Interested in volunteering to help moderate for the Forums? Please fill out an application here: https://dbd.game/moderator-application
Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

http://dbd.game/killswitch

Am I the only one who hates going up against Nemesis?

UsherGod
UsherGod Member Posts: 69

Every time I see a topic start about killers that survivors hate going up against, no one ever brings up Nemesis. Now I understand that people have subjective tastes in killers, but I’ll watch them describe why they hate Deathslinger or Demo for “hold M2 to mind game” despite Nemesis being the exact same thing.


I even tried playing him to see what other survivors do to counter it but they legitimately can’t. I just went on a 17 game win streak. If they get to close to a vault/pallet, I just hold my tentacle while chasing and barely lose speed. If they commit to an action, whip them. If they abandon the vault/pallet and keep going, put my whip away instantly and M1 them for free. Rinse and repeat until they’re all dead.


I understand people might argue that Nemesis needs to hit you 3 times so it’s not as bad, but I don’t think health states matters. If I feel like I can’t do anything that expresses skill in chase, it’s just boring and feels like old Legion all over again. No matter what I do, I’ll eventually go down with no counter play.

Comments

  • UsherGod
    UsherGod Member Posts: 69

    Getting into Tier 3 isn’t that difficult, you should be in tier 3 after a few minutes. Even though the speed difference isn’t wide, it’s fast enough to pressure the pallet and vault enough to catch up to the survivor once you put your whip away if they were to keep running.

  • UsherGod
    UsherGod Member Posts: 69

    Yeah that lingering hitbox is super generous. I didn’t even touch on the zombies in my post, but it’s super not fun to be pushed off a gen because of a zombie.

  • GeneralV
    GeneralV Member Posts: 12,666

    You're definitely not the only one, friend!

    I don't really like Nemesis either. He is not among my most disliked killers, but I definitely prefer going against someone else.

  • LordGlint
    LordGlint Member Posts: 9,780

    Even at Tier 3 though, he's only the same speed as survivor while holding tentacle. If your facing a window, sure... it's a decent tool just like many killer powers but you can't just keep pulling it out for most loops without losing distance. Same speed as survivors still results in being worse at looping than survivors due to hitbox size.

    His tentacle doesn't really stand out at countering looping vs like half the roster that has very similar plays and DOESNT require an extra hit. Pyramid Head for example can hold his M2 and move at 110% speed. Wesker and Demo essentially has the same anti-window play as Nemesis but also have map mobility.

  • KeefCheif
    KeefCheif Member Posts: 145

    Agreed, going up against a novice Neme can fun if one can actually get some dodges against his tentacle. But any decent Neme will hit you 100% of the time with their tentacle once in range and there's absolutely nothing you can do about it.

  • bashfulboog
    bashfulboog Member Posts: 83

    I can understand your frustrations, but I personally love playing against him 😅 I love the cat and mouse aspect of his power, crouching behind half-walls to avoid tentacle hits.. plus I just like his sound design! I love when he winds his arm up like he's gonna wreck sh*t up then gets stunned and sadly goes "OUUUGHHHH :("

    nemesis-nemesis-dbd.gif
  • indieeden7
    indieeden7 Member Posts: 3,600

    Not a huge fan myself either, it feels too easy to get the second tentacle hit ever since they buffed the hinder after initial infection.

  • Halloulle
    Halloulle Member Posts: 1,443

    I used to main Nemesis (cause the first time just a few hours into playing dbd I hated going against him as surv — and I continue to hate going against him).

    As for un-countarability … I haven't really played much in a long time, only played Nemo a handful of times since the tentacle changes so take this with a grain of salt. Nemo's biggest issue was - and still is - map mobility. Not mobility in chase (chase potential was already pretty darn good once you got a hang of M2) but to traverse the map. Plus: T-1 Thanos isn't doing sh*. So if you verse a team that knows this and a) just predrops those first pallets (and let's be honest no need to hold back there; once Nemo hits T2 it doesn't matter how safe the pallet, it's usually gonna be a 50:50 for the surv at best and in T3 no pallet is worth anything anymore) and gives you a tour of the map while staying on safe loops and b) once you do hit T2 makes sure to split and always take chase into the area of the map where gens have already been completed, forcing you to run across the whole map the whole time you're in for a pretty rough time (though only few survivors know either of those two things / play accordingly). — Nemo still has quite the snowballing potential, especially if you have good tile-knowledge (i.e. know where to "herd" the surv for guaranteed hits sooner rather than later + the bs tentacle-drag hits + knowing what you can hit over even though it looks like you can't). But the long maps are still pretty rough (though they often come with 4 or even 5 gens close together on one side so if you just never leave that side it's also well winnable - just really tedious and imo not worth the effort cause it's tedious af and at least I don't like playing gen-protector).

