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Where are the anti-gen rushing quality of life changes?

I'm reviewing the quality of life changes upcoming, and I'm not seeing the anti-gen rushing changes anywhere. Can someone point that out for me? Because this is definitely extremely fair and balanced for most of the killer roster. I don't understand… how come these survivors didn't care about my fun? I barely

even get to play the game! Nerf every regression perk though.

Comments

  • LockerLurk
    LockerLurk Member Posts: 1,683

    They didn't create them. I'm sure if it becomes really truly bad enough, they will in fact do something about it. Much of the stuff they have added so far has given Killers more pressure - a basekit Mori, anti go next, hooks respawning, and spawn logic updates for Survivors for example.

    While I agree basekit kicking could be upped, and maybe some perks should NOT activate the gen kick limit like they do, and perhaps there should be SOME balancing of SOME generator tools for Survivors… it's not the end of the world if anti genrush never comes, since it's just part of the game.

    If you aren't a fan of it, just use a perk. There are perks for controlling generators. That's what the perks are for.

  • Kapkan
    Kapkan Member Posts: 12
    edited May 2025

    They want you to play Nurse when Phase 2 'QoL' hits. I would suggest you to train the Nurse before the inevitable 12-hook game arrives.

  • xGodSendDeath
    xGodSendDeath Member Posts: 716

    Already tried, too difficult on PlayStation and not really that fun

  • xGodSendDeath
    xGodSendDeath Member Posts: 716

    Also, weren't they supposed to revert the Deja Vu changes once they put in the regression limit? Whatever happened to that?

  • Kapkan
    Kapkan Member Posts: 12

    Do you have a laptop or PC? Dead by Daylight is cross-play. All you have to do is link it to your Behaviour account so you can play it on Steam.

    But it's not necessary because you can use Keyboard and Mouse later on console when Phase 2 hits.

  • Kapkan
    Kapkan Member Posts: 12
    edited May 2025
  • Kapkan
    Kapkan Member Posts: 12

    "We have noticed growing concerns surrounding excessively long matches caused by 3-genning (Killer defending a cluster of three generators). We are working on a long term solution for a future update to limit how effective this strategy can be. However, we recognize that Survivors need more options at their disposal right now to combat 3-genning. With this in mind, some adjustments have been made to Déjà Vu: The perk will now reveal the auras of 3 generators which are in close proximity to one another indefinitely (previously for 30/45/60 seconds at the start of the trial and every time a generator was completed) and grant a 4%/5%/6% repair speed bonus on the revealed generators (previously 3%/4%/5%)."

    • In short; they forgot about it.
  • Skeleton23
    Skeleton23 Member Posts: 521

    I love this Post. I do think Gen Rushing is a serious issue right now buy they will fix it when Survivors spawn together instead apart. I would love to see Depending on the map is how long Gens take to finish. Like if ur on a large Map the Gens take alot long as on smaller maps they take the usual time to finish. I don't think it's players it's the game Design morely. There are people who intentionally Gen Rushing which I think If the game detects that multiple Gens get finished the remaining Gens get blocked for 1min. I mean this happens Basekit btw

  • CrypticGirl
    CrypticGirl Member Posts: 1,466

    Notice how it doesn't say they were planning to revert it?

  • xGodSendDeath
    xGodSendDeath Member Posts: 716

    The auras are the more powerful effect. It makes it easy to break gen clusters when the killer already has to give up like 3 gens at the beginning of the trial because they're always so spread apart. Also being able to quickly find gens saves a lot of time especially on indoor maps

  • xGodSendDeath
    xGodSendDeath Member Posts: 716

    "Aw man, who cares! You barely ever run into teams like that! Most matches are just discombobulated solos that are doing their totem challenges! We don't need to balance for those teams!"

    Wow literally first game tonight. 2.8 gens done at first hook and 1. I didn't take a long time to find someone, 2. the first person literally just held forward, pathed terribly, and didn't throw one pallet on Garden of Joy. 2.8 gens done.

