The Ghoul Feels so much Better

Skeleton23
Skeleton23 Member Posts: 610

He's no longer a Clunky mess and I do think players will love the Killer now

Comments

  • francesinhalover
    francesinhalover Member Posts: 376

    i managed to win vs him… so his nerfs were probably giga bad, since im trash at the game.

  • Skeleton23
    Skeleton23 Member Posts: 610

    No he's Balanced now. I've lost games as him and his nug Fixes just make him more enjoyable to play as now. Don't worry you will improve. The thing that made him unfun to play as and against wasn't his gameplay it was the bugs within the Gameplay making him game breaking. Now he feels much more Fluid and better to as and against

  • Skeleton23
    Skeleton23 Member Posts: 610

    What else what they want nerfed if they do nerf him again that might just Kill the Character and maybe just make the Defs Delist him from the game for good

  • OPXtreme_ttv
    OPXtreme_ttv Member Posts: 218

    I like the recent buff change made to breaking pallets. From now on if you use at least 2 tokens and break a pallet, your power doesn't go on a longer cooldown. It'll only do that when 1 token is used, since that power recovery is almost instant

  • SoGo
    SoGo Member Posts: 4,471

    My opinion is: NO MORE NERFS, or you'll end up with a Freddy situation for the 3rd time.

    Maybe some tit-for-tat changes could be done, like reverting his leap range in exchange for nerfing his vault speed, but not just plain nerfs.

  • ControllerFeedback
    ControllerFeedback Member Posts: 608

    Which is kinda stupid given the intention of the mechanic's implementation in the first place?

    Oh you used 2 charges and didn't get the hit? No worries, if you did your job and kept them at the pallet, your power will probably be back up faster than if you had only used one when you break it. Awesome, it's like we're back to square one. Might as well just scrap the mechanic entirely at that point since it feels so arbitrary.

  • Caiman
    Caiman Member Posts: 3,472

    I haven't felt a single difference playing against Ghoul. It still feels bad.

  • thrive2survive
    thrive2survive Member Posts: 334

    They added a good amount of clunk to him. Their job is complete. Can't have Killers feeling too fluid now. That would be too much fun.

  • Skeleton23
    Skeleton23 Member Posts: 610

    Sorry to tell you but there's more to the story then him sucking. Some people who play against him morely just don't know his counter.

  • Rokku_Rorru
    Rokku_Rorru Member Posts: 3,069

    I would just like him to be fun to play against and I also hope he stays fun to play as for the people who like him.

    As of right now I still don't enjoy playing against him, I'm not sure it's anything to do with how strong he is, it's that stupid hit stun and being able to hit over obstacles.

  • PetTheDoggo
    PetTheDoggo Member Posts: 2,158

    Well, he is still on his way to become Skully 2.0 imo

  • Skeleton23
    Skeleton23 Member Posts: 610
    edited May 2025

    You know Pallets and vault points are his weakness Right. Body Blocking is his biggest down fall. If you learn to stick together with him. You will be fine. I play The Ghoul and every Time body blocking screws me every time