  • Rokku_Rorru
    Rokku_Rorru Member Posts: 2,796

    I've seen someone say he is bugged right now and can hit over most walls? there was a gif etc in the thread but it got closed because it wasn't in the bug report section.

    I love nemesis, I hate how he is always bugged.

  • MaTtRoSiTy
    MaTtRoSiTy Member Posts: 2,643
    edited May 22

    I am not a huge fan, I think the buffs to his tentacle made it ridiculously strong but ONLY if the player is good with the killer and knows the extreme limits of what the tentacle can do. In those cases, the range feels a bit too long.

    That being said, I would take Nemi over Knight, Trickster or Twins on any day of the week

    EDIT: I also have to add, did they give him a really massive hinder effect in 2v8 that I am sure isn't present in the normal mode? I absolutely LOATHE hinder as a status but I swear this is not part of normal Nemi game play, right?

    Post edited by MaTtRoSiTy on
  • BrightWolf
    BrightWolf Member Posts: 602

    I agree with this, I've gotten hit so many times when it looked like it should have missed. It would be nice if the animation matched the direction of the hit, but it might be harder to animate give the latency and ping issues the game has with so many different players.

  • Memesis
    Memesis Member Posts: 729

    Why? He's anything but uncounterable. As a p100 nemesis I can promise you that survivors are fully capable of mind gaming and looping me despite my higher-than-average practice with the big guy. I've stated before that his counterplay is no different than huntress with less range and higher movement speed. On top of that, 3 health states?? Zombies are easily destroyed by anyone bringing a flashlight, head on, any means necessary, taking advantage of the weak ai, using lockers, or just wasting weak pallets.

  • THE_Crazy_Hyena
    THE_Crazy_Hyena Member Posts: 1,334

    Playing against Nemesis on high ping (over 100 ms) is not fun at all. There is almost no chance of dodging his tentacle.

  • LordGlint
    LordGlint Member Posts: 9,780

    Found this and thought I should share the brain rot

    https://youtube.com/shorts/hmt13dLATPs?si=IzO_pDRj5fy1r9KC

  • vol4r
    vol4r Member Posts: 903

    Oh, good old free-hit-no-animation machine. Yeaaah, he's too good. Too many free hits in my opinion (vindows, pallet, good range, no animation and moving the hitbox, ahh).

  • I_Cant_Loop
    I_Cant_Loop Member Posts: 2,276

    Fully agree. I used to play Nemesis quite a bit and once I started facing good survivors consistently, I found him to be pretty weak. Like you said, you basically have to get 3 hits to down people instead of 2, and his power is very easy to bait/dodge. Being infected really does nothing, as opposed to Wesker’s infection which really requires survivors to deal with. Zombies are often useless and might as well not exist unless you get very lucky RNG. People complaining about him honestly just need to learn how to play against him. As a survivor, I enjoy going against him more than most other killers. He’s not that hard to deal with.

  • XDgamer018
    XDgamer018 Member Posts: 705

    Oh please just admit you only want to face trapper at this point…

  • UsherGod
    UsherGod Member Posts: 69

    You shouldn’t ever go over 15 seconds in a chase without a hit. The survivors shouldn’t get more than a single loop around a pallet before you put them in a “drop the pallet and get hit or keep running and get hit” situation. Vaults are useless against Nemesis. I will say it was fun as killer to just completely make them obsolete against him, but as survivor it feels so boring. Huntress at least has windup, doesn’t have lingering hit boxes, and is a 110 killer on top of that.


    3 health states are irrelevant. I could have 20 health states and still find the killer boring. If I play against a killer that completely negates skill expression, like old Legion, then it’s boring. Winning doesn’t matter at that point, especially after so many hours. Playing as Nemesis is satisfying, but the survivor perspective is super boring to me.

