoir Member Posts: 741

    shadow and brute is pretty balanced, i guess fear is reliable because it activates a lot of the times during the trial so thats why 90% of the games people go with it.

    The other one is garbage lol

  • ChaosWam
    ChaosWam Member Posts: 2,088
    edited May 2025

    Well no, you don't rely on it the entire time. I'm saying there's times the other killer can rush over and help, then return to their own thing.

    I actually finished a Trapper/Legion match that ended with only 2 escapes because we played smart, knew when to drop certain chases, prep tiles with traps, and lead any wounded survs into each other.

    It won't always happen obviously, but I do think killers have options to work around the pallet repairs. It hasn't been much of an issue to me so far.

    Post edited by ChaosWam on
  • Gplays2000
    Gplays2000 Member Posts: 275

    Don't play 2v8 if you want to optimise everything. Play it for the goofiness and fun. Do not balance 2v8 EVER.

  • THE_Crazy_Hyena
    THE_Crazy_Hyena Member Posts: 1,362

    If you have seen how fast some survivors eat through pallets in 2v8, you would understand why the rebuild thing is there.

  • Fluffylynxie
    Fluffylynxie Member Posts: 12

    If you're relying on your teammate because you're an m1 killer and you don't have the strength to get through God pallets and end at Chase, the fact the other person has to come over and help you in a Chase against a shack palette for the eighth time is an instant loss.