4 Gens done, with Ruin active in 3 minutes

Someissues
Someissues Member Posts: 1,616
edited July 2018 in General Discussions

https://www.youtube.com/watch?v=yh17g7TIhU0

Chased for 4 gens, the killer was Rank 3, the Killer did make some bad moves but it can show how much you can waste a killer's time by just looping. Tru did some good mind games there, this spot especially almost becomes an infinite with Huntress due to her slow movespeed which can remove her bloodlust, same with Myer 1/ 2 with wall-aura addon

If survivors are good you can also get 2+ gens done in the stone circle loops, Farmhouse loops etc

Even with Ruined active, 4 gens are still done in the span of 3 minutes, this is an example of what it's like on High Ranked. Same can be said on the farmhouse, stone circles, and other notable loops spots

No BNP used, only one common toolbox by one survivor

The Killer made a poor decision in chasing Tru, but still, this shows even with Ruined games can be extremely short depending on Survivor's skill levels

What are the community thoughts on this?

Post edited by Someissues on

Comments

  • Lowbei
    Lowbei Member Posts: 2,637
    this is common. why are you on his nuts for doing something so common?
  • Someissues
    Someissues Member Posts: 1,616

    @Lowbei said:
    this is common. why are you on his nuts for doing something so common?

    This is a good example of how gens are done on higher-ranked games

  • Lowbei
    Lowbei Member Posts: 2,637

    @Lowbei said:
    this is common. why are you on his nuts for doing something so common?

    This is a good example of how gens are done on higher-ranked games

    and?
  • HookedonDemand
    HookedonDemand Member Posts: 181

    I think true even states in the video how the killer shouldn't have followed him into that loop and stay there forever. So there is more to it than just "them evil survivors use the stuff in the game".

  • Someissues
    Someissues Member Posts: 1,616
    edited July 2018

    @HookedonDemand said:
    I think true even states in the video how the killer shouldn't have followed him into that loop and stay there forever. So there is more to it than just "them evil survivors use the stuff in the game".

    Isn't it the same as Infinite. Back then people were saying killers shouldn't chase a survivor when they are in an infinite spot, anyhow it's not about that. It's about how gens are done at this level of high rank this fast. Only 1 common toolbox use no BNP whatsoever

  • Someissues
    Someissues Member Posts: 1,616

    @Lowbei said:
    and?

    Ruin is in every build because it's the only way killers can hope to prevent the gens from all being done in 4 minutes. It is actually quite a garbage perk that relies on luck for Survivors to get the skill checks, is a totem, and relies on Survivors being bad at skill checks.

  • Lowbei
    Lowbei Member Posts: 2,637

    @Lowbei said:
    and?

    Ruin is in every build because it's the only way killers can hope to prevent the gens from all being done in 4 minutes. It is actually quite a garbage perk that relies on luck for Survivors to get the skill checks, is a totem, and relies on Survivors being bad at skill checks.

    i dont use ruin and i usually get 4 kills

    its not required. it is good tho.
  • Someissues
    Someissues Member Posts: 1,616
    edited July 2018

    @Lowbei said:
    i dont use ruin and i usually get 4 kills

    its not required. it is good tho.

    Again this heavily depends on survivor's skill level and RNG. I can get 4 man as Wraith / Freddy on Rank 1 too, doesn't mean they are fine

    The dude in the video uses Ruined btw, and 4 gens in 3 minutes

  • Lowbei
    Lowbei Member Posts: 2,637

    @Lowbei said:
    i dont use ruin and i usually get 4 kills

    its not required. it is good tho.

    Again this heavily depends on survivor's skill level and RNG. I can get 4 man as Wraith / Freddy on Rank 1 too

    The dude in the video uses Ruined btw, and 4 gens in 3 minutes

    often killers who use ruin, camp their perk, and end up letting survivors do gens thru the perk.
  • Someissues
    Someissues Member Posts: 1,616

    @Lowbei said:
    often killers who use ruin, camp their perk, and end up letting survivors do gens thru the perk.

    While that's true, during those 3 minutes Ruined was active, and survivors still blow through 4 gens treating as if its nothing, do you still think this is fine?

  • AmorePrincess
    AmorePrincess Member Posts: 220
    Puppers taught me the best advice, if 2 gens get done and you are still chasing the same survivor, break off him, he is clearly better than you. The only thing that really gets hurt here is your pride.
  • Nick
    Nick Member Posts: 1,286

    This is high ranks for ya.

  • Might_Oakk
    Might_Oakk Member Posts: 1,243

    It was a very bad killer...

    He literally chased in treatment mode. He didn't swap to punishment to get close then switch lol.

    The killer can't basically be brain dead then complain.

    Yes if a killer can't establish pressure he's screwed but that guy was basically afk.

  • Runiver
    Runiver Member Posts: 2,095

    The game is unbalanced in favor of survivors. It's nothing new.

