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Should DC penalties be more harsh

Skeleton23
Skeleton23 Member Posts: 517

I've had several times on both survivor and Killer where rather the Survivor DCs as soon as they Go down or sees what Killer there going against or The Killer DCs because they couldn't 4k a 5 Gens

There's Abandon options in the game to leave the game without a DC penalty. There are some parts where DCing is reasonable (Cheater, Bugged or stuck) so it shouldn't be that Severe. I just think at a certain point you should lose rank and not able to join a game for a little bit

I just hate when I get a game I want such ad I encountered a Houndmaster the first time as Survivor and wanted to go against her and as soon as she downed someone that person DCed ruining the game.

Comments

  • GentlemanFridge
    GentlemanFridge Member Posts: 6,456

    Let's see what the changes on the PTB do when they hit live first. The 20-match count might do a lot. Or not, I'm honestly not sure,

  • Crowman
    Crowman Member Posts: 10,095

    They should be harsh. Otherwise it's only a minor inconvenience to people who constantly rage quit while it's a major inconvenience to people actually trying to play the game.

  • KeefCheif
    KeefCheif Member Posts: 146
    edited May 31

    why are you booing me I’m right? I hate DCing just as much as everyone else, all I’m saying is I understand why it’s happening so much. Most DCs I see are not “unprovoked”; the real issue behavior needs to address is why so many people are DCing

  • Ryuhi
    Ryuhi Member Posts: 4,414
    edited May 31

    Maybe the reason the game is in a horrible state is because more people DC on average than gens get completed in many people's matches?

    Maybe the effect is actually part of the cause?

  • TragicSolitude
    TragicSolitude Member, Alpha Surveyor Posts: 7,961
    edited May 31

    I dunno. Since 2v8 is finally gone and killer queues are reasonable, I'm playing gen kicker right now to work on the Quest milestone. I've had a couple DCs because they discovered no amount of fast vaulting would get me to alter course. It's not their fault BHVR bugged XP Rift Fragment gains so I'm completely avoiding downing survivors right now (that includes no grabs). I don't really blame them if they don't want a boring match where I go back and forth kicking gens until they manage to pop it or I get blocked off. I don't feel like a survivor who wants real matches should get a huge penalty if they get stuck in my lobby multiple times tonight.

    Edit: Realized I worded it poorly and fixed it. The matches aren't actually long, I'm not a hostage-taker or 3-gen-holder. The matches feel drawn out because at the beginning the survivors abandon gens at the first hint of a heartbeat… the matches speed up once they realize I'm not a threat. Some have actually made the matches more interesting by organizing and trying to stop me, which is really hard to counter when I'm trying so hard not to down anyone. Still, some have disconnected because they weren't interested in that kind of match or because their teammates weren't helping, and I don't hold it against them. Hardcore players, casual players, and memers all get put in the same lobbies and matchmaking is awful. I get such a wide range of skill in my lobbies it's ridiculous.

    Post edited by TragicSolitude on
  • Aven_Fallen
    Aven_Fallen Member Posts: 17,610

    To be fair, you are not really playing the game as intended. Which is a bannable offense.

    @Topic:

    IMO the first penalty or maybe the first two penalties should be lenient. Because people should not be punished too much for unintended crashes. Yesterday for some reason my game basically exploded when a Dracula transformed in front of me. I would have been quite mad if this would have been a harsh penalty.

    And the last two willing DCs I did were against Cheaters. One time when playing Survivor, one time when playing Killer (several weeks between those). I dont care too much, since it is only one minute, but if it would be more I would be pretty upset that I get a harsh penalty because I faced a Cheater. (I could not even suicide on Hook as Survivor. I wanted to be out of the game since I dont want to play with a Cheater and they got me stuck in the Unhook animation…)

  • TragicSolitude
    TragicSolitude Member, Alpha Surveyor Posts: 7,961

    To be fair, you are not really playing the game as intended. Which is a bannable offense.