    We need anti-gen rushing quality of life changes!

    19728fbc4f386-screenshotUrl_resized.jpg
  • jmwjmw27
    jmwjmw27 Member Posts: 829

    despite them bringing a map offering and 2 strong toolboxes you ended up drawing by killing half of them, despite “2.8 gens done at first hook”. What exactly do you want, 10 minute gens? You didn’t even bring any slowdowns other than gift of pain.

  • xGodSendDeath
    xGodSendDeath Member Posts: 716

    I got my fifth hook just as gens finish and found someone with friends and the other 2 bounced. Not a well paced or satisfying game at all

  • Skeleton23
    Skeleton23 Member Posts: 521

    I actually agree with you. I've had multiple games as The Unknown that the survivors Gen rushed me not even in 2mins into the match they finished the Gens when my chases where actually good. I don't think it's the survivors it's the Map it's self. If they added stuff like if multiple Gens get finished the remaining Gens get blocked

  • PolarBear
    PolarBear Member Posts: 1,947

    In the ptb patch notes and latest dev update, bhvr updated survivor spawn rules where now all survivors will spawn together at the beginning of the match. This makes it much harder to start working on multiple different generators right at the start so seeing 3 gens being done in 2 minutes will not be common anymore.

  • StalkingYou
    StalkingYou Member Posts: 394

    Never because it's only an issue when the killer player plays efficiently. Here's a chart to help you understand:

    Killer Tunnels = Killer is bad and we need 5 more insane meta anti-tunnel perks to stop them

    Survivor Complains about Tunneling = It's ok, those tunneling killers are ruining the game, it's not your fault

    Survivors genrush = nerf every slowdown perk

    Killer complains about genrush = killer is bad, there is no such thing as genrushing, its just the survivor doing their objective, get better at the game

  • XxBloodyBaronxX
    XxBloodyBaronxX Member Posts: 19

    Tbr I see it as both a nerf and a buff. If someone has Prove Thyself, there's no way a killer is gonna be able to get to that gen before it gets popped, especially with a BNP and whatever other gen perks the survivors decide to bring

  • jesterkind
    jesterkind Member Posts: 9,571

    That's still a buff to killers overall.

    Exempting Prove which requires them to be grouped up (and doesn't have that much of an impact) those tools would all be much stronger on separate generators right from the start. Losing one generator is an improvement over losing three, y'know?

  • xGodSendDeath
    xGodSendDeath Member Posts: 716

    Ya'll are talking about the spawn changes like BHVR didn't also add an offering for survivors to start separated lolololol. Most mind boggling thing ever

  • LockerLurk
    LockerLurk Member Posts: 1,683

    Friend, you tied. That's neither a win nor a loss - and within the 60% killrate. You're fine, you did fine. You don't need to 4k to have a good round.

    Please, I beg of you, get off 2020-2024's "I must win at all costs" teat. The game becomes more fun when you aren't focused on wins at all costs and accept that sometimes, you simply will tie or lose and this is by design.

  • xGodSendDeath
    xGodSendDeath Member Posts: 716

    Not really. A game where I get under 25 - 30k points as killer was not a good experience

  • LockerLurk
    LockerLurk Member Posts: 1,683

    I am truly sorry you can't find any other way to enjoy this game.

  • xGodSendDeath
    xGodSendDeath Member Posts: 716

    Do you say this to survivors that complain about getting tunneled? Because getting under 20k points means the gens flew (i didn't get to play the game much) or i couldn't catch anyone (terrible matchmaking). Either one is not a good experience

  • LockerLurk
    LockerLurk Member Posts: 1,683

    Please do not change the goalposts, this post is about Killers not Survivors.

  • Dani283
    Dani283 Member Posts: 2

    Gens are 90 seconds. If survivors are popping gens left and right, maybe bring in tinkerer to know when gens are able to pop. Also if you're focusing on chases, know when to stop and patrol gens. There's no such thing as gently rushing when it's so long to do. Patrol gens more and you'll be fine.