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Do you think Springtrap is weak or strong?

Inosennatoki
Inosennatoki Member Posts: 212
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What do you think of him, after test in PTB?

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Comments

  • ControllerFeedback
    ControllerFeedback Member Posts: 559
    edited May 29

    -

    Post edited by ControllerFeedback on
  • Neaxolotl
    Neaxolotl Member Posts: 1,788

    Decent, pretty decent anti-loop with not so short cooldown, good mobility, and also has stealth

    unlikely to be a strongest but I don't feel he is lacking

  • radiantHero23
    radiantHero23 Member Posts: 5,060
    edited May 28

    Pretty strong imo. Somewhere in A-tier.

    Edit: damn. People are that fast with the memes? Good one!

  • Langweilig
    Langweilig Member Posts: 3,137
    edited May 28

    Too strong! He is huntress in way better. He doesn‘t have to reload like huntress, is faster, can teleport …. He is huntress without any of her weaknesses and has a lot more going on

  • Abbzy
    Abbzy Member Posts: 2,144

    He seems to be around a-tier, verry simular idea to uknown but more mix of huntress and xeno.

  • fussy
    fussy Member Posts: 2,099

    Not weak, not strong, just very average B tier killer at best. If you know how to loop Huntress, you will be more than fine against him.

  • terumisan
    terumisan Member Posts: 2,182

    i used doors in chase before as survivor it just but you have to mash a random door and springtrap has to break a pallet

  • Langweilig
    Langweilig Member Posts: 3,137

    Realistically how often do you hit people map wide? I doesn’t really matter that huntress has more hatchets, his cooldown is very short and hitting with is not that hard, just takes a bit getting used to it. Additionally he is huntress moving at 4.6 m/s.

  • Xxjwaynexx
    Xxjwaynexx Member Posts: 468

    This right here exactly! I keep seeing he's a better huntress and if your meh with huntress then sure but a dang good sniping huntress he's not. She can have map wide pressure at more times than she can't. The only true one up he has on her is movement which depending on the map doesn't matter.

    Don't get me wrong his anti loop potential will be nice but I see his axe being used more for speed than actual Snipes and the doors are awesome due to the insta down potential. He'll definitely be a super fun killer and I'll probably main him.

    We'll have to wait and see if how survivors will adapt to him over time though. Let's take a moment to be happy that he's in a really good place right now overall not too op(kaneki) and not too weak(ghostface) which is rare in these releases.

  • Coffeecrashing
    Coffeecrashing Member Posts: 5,669

    Huntress is better at 1v4, because very few people try to aggressively bodyblock her, because she recovers so quickly from a melee-ranged hatchet.

    Springtrap’s hatchet has so much cooldown and recovery, that he’s weak against aggressive bodyblocks unless he has very specific addons equipped, which makes him extremely addon dependent. Meanwhile, I still run double uncommon addons on Huntress, because her basekit power is so strong that she doesn’t need expensive addons.

  • Langweilig
    Langweilig Member Posts: 3,137

    Drop the axe and recall it when you need it → 4.6 huntress. You can still hit survivors from a decent enough distance and the hitbox is still huge.

  • Abbzy
    Abbzy Member Posts: 2,144

    You forget he is 4,6 m\s when he doesnt have axe charged which is rly good if he was normal killer speed all the time he would be pretty strong.

  • bazarama
    bazarama Member Posts: 415

    I hate that console players don't have a try before you buy option aka PTB access.

    It makes buying a new killer a lottery and often you get a nerfd version.

    No doubt it will follow the usual pattern of sell for a few weeks until enough money has been made then nerf into the ground aka Ghoul.

    I'm not saying Ghoul did or didn't need a nerf I've never played him but all recently released killers are nerfd too far because entitled survivors don't like a challenge and think they should win every single game.

    Hopefully this one will buck the trend.