  • Snapshot
    Snapshot Member Posts: 922

    Yes, this undoubtadly is an issue.
    And people saying "i dont use ruin and i usually get 4 kills" are imo ignorant to the biggest balance issue this game has. Either they play against low-ranks or are rambo himself.
    Time is clearly not in the killer's favour and the whole community complains about it. When playing against a decent Survive with friends group (2-3 people swf are enough), there is not much even a very good killer can do (really the only one surivors have to fear is nurse, and she is the hardest killer to play). Items and add-ons further shift the balance towards the survivors.
    Gens need to get a repair-time increase of AT LEAST 15-20 seconds at higher ranks (>=5). There should not be anything like a "safe pallet" in the game. Pallets should be drop-and-forget. Most killers should not be dependent on ultra-rare or rare addons to somewhat viable to play (huntress, hillbilly, leatherface, doc, wraith, freddy, pig, trapper, clown, hag,... literally everyone except nurse. Totem placement needs a complete rework (spawning on top of a hill? spawning completely in the open? making fire-crackling noise like a big campfire?)

  • Master
    Master Member Posts: 10,200

    @Snapshot said:
    Yes, this undoubtadly is an issue.
    And people saying "i dont use ruin and i usually get 4 kills" are imo ignorant to the biggest balance issue this game has. Either they play against low-ranks or are rambo himself.
    Time is clearly not in the killer's favour and the whole community complains about it. When playing against a decent Survive with friends group (2-3 people swf are enough), there is not much even a very good killer can do (really the only one surivors have to fear is nurse, and she is the hardest killer to play). Items and add-ons further shift the balance towards the survivors.
    Gens need to get a repair-time increase of AT LEAST 15-20 seconds at higher ranks (>=5). There should not be anything like a "safe pallet" in the game. Pallets should be drop-and-forget. Most killers should not be dependent on ultra-rare or rare addons to somewhat viable to play (huntress, hillbilly, leatherface, doc, wraith, freddy, pig, trapper, clown, hag,... literally everyone except nurse. Totem placement needs a complete rework (spawning on top of a hill? spawning completely in the open? making fire-crackling noise like a big campfire?)

    Of course you can 4k with no ruin, but only againts not experienced survivors :wink:

  • Someissues
    Someissues Member Posts: 1,616
    edited July 2018

    @Might_Oakk said:
    It was a very bad killer...

    He literally chased in treatment mode. He didn't swap to punishment to get close then switch lol.

    The killer can't basically be brain dead then complain.

    He's brain-dead for sure, but that's not the issue here nor the loops. The loops are very strong, however, the issue is the gen time. Ruin was active for the whole time, and for 3 minutes all 4 gens are done and only one toolbox used, no BNP. the reason he chases him is that Ruined totem is there

    @Snapshot said:
    Yes, this undoubtadly is an issue.
    And people saying "i dont use ruin and i usually get 4 kills" are imo ignorant to the biggest balance issue this game has. Either they play against low-ranks or are rambo himself.
    Time is clearly not in the killer's favour and the whole community complains about it. When playing against a decent Survive with friends group (2-3 people swf are enough), there is not much even a very good killer can do (really the only one surivors have to fear is nurse, and she is the hardest killer to play). Items and add-ons further shift the balance towards the survivors.
    Gens need to get a repair-time increase of AT LEAST 15-20 seconds at higher ranks (>=5). There should not be anything like a "safe pallet" in the game. Pallets should be drop-and-forget. Most killers should not be dependent on ultra-rare or rare addons to somewhat viable to play (huntress, hillbilly, leatherface, doc, wraith, freddy, pig, trapper, clown, hag,... literally everyone except nurse. Totem placement needs a complete rework (spawning on top of a hill? spawning completely in the open? making fire-crackling noise like a big campfire?)

    This guy got my point

  • steezo_de
    steezo_de Member Posts: 1,260

    @Master said:

    @Snapshot said:
    Yes, this undoubtadly is an issue.
    And people saying "i dont use ruin and i usually get 4 kills" are imo ignorant to the biggest balance issue this game has. Either they play against low-ranks or are rambo himself.
    Time is clearly not in the killer's favour and the whole community complains about it. When playing against a decent Survive with friends group (2-3 people swf are enough), there is not much even a very good killer can do (really the only one surivors have to fear is nurse, and she is the hardest killer to play). Items and add-ons further shift the balance towards the survivors.
    Gens need to get a repair-time increase of AT LEAST 15-20 seconds at higher ranks (>=5). There should not be anything like a "safe pallet" in the game. Pallets should be drop-and-forget. Most killers should not be dependent on ultra-rare or rare addons to somewhat viable to play (huntress, hillbilly, leatherface, doc, wraith, freddy, pig, trapper, clown, hag,... literally everyone except nurse. Totem placement needs a complete rework (spawning on top of a hill? spawning completely in the open? making fire-crackling noise like a big campfire?)

    Of course you can 4k with no ruin, but only againts not experienced survivors :wink:

    I guess there's quite a bit of them at rank 1 then. I'm ok with that.