    Oof, the only things I'm able to do on Switch are small bursts of chase and kick gens; the performance is too bad for me to track in chase much less get hits unless they offer to farm. If being boring or not good at the game in a match that doesn't even reach 20 minutes is bannable, then DbD's got problems. But also BHVR needs to fix their Rift Fragment bug so I can complete the quests like normal. I've seen other people mention they tap gens to avoid finishing their skill check challenge, and I'm sure there are some who take the "just never unhook anyone" route.

    Oh! Doesn't BHVR's AFK/DC system still have that awful feature that if you get a cheater who kills you too quickly, you get a DC penalty for it? I usually see cheaters in bursts, so I see an issue like that as a big problem. I definitely don't agree with harsher penalties if that's not fixed.

    I can't remember the last time I DC'd. I remember getting insta-killed by cheaters. And I occasionally crash or more likely get disconnected by BHVR's servers. That's another problem, the "can't reach the servers" disconnect error that happens to everyone in the match but is treated like it's our fault and not BHVR's servers. That one's frustrating.

  • Skeleton23
    Skeleton23 Member Posts: 517

    Well they are updating there Cheater detention system and that's why I wished there was a option for the server to vote of they want to end the match or not. Again I'm saying this for those who get butt hurt over small stuff like They don't like the Killer there up against or The Killer couldn't get the 4k at 5gens. And I think on the first penalty it's only the usual penalty but I say as the penalty grows from multiple DCing it becomes more harsh like you lose rank of the side you play on and you get a hefty Wait time until you can play again

  • RJoyYourJoy19
    RJoyYourJoy19 Member Posts: 77

    They should try balancing the game first if they are so desperate for the survivors to DC less often

  • jayoshi
    jayoshi Member Posts: 388

    If their game wasn't buggy and sometimes causes computers to crash, I would say sure - make it more harsh. But with that spaghetti code and this game crashing on me every now and then (not a whole lot tho), I say don't make it harsher because some people honestly can't help it and only having a minute ban is nice because this game doesn't crash everyday.

  • MaTtRoSiTy
    MaTtRoSiTy Member Posts: 2,643

    The problem I see with longer DC penalties is that it just takes more people off the queues for longer, or it just makes them find new ways to get out of a match faster (with go next prevention incoming).

    Honestly I would rather a team mate DC and leave a bot, since the bots can actually be better team mates than some randoms on solo queue lol.

  • TsukiYurei
    TsukiYurei Member Posts: 168

    Yes harsh dc penalty needed.

  • TheSingleQuentinMain
    TheSingleQuentinMain Member Posts: 173

    To be honest, I'd rather people DC and give their teammates a bot, than do the intentional go next thing. Sometimes the game randomly kicks you out, or maybe you had something IRL to deal with so you DC so you're not an afk teammate. I get why people say the DC penalty should be increased, but I'd rather players dc than screw there team over by dropping all the pallets.

  • CrypticGirl
    CrypticGirl Member Posts: 1,422
    edited May 31

    This is what I have been saying. And yet the only response I get is "Just stop DC'ing," in the condescending tone as if people know I play, or they assume I ragequit when my power hiccuped (like it did this morning, causing me to DC from a match when we were about to escape).

    To add to that, people say that people who DC should stop playing, but this DC decay system actually forces them to play more. And then there are people who can't or don't want to log in every day to decay their penalty points.  This is the same issue that people have with the new quest system; they can't or don't want to play every day just to complete the rift, and yet for some reason, it's completely fine here.

  • Garboface
    Garboface Member Posts: 412

    I would suggest a random electric jolt be delivered to their controller at a completely random moment within the next 15 minutest after the indiscretion has occured. Primitive, yes but they will think twice before repeating the offense.

  • LockerLurk
    LockerLurk Member Posts: 1,683

    Throwing the game is not under the official list of bannable offenses, it's just not in the spirit of things. Nobody is going to be banned for going around overkicking gens and losing the game doing that, they simply played the Game inefficiently and lost.

    You cannot be banned for playing inefficient and losing. Stop being weird.

  • Dustin
    Dustin Member Posts: 2,417

    There should be a behavior score system that evaluates things such as DC, suicide rate and post game chat to determine penalties instead of a flat DC rate. I feel the occasionally DC is fine and we have bots. It's not ideal but going next is pretty ######### and at least DC you are being honest with everyone that for what ever reason you just can't be there or don't want to be.