  • UsherGod
    UsherGod Member Posts: 69

    I think people just like playing against killers that they can express their skill against. It’s why Hillbilly, Bubba, and Oni are widely considered fun to face

  • XDgamer018
    XDgamer018 Member Posts: 705

    oni? ive been hearing the opposite as of late. Im just sick on the constant double standards the community has been having the last few months/years

  • thrive2survive
    thrive2survive Member Posts: 322

    Nemesis is actual garbage. The Zombies are a hindrance to him, not an advantage.. Not to mention if you just practice against the tentacle and learn to dodge it more often, he can't get to stage 2 making him trash. Killer needs a complete rework and I'll bet I'm not the only one who thinks that.

  • Twiggsy
    Twiggsy Member Posts: 139

    Fix the Zombie AI and remove the Tentacle drag Tech that's a good start

  • thrive2survive
    thrive2survive Member Posts: 322
    edited May 22

    I play in SWF mostly so I see a good amount of them whiffing against tricky movement. I'd say at least 60% of the Nemesis we face have a tough time getting to T2. Our teams priority is to make it as hard as possible for them to reach T2. It's pretty easy I must say.

  • UsherGod
    UsherGod Member Posts: 69

    That’s weird since Nemesis can force an action from a survivor

  • thrive2survive
    thrive2survive Member Posts: 322
    edited May 22

    It isn't like you just know that immediately when playing as Nemesis though. The people playing Nemesis that you speak of must know it. I face very few who do. It's pretty easy to trick Nemesis at pallets as well in Tier 1 as he won't break it obviously so they really need those hits early on. If you can deny him, he is pretty much done. Not like the Zombies are going to help at all. The Zombies are akin to wax fruit. It's just there to take up space and look neat.

  • ScottJund
    ScottJund Member Posts: 1,126

    as a nemesis main i admit he is ass to go against

  • Reinami
    Reinami Member Posts: 6,610

    If its only affecting the really good nemesis players, they are also only going against really good survivor players.

    Ultimately though, do you balance the game around what the better players are capable of doing? Or the average skill players?

  • MaTtRoSiTy
    MaTtRoSiTy Member Posts: 2,643

    You absolutely balance around the average skill level rather than the top 1%, not a fun reality if you are in the top percent of players but I understand that if you balance for the tiny minority, the game dies very quickly

  • vol4r
    vol4r Member Posts: 903

    Definitely no, there is a lot of fun killers.

    I love unknown, dracula, piramidhead, hillbilly, bubba, wraith, NURSE even, desthslinger, wesker, sadako, dredge, vecna, houndmaster, huntress.

    The only killers I hate going against are singu, blight, kaneki and nemesis. They get their hits too easy and most of the time there is nothing we can do about it.

    There is 14 killers I love going against, 4 I hate going against and 21 that I am okay with.

    Don't generalize.

  • vol4r
    vol4r Member Posts: 903
    edited May 23

    @ScottJund Exactly. Totally agree on that

    I don't remember losing as nemesis. There is no real challenge when playing nemesis.

  • SoGo
    SoGo Member Posts: 4,258

    As you said, it's subjective.

    Some people love facing Nemesis, you hate it. It's just how it is. I for example hate playing against Xeno and always will.

    it's not helping that Nemesis is bugged and can hit over everything now, but that's a different discussion altogether.

  • Reinami
    Reinami Member Posts: 6,610
    edited May 23

    Great, then nemesis is fine and no worries then and we can all go about our day.

  • Jadelysta
    Jadelysta Member Posts: 189

    He is bugged 100%, he hit me over one of the filler tiles in Pale Rose swamp and i was crouched and there was no possible way he should've hit me.

  • LockerLurk
    LockerLurk Member Posts: 1,683

    I personally like trying to dodge the whip, so to me Nemmy is fun to go against.

  • LockerLurk
    LockerLurk Member Posts: 1,683
    edited May 23

    We currently have a creator who's coined the term "Dashslop" about Killers with easy instant downs and ability to push across the map super fast, Bubba withstanding both Billy and Oni would qualify. Most people don't actually have fun with those Killers, they use them to slug. Which isn't fun.

    Personally I would rather face a Nurse or a Pinhead or even a Legion than another slugging Bubba, Billy, or Oni, and I think I'm not the only person like that. In my experience they are never going for the actual skillshot aspect of their powers, they just slug. And they usually try to do it at 4-5 gens left.