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A Fire Axe?

Am I the only one confused as to why the new killer’s power is a throwable fire axe?

I played the first three games and don’t remember this ever being a thing?

Maybe this was something from later in the franchise. I don’t know, but I’m not a big fan.

Comments

  • BasementDweller
    BasementDweller Member Posts: 572

    Some fan iteration depict him of using an axe, maybe Scott wanted it to be apart of his design since he likes fan-made stuff.

  • ArkInk
    ArkInk Member Posts: 1,049

    The Fire axe derives initially from the Living Tombstone's FNAF 3 fan song. Its relationship with DBD involves a fan chapter concept from 4 or so years ago that got a ton of traction, and the idea spiraled into it being a pretty popular request among certain FNAF fans to be made real. It seems the devs handled the inclusion by basing his travel power around FNAF iconography and mechanics and then honing the main power in on the ranged axe since Huntress is already one of the most safe and popular killer designs out there.

    Personally, I would've preferred no axe and all in on a stealth/travel power, maybe even taking an addon that removed it for some big boon, but this isn't awful either.

  • OnryosTapeRentals
    OnryosTapeRentals Member Posts: 1,783

    I see. I suppose that makes sense. Slightly strange choice IMO, but passable.

  • QwQw
    QwQw Member Posts: 4,622

    I don't mind Afton using a fire axe as a weapon since fire is pretty common in Fnaf games, but why the hell does he throw it at survivors? That makes no sense and screams lazy design.

  • QwQw
    QwQw Member Posts: 4,622

    Like seriously! Afton would have made a perfect trap or stealth killer but they gave him a projectile for some reason.

  • OmegaXII
    OmegaXII Member Posts: 2,425

    It's simple. Anything that's not dash/projectile are simply not viable especially in high level. And people aren't gonna buy Killers that are weak.

    Just take a look at Skullmerchant, from a trap-based killer to Twins/Singularity 2.0.

    I was hoping FNAF would be an interesting stealth killer, but no, just a guy who throws axe with teleport :(

  • ad19970
    ad19970 Member Posts: 6,759

    I think the problem is that stealth and especially trap killers don't really have interesting counterplay. I guess stealth killers can be looped quite easily, so there's that. But trap killers in particular have never really seemed to work in DBD. At least they aren't liked very much by a lot of survivor players.

  • QwQw
    QwQw Member Posts: 4,622

    Same thing happened with Freddy. With both of his reworks, lmao

    Behavior doesn't seem interested in creating new concepts or trying to innovate their designs in any way, they're now content to just keep rehashing the same ideas over and over because they know that most of the playbase eats it up.

  • QwQw
    QwQw Member Posts: 4,622

    I think both work perfectly well in DbD, and the problems that people do have with them stem from these killers being old and neglected by Behavior. If they attempted to actually make modern trap/stealth killer I believe it would be excellent. Not to mention people have different tastes. If Behavior only makes killers for the same groups of people (like they have been doing), it's going to lead to staleness and burnout.

  • thrive2survive
    thrive2survive Member Posts: 322

    As long as Scott is happy, that's all that should matter. I think they did fine other some some of Springtraps voice stuff being human roars rather than sounding more animatronic.

  • ObsidianButterfly
    ObsidianButterfly Member Posts: 211

    Bull. The only reason trap killers aren't viable is because every time they come close, people cry and scream about having to utilize more than a single brain cell until they are nerfed into oblivion.

    Might as well just delete the entire roster and give Blight 4000 skins that turn him into the other killers at this point.

  • DustyPumpking
    DustyPumpking Member Posts: 43

    I hope there's an option to just like… swap the weapons so he throws the Knife and hits with the Axe

  • Rickprado
    Rickprado Member Posts: 893

    Unironically, that how i feel about the current design trend sometimes. If its not like Blight or Wesker a huge part of community dislike it. I hope stop for a bit with dash or projectile killers and focus more on killers ideas like The Knight or Twins (even though they are not the community favorites).

    Probably the "perfect chapter" community will make will be a dash or a projectile killer with some random interaction to balance the 1v4 pressure the killer receives from surv - probably a Wesker/Blight + Pinhead thing.

  • Nazzzak
    Nazzzak Member Posts: 7,357

    Yeah, my only exposure to the FNAF games are through my kids but from what I've seen he's not exactly got alot going for him in terms of weaponry or unique powers. Either way they'd have had to come up with something to make him interesting, and we know the creator was heavily involved so I'm assuming the axe was his choice

  • AGlassOfOJ
    AGlassOfOJ Member Posts: 41

    It's funny, tons of FNaF DBD concept art of Springtrap would depict him holding a fire axe, despite him never using or even holding one in any of the games, books, or even the movie. People likely associate him with it because of the incredibly popular "Die in a Fire" FNaF song, where he uses it to destroy the animatronics. People would always correct the artists of the concept art, telling them that it's inaccurate for him to use a fire axe, and now they can't say anything about it being inaccurate.

  • Caiman
    Caiman Member Posts: 3,472

    He doesn't use a knife either but I don't see any complaints about that. He doesn't wield any weapon or have any special powers other than being good at killing people he gets his hands on.

    They had to make things up to fit him into the game. It is by necessity. And they have emphasized repeatedly that Scott Cawthon negotiated everything, so he signed off on it. That's an official stamp of approval from the creator himself that this version of Springtrap is fine.

    I really don't see what the big deal is or why anyone is upset that the crazy murder bunny robot zombie hits you with an axe.