  • XDgamer018
    XDgamer018 Member Posts: 698
    edited May 28

    issue is the ptb thing isnt a bhvr moment its sony not allowing it

  • jamally093
    jamally093 Member Posts: 1,977

    Pretty good though the axe is going to get some use to this I'm extremely use to how you throw hatchets as huntress with a button press and release. His teleport is cool and interesting that survivors can use it also but can be punished in terms of you have to use it before he does. Only problem I has so far is I noticed when playing him though it might be just a server thing is the axe retrieve from survivors for the quick pick up is a little favorable so you can grab a survivor even though they have not a super long distance but a little distance between you but over might just be a server thing and I do really like his power.

  • Na1ts1rhc
    Na1ts1rhc Member Posts: 421

    Asked some survivors this exact question after my 3rd game trying him yesterday and I was pleasantly surprised to see that they thought he is in a good place where he stands and I can't help but agree. (Source: Trust me bro) One even said they wouldn't mind if the axe throw got a buff which is interesting because I think if anyone is going to have an issue with this killer it's going to be because of the axe. Not just based on the reaction to the aesthetic/lore aspects of the power but also because in all honesty players who can consistently catch up to an embedded survivor are getting practically insta downs. Sure it's a cool interaction for both sides and there is potential for counterplay. But I think the same people who were vehemently displeased with ghoul will share the same sentiment on the 17th when they get grabbed out of the injured state over and over.

  • ShanoaLegendaryPlz
    ShanoaLegendaryPlz Member Posts: 1,242
    edited May 28

    As an alien main i feel hes around the same spot with some things better some things worse.

    Aliens tail is quite tough to aim as its a very small hitbox, springtraps axe is tough to aim because its a tough to see and read throwing arc, both can hit and down a crouched target over a window/pallet.

    Aliens power gets burnt out by turrets for a long time leaving u in m1 mode (but you can break most turrets to avoid this), if springtrap misses it takes a while to get the axe back also leaving you as an m1 mode (but slightly faster)

    Alien can enter tunnels and travel rather quickly while restoring its tail (but tells survivors when hes near a tunnel entrance when the turrets beep) springtrap can enter doors and travel quickly and get some stealth but survivors can also use this mobility tool (but you get a rare chance to interupt them for a free down)

    So comparatively they seem rather close

  • Roco45
    Roco45 Member Posts: 342

    Also, are people forgetting that Huntress is currently OP with the amount of hatchets she has? She didn't need a hatchet count buff in the first place so debating over comparisons to Huntress are kind of mute since Huntress needs a nerf and what should happen (which benefits multiple Killers) is better locker placement on maps.

  • Blizer
    Blizer Member Posts: 77

    Id say he leans on the stronger side, as it is currently, hes got good anti-loop and decent map mobility (as Shanoa said, similar to Ailen in that respect)

    I do think His add-ons though are something to really take a look at and monitor currently. Celebrate Me! addon is lowkey stupid strong (mix it with something like Unbound or machine learning) and survivors will very much struggle to get away and you get the insta-pick up with the axe if you get the hit (Do think really good Springtraps will abuse this add-on like crazy as they get better.)

    Foxy's hook feels too good to pass up as an add-on currently (even though survivors can benefit from it as a trade-off). I think he might be on more of the balanced side of killers, and he has alot of skill expression in his kit (Knowing when to re-call the axe in a chase, hitting your axe on the survivor, learning the arc of it, how to play around the doors and knowing survivors can also use them, and seeing if you can get that instant down from prediction plays).

    I know some people have issues with his theme (Axe is more of fan thing, but Scott approved of it seems), but hes def one of the more balanced killers they released onto the PTB.

  • XDgamer018
    XDgamer018 Member Posts: 698

    as long as bhvr doesnt nerf his basekit im fine with it addons should complement the power anyway not be mandatory (slowly looks at: trapper, knight and deathslinger)

  • Blizer
    Blizer Member Posts: 77

    Oh i agree completly, i acutally think his add-ons add alot of nuance to his kit, espically his purples and his iri's, all im saying his some of them might (mainly Celebrate me! poster) could be a bit overtuned, but i think with how much skill expression is in his kit with throwing and hitting a surv with an axe, balances that out where i think really good springtraps can be absolutely nuts with it, while springtraps that are newer will be much more inconsistent with it.

