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Why didn't BHVR want Springtrap to be a stealth killer?

AGlassOfOJ
AGlassOfOJ Member Posts: 41

Although I am a massive fan of FNaF, I am just the tiniest bit disappointed he isn't more stealth-oriented. Springtrap does have a slightly smaller terror radius, and a bit of undetectable after leaving a door, but really not nearly enough to consider him stealthy. In the Year 9 Part 2 stream, Jay Guzzo, a game developer at BHVR and presumably the director of Springtrap's DBD gameplay design, explicitly said;

"One of the goals for Springtrap was to figure out how to lean into those jumpscares without making him just a straight up stealth killer, which is something we wanted to avoid."

Why? Something especially weird about this is that because he lacks more stealth options, he actually is much less of a jumpscare killer than others are. I get that they didn't have a ton to work with when designing Springtrap for the game, that's exactly why it's so weird; they had one thing to work with, his stealth, and they just didn't.

I thought maybe they might have wanted him to stand out because there's about 10 other killers who also lean into stealth, but there's also 9 other killers who can teleport and they gave him a teleporting power so I don't really think that would be a plausible explanation.

Does anyone have any ideas on why they didn't want Springtrap to be stealth-based? It's just very strange how his whole identity has been sneaking up on you unseen, and they didn't want to implement that into DBD.

Best Answer

Answers

  • Man_of_triangles
    Man_of_triangles Member Posts: 379
    edited May 29

    Stealth killers are all on the weaker side, because voice communications (which the game was not built around the expectation of) neuter their stealth capabilities and more skilled survivors require stronger chase power to catch quickly. So if you're putting in FNAF, probably the biggest chapter they'll ever get in terms of appealing to new players, you'd want to turn the FNAF killer into something that doesn't have to play ring-around-the-pallet, even if it is out of character. Bonus points for being able to quickly travel around the map, another essential requirement for a strong killer. The Undetectable feels tacked on for thematic purposes.

    I doubt BHVR are fans of the IP, this is a payday, and this is how you get the pay.

  • Caiman
    Caiman Member Posts: 3,472

    Because stealth killers are not very strong and can be very difficult to play and if you're going to get 10,000 new players who just want to play Springtrap, you're gonna have to give them something they can play without hundreds of hours of prior experience. Same goes for all the new survivor players who will have little idea how to handle stealth killers and would get noobstomped into the dirt.

  • GeneralV
    GeneralV Member Posts: 12,666

    Probably because stealth killers take more time and skill than most of the others to learn, but a chapter that is meant to attract a lot of new players needs to have a killer that is easier to get the hang of.

    Though, thematically he would be much better as a stealth killer.

  • RpTheHotrod
    RpTheHotrod Member Posts: 2,826

    I'd like to think that Afton simply isn't a stealthy kind of guy. He's a pretty much in your face kind of persona despite "hiding" in a costume. I feel he has too much pride to skulk around. In the FNaF 3, I feel he's either just trying to find you, or just play with you before he goes in for the kill as opposed to literally sneaking around trying not to be scene. He stands quite proud and in your face on those cameras.

  • Caiman
    Caiman Member Posts: 3,472
    edited May 29

    I agree with that sentiment.

    I will point out that Springtrap does at least have a 24m terror radius, and the Undetectable after using a Security Door is a solid 20 seconds maybe? So he is at least a little more sneaky than most killers.

    Post edited by Caiman on
  • Emeal
    Emeal Member Posts: 6,618

    He is a stealth Killer, when you use the Doors.

  • LockerLurk
    LockerLurk Member Posts: 1,683

    Because of the demonstrable lie that all stealth Killers are always weak and that stealth itself is weak. It's not, and they are not. They simply take a lot more time, energy, skill, and effort at the game to become good with than someone more simple to learn like a mobility or speed Killer does. This chapter will draw many new players and BHVR doesn't want this big massive chapter that has been the most asked for Killer for YEARS to be too hard for people to use or get the hang of. A stealth Killer requires much more macro knowledge and setup understanding, tactical thinking, and game sense to win consistently with.

  • Man_of_triangles
    Man_of_triangles Member Posts: 379

    None of that game sense matters when a survivor tells their buddies you are heading to their side of the map.