  • FSB75
    FSB75 Member Posts: 474
    edited July 2018

    I couldn't care less about the hex Ruin (I won't use hexes until they are reworked). Are we just going to ignore the fact that it can STILL take as long as 3 minutes and a couple mistakes by the survivor to register 2 hits? TWO hits in 3 minutes?!

  • Master
    Master Member Posts: 10,200

    @steezo_de said:

    @Master said:

    @Snapshot said:
    Yes, this undoubtadly is an issue.
    And people saying "i dont use ruin and i usually get 4 kills" are imo ignorant to the biggest balance issue this game has. Either they play against low-ranks or are rambo himself.
    Time is clearly not in the killer's favour and the whole community complains about it. When playing against a decent Survive with friends group (2-3 people swf are enough), there is not much even a very good killer can do (really the only one surivors have to fear is nurse, and she is the hardest killer to play). Items and add-ons further shift the balance towards the survivors.
    Gens need to get a repair-time increase of AT LEAST 15-20 seconds at higher ranks (>=5). There should not be anything like a "safe pallet" in the game. Pallets should be drop-and-forget. Most killers should not be dependent on ultra-rare or rare addons to somewhat viable to play (huntress, hillbilly, leatherface, doc, wraith, freddy, pig, trapper, clown, hag,... literally everyone except nurse. Totem placement needs a complete rework (spawning on top of a hill? spawning completely in the open? making fire-crackling noise like a big campfire?)

    Of course you can 4k with no ruin, but only againts not experienced survivors :wink:

    I guess there's quite a bit of them at rank 1 then. I'm ok with that.

    Yes, devs made it extremely easy to pip as survivor again, so there are a lot more survivors at rank 1 than there actually should be

  • steezo_de
    steezo_de Member Posts: 1,260

    That's a good thing for everyone.

  • only1biggs
    only1biggs Member Posts: 1,178
    edited July 2018

    @Someissues The killer is brain dead. That's your answer.

    Guess he should be rewarded with blood lust?

    All this video shows is a bad killer being rewarded for bad play...that rank means nothing, and Tru abusing a spot of a map instead of running different tiles correctly.

  • Khalednazari
    Khalednazari Member Posts: 1,445
    Let's not pick up one match and then say things aren't working out the way they should. If we look overall, the Devs have the data. They can put out the average time for all gens done in certain rank range. 
  • Might_Oakk
    Might_Oakk Member Posts: 1,243
    edited July 2018

    Oops

  • Might_Oakk
    Might_Oakk Member Posts: 1,243

    @Someissues said:

    @Might_Oakk said:
    It was a very bad killer...

    He literally chased in treatment mode. He didn't swap to punishment to get close then switch lol.

    The killer can't basically be brain dead then complain.

    He's brain-dead for sure, but that's not the issue here nor the loops. The loops are very strong, however, the issue is the gen time. Ruin was active for the whole time, and for 3 minutes all 4 gens are done and only one toolbox used, no BNP. the reason he chases him is that Ruined totem is there

    @Snapshot said:
    Yes, this undoubtadly is an issue.
    And people saying "i dont use ruin and i usually get 4 kills" are imo ignorant to the biggest balance issue this game has. Either they play against low-ranks or are rambo himself.
    Time is clearly not in the killer's favour and the whole community complains about it. When playing against a decent Survive with friends group (2-3 people swf are enough), there is not much even a very good killer can do (really the only one surivors have to fear is nurse, and she is the hardest killer to play). Items and add-ons further shift the balance towards the survivors.
    Gens need to get a repair-time increase of AT LEAST 15-20 seconds at higher ranks (>=5). There should not be anything like a "safe pallet" in the game. Pallets should be drop-and-forget. Most killers should not be dependent on ultra-rare or rare addons to somewhat viable to play (huntress, hillbilly, leatherface, doc, wraith, freddy, pig, trapper, clown, hag,... literally everyone except nurse. Totem placement needs a complete rework (spawning on top of a hill? spawning completely in the open? making fire-crackling noise like a big campfire?)

    This guy got my point

    You're trying to show how strong a loop is using a new player who doesn't understand his character versing someone with thousands of hours who makes a living playing DbD.

    If you're going todo this do it with 2 players with ballpark the same experience.

    It's like playing a fighting game and saying Superman is way to strong because he beat Batman. Meanwhile the Superman player has thousands of hours while the Batman player is new.

    The game is unbalanced at high level but this is not high level play.

  • SovererignKing
    SovererignKing Member Posts: 1,273
    Puppers taught me the best advice, if 2 gens get done and you are still chasing the same survivor, break off him, he is clearly better than you. The only thing that really gets hurt here is your pride.
    Hes not better than you per say. The broken game mechanic of Looping just empowers a solo Survivor to the point they can actually 1v1 a Killer. One of the biggest parts of skill is how well you use game mechanics in your favor. 

    Problem is that Looping is such and overpowered mechanic, that even crap Survivors have a chance with it, and good Survivors are basically untouchable when they do it.