    Again, not saying to nerf them currently, but something to keep an eye on, as i think over the course of the PTB (Like usual) we will see how peoples perceptions of the add-ons shakeout.

  • XDgamer018
    XDgamer018 Member Posts: 698

    its good to see that he has choice in his addons. I myself wil probably stick to 2 brown addons simply for consistency

  • thrive2survive
    thrive2survive Member Posts: 322

    He's fine tbh. Needs no changes besides maybe an addon tweak here and there.

  • coolgue1
    coolgue1 Member Posts: 249

    Yeah he is defiantly fine as is he a killer that take some skill to use he not that overtuned on launch that he basically free hit central like the last 7 killer have been so of course people think he is week because this killer u need to use effort to get downs the last 6 killers realized is just auto play it that easy to down someone because 1 a missed attack cooldow isn't long enough of most of these new killers so even if u do mess u it ok because u still win with the new killer the game isn't like that I give u time little tim but theirs time

  • kit_mason
    kit_mason Member Posts: 688

    He seems fine! Well-balanced, from the outset, and expressive to boot with his axe being able to be thrown fully vertically to let you get some really wild arcs.

    Hopefully they keep him within this ballpark of strength and expressiveness when he makes it onto Live.

  • BlackRabies
    BlackRabies Member Posts: 1,319

    a strong yet fair killer for both sides with actually good add-ons that are almost all useable.

  • Heliosse
    Heliosse Member Posts: 191
    edited May 28

    He's top notch, super fun to face, also fun to play.

    The axe is the first time we see a fully fledged mortar power, the grab is pretty neat visually, the doors are free mobility + stealth.

    The stealth, in theory needs to be countered by the cameras so it should stay high (20s is fine, 30s with green add on is the perfect amount i feel, he is a pretty good stealth killer with it). I was a bit sad when the devs said they didn't want him to be a stealth killer on live but holy moly, he is a stealth killer. He has longer stealth than Chucky, no lullaby or slowdown like Sadako/Pig, he is next to Ghostface and Wraith where you can hear him when he's near but he is undetectable pretty often.

    Doors interactions are really cool, it's tense when you are a survivor, super immersive and usefull. Not a comp thing, an actual fun element, and immersive on top of that, really great for flavor.

    Add ons are transformative and allows so many builds and shenanigans while not being super strong except maybe two (20% speed on axe landing is strong, you can attack someone else while the effect expires because of the 32m radius, 20% is brutal, also, at that speed, mindgames and checkspots are harder, it's pretty insane, also the generators aura when using the doors is really strong and free).

    If i wanted to complain, i'd say i don't like how the grab works, i would have preferred the axe tagging the survivor (like Ghostface) so you can actually leave them, then use the doors's stealth to really jumpscare them later on). Also, the "RAAAAA" while pretty fun and cool is less cool than the FNAF 3 scream which is iconic, i miss it.

    Except those 2 minors things, a fantastic killer, i love him. I think he is going to have a high kill rate because people with mess arlund with the cameras and doors (the people having fun and not optimizing every pixels i mean). Despite that, he is probably going to be B tier, i'd place him close to Xenomorph, above it.

  • CLHL
    CLHL Member Posts: 429

    The Huntress' hatchets are a thousand times easier to hit.

    It's is in the perfect place so no one plays it after the first few weeks. This killer is full of mechanics of no use. Like the connection between doors to throw the axe through because you have no way to tell what's on the other side, or the useless grab that doesn't provide anything due how short range it has.

  • ChaosWam
    ChaosWam Member Posts: 2,085

    Honestly? Balanced.

    He is slow with axe, can be aura read with cams, his axe projectile isn't Huntress levels of crazy and large maps can be a problem depending on door placements.