  • jmwjmw27
    jmwjmw27 Member Posts: 816

    Maybe because FNAF games are about monitoring animatronics which doesn't pair 100% with stealth?
    The right reason is probably what others have already said, which is that stealth overperforms at the lower levels then drops off hard against better players (and the optimal playstyle against stealth is boring, see ghostface in tournaments where everyone holds a safe checkspot until someone has eyes on the killer). My personal theory is also that pure M1 gameplay turns a lot of beginners off of the game, so they gave him a skill based projectile ability and map mobility to hook more people into playing him.

    But in his game FNAF3, you basically know where he is at all times due to audio and visual cues. He also will be in the same spot basically every time if he's on a camera, so if you've completed FNAF3 you will always be able to spot him on a camera, but he is probably one of the hardest animatronics to see on some cameras. Perhaps in general it's more thematic to imagine their presence is always known rather than something that you never imagined coming?

  • RpTheHotrod
    RpTheHotrod Member Posts: 2,826

    That's because you're picking pictures where he isnt there. Im talking about where he is there. He isn't making any attempt to hide. He's just in your face.

  • Phasmamain
    Phasmamain Member Posts: 11,543

    Dedicated stealth killers are a bit of a mess at the moment. Most are on the weaker side highest being considered around B tier) and the general concensus is that they are not fun to face for both players of low and high skill level

    Low level players will struggle to understaands the sound cues and clues in place and end up getting destroyed while good players will which forces the stealth killer player to rely on hit and run taactics which lead to slow uneventful games

    With springtrap they gave him enough stealth for it to be a sizeable part of his kit without making it his entire power which would've rendered him at most B tier

  • CrossTheSholf
    CrossTheSholf Member Posts: 867

    He should at least be able to be a little stealthier. Imo.

  • KingOfDoom55
    KingOfDoom55 Member Posts: 329

    Dude, he IS a stealth killer, with a limited weakness to it that the Survivors has that goes away when the battery runs out, he gets undetectable when entering & leaving doors, no warnings if he jumpscares you in the office, he's WAY more stealthy than the xenomorph, who, in their lore and franchise, IS supposed to be stealthy like that but isn't due to behavior gutting him upon his debute with the 40m motion tracker that's in the flame turrets that goes off regardless of undetectable or not, taking any stealthy away from a creature whose primary style IS stealth & ambush, much like how springtrap is rn in the ptb

  • squbax
    squbax Member Posts: 1,750

    The killer is going 6, nvm he is heading 1 now, he just tp to main, hes going for the gen on 3. And thats all it takes for the best macro stealth to be absolutelly useless.

  • GeneralV
    GeneralV Member Posts: 12,666
  • 100PercentBPMain
    100PercentBPMain Member Posts: 2,768

    i feel "stealth elements with audio cues" is appropriate. he's meant to be sussed out by cameras and noises to figure out what he's doing before he gets on top of you.

  • Rokku_Rorru
    Rokku_Rorru Member Posts: 2,796

    Stealth builds will work on him though with perks, right? he doesn't have a lullaby but has a ranged attack, that's going to be huge for him.

  • LockerLurk
    LockerLurk Member Posts: 1,683
    edited May 30

    Not the point of my post and you're falling into a logic trap by taking THAT away from my post rather than my actual argument. This is fixable by simply knowing how to play a Stealth Killer by… you know… actually being stealthy so they can't do this as easily. I handle SWFs just fine with them all the time.

    Post edited by LockerLurk on
  • CrossTheSholf
    CrossTheSholf Member Posts: 867

    He'd be a good stealth killer if he wasn't a walking Metal_pipe.mp3

  • LockerLurk
    LockerLurk Member Posts: 1,683

    True but to be quite fair, Demo has this same problem due to its big steppies. :)

  • ShanoaLegendaryPlz
    ShanoaLegendaryPlz Member Posts: 1,247

    They don't seem to want to make another stealth killer for some reason. Even Xenomorph would of made an interesting stealth killer

  • LockerLurk
    LockerLurk Member Posts: 1,683

    Well we did get two about a year ago in Chucky and technically Xeno. Stealth is a sort of niche playstyle and not for everyone. Do we really need tons of any kind of Killer?

  • GentlemanFridge
    GentlemanFridge Member Posts: 6,458

    Is he even a stealthy character, though?
    iirc, in his origin game, he even has a terror radius of sorts.