    However, all of that is a tradeoff for the instant grab if a survivor has an axe on them OR if they go into a door while Springtrap is traveling in them, the existence of the doors in any other scenario, and his undetectable is nothing to scoff at.

  • CrossTheSholf
    CrossTheSholf Member Posts: 867

    Haste add on should be made basekit

  • 100PercentBPMain
    100PercentBPMain Member Posts: 2,768
    edited May 28

    as a predominately Legion main, this guy will at least have m1 fallback. good statuses, funky addons, 24m TR at 115% dudes got some options. hell, he has 24m TR when Unknown doesn't.

  • Inosennatoki
    Inosennatoki Member Posts: 212

    Nice.

  • squbax
    squbax Member Posts: 1,750

    You can hear him from like 20 meters before he arrives wdym undetectable good on him lmao. Are we playing without sound now?

    The instant grab is good how? I love the animation, however there is 0 value outside of a cool animation, like its easier to flashlight blind, its dependent on ping, can still be deadharded, how is it good? Its just a flashy m1.

    The door grab is funny af cuz its like saying dredge locker grab is strong, that would happen like 1 time in 20 matches.

    He is just a better xenomorph and thats not saying much. However he is prob the most cinematic killer to face and olay as.

  • ChaosWam
    ChaosWam Member Posts: 2,085
    1. You mean like most undetectable killers aside maybe SM?
    2. Anyone who tried to blind me during that, I just looked away. Could be they were bad though, who knows. And who cares if it can be deadharded, I'd consider that a pretty good tradeoff. Heck, I'm sure the animation is faster than a hit, wipe and pickup.
    3. The door grab mechanic on Springtrap is much more prevalent than Dredge. I will say smart survivors might not use doors because of the risk, same with lockers and dredge, but comparing the two is kinda funny considering Springtrap's doors are far more reliable transportation than the lockers on more maps because they actually are in decent spots. Something I wish Sadako had for her TVs. Even in the cases where the doors are far from gens, the undetectable helps with sneaking up if you know how to use undetectable.
    4. I'd agree, a better Xeno. Nothing wrong with that. He doesn't need to be a high tier to be fun to play. And I've gotten some good undetectable plays on the PTB already.
  • squbax
    squbax Member Posts: 1,750
    1. No I dont mean like other killers, he is as loud as pre sound fixed dredge, so thats VERY loud.
    2. You played against potatoes lmao, your camera is locked in the jumpscare animation, meaning if the survivor is there and knows how to save it is guaranteed, how can someone miss it is beyond me.
    3. While yes doors are better than lockers for mobility how do you get grabbed by springtrap like you genuinly can see where he is at all times, how can you get grabbed by that?
  • LordGlint
    LordGlint Member Posts: 9,779

    From what I've seen, he seems pretty good. Only thing I'd change is would give him abit of blind resistance during his grabs. Atm, he basically poses for the Flashlight when he gets either the door teleport grab or the axed survivor grab.

  • XDgamer018
    XDgamer018 Member Posts: 698

    I would make 3 addons basekit to him to make his chases more "unqiue"
    no1: Foxy's hook
    no2: loot bag
    no3: celebrate poster
    all of these addons could work perfectly basekit. To me there is no reason why loot bag is purple of all rarities when killers like kaneki and houndmaster have it basekit

  • CoolerBleend
    CoolerBleend Member Posts: 117

    Celebration Poster extremely trivialises chases to the point that I would not be surprised it gets nerfed or changed as 20% haste is more of a benefit for killers than survs. It should never be basekit

  • LockerLurk
    LockerLurk Member Posts: 1,683

    High B to MAYBE Low A if you're really good with the axe.

  • XDgamer018
    XDgamer018 Member Posts: 698
  • CoolerBleend
    CoolerBleend Member Posts: 117

    The 20% increase speed is a greater boost on the killer side as not only does he get more of a speed increase but it increases his lunge by 20%. That does not need to be basekit