    While I feel the DC penalty for most people is fine I do feel a proper scoring system rewarding good behavior including DC rate and punishing the worst offenders overall should be something looked into. For example - If you DC a lot you are exempt from the Weekly Gift or daily rewards until you play to fix your score or wait for it to reset. Possibly even increasing your odds of being placed with other high DC rate players but that's a maybe due to queue times. On the off set I feel that a couple of DC's should have smaller penalties for players with very high behavior scores. For example if you have a positive influence on your matches and always commit to finishing games you could for example on occasion DC a couple games in a row with zero penalty however it would affect your score.

    A lot of games have systems like this and I feel it's something that should be looked into next since we have the "Give Props" thing that does jack all atm.

  • Kapkan
    Kapkan Member Posts: 12

    If they reach a certain threshold of DCs, they should be automatically permabanned with HWID and IP ban so they can't make additional accounts unless they want to spend hundreds on a new console or PC.

    This is a joke btw.

  • TragicSolitude
    TragicSolitude Member, Alpha Surveyor Posts: 7,961
    edited May 31

    Nah, their response wasn't totally unreasonable: I misworded my original post, it probably sounded like I was holding the survivors hostage or something. (Not the case, I really want to stress that, the survivors slow themselves down more than I slow them down.) I went back and edited my post after their reply to me.

    it's just not in the spirit of things

    Changing my playstyle because of a bug is actually totally in the spirit of a BHVR game. lol

    Really, I know I'm a bit strange in that this is an elimination game, yet often when I play killer I prefer to chase and hook but usually let everyone go. I really dislike the milestone Quest for killing, as I feel it forces my hand. I didn't like the escape milestone as survivor, either, because it encourages leaving as soon as the exit gates are open and I don't think I offered killers a single mori before I finished that Milestone.

    This made me chuckle. My friend and I have made similar comments, only rather than DCing we say it about survivors hiding all match instead of participating.

    Post edited by TragicSolitude on
  • Aven_Fallen
    Aven_Fallen Member Posts: 17,610

    True, "not participating in normal gameplay" is not a bannable offense anymore. You could have done without the last sentence tho.

  • LockerLurk
    LockerLurk Member Posts: 1,683
    edited June 1

    I mean it could sound that way, but I understood what you meant and it seems most people here understood what you meant, not thinking you were holding anyone hostage. After all, that's impossible for the Killer to do by kicking gens anyway now - there is a kick limit, Survivors can always repair 5 generators and escape. It taking longer than the Survivors may want is in no way "holding the game hostage", it's just a really long round.

    Besides, if Survs refuse to keep doing gens for 10 minutes, the Killer can always Abandon. That's also a thing.

  • TragicSolitude
    TragicSolitude Member, Alpha Surveyor Posts: 7,961
    edited June 3

    if Survs refuse to keep doing gens for 10 minutes, the Killer can always Abandon. That's also a thing.

    I myself have done that a few times. Then I saw a match yesterday as survivor where that happened, and I was disappointed to discover that survivors get the escape BP for that. Like, what? Survivors get 7k for doing nothing until the killer just wants out? That's a terrible system. The players should get the BP they earned and that's it, no bonuses; not only did the survivors not escape, but they weren't even trying to escape…

    Eh, that's off topic.

    it's just a really long round.

    I was surprised that my rounds seemed to be around 15 minutes. They felt longer than they actually were.

    In terms of the disconnects I got, I think it was usually because of their teammates not pushing through gens. So, as I always say, matchmaking is one of the biggest problems in this game. Me being a gen kicker rather than a chaser may have disappointed a couple, but I think experienced survivors getting stuck with teammates who hide at the first hint of a heartbeat and let gens regress back to 0 were probably a much bigger factor.

    I've had matches myself where the killer wasn't killing and my teammates weren't pulling their weight. And I really wanted out, because it was just tedious, but I've never disconnected. I can understand why someone would, though, especially if they only have a limited amount of time to play the game.

    Edit: Okay, I've seen video of killers abandoning other matches and the survivors didn't get BP for escaping, so I don't know what to think. Did the killer I saw go 10 minutes just to disconnect? The game needs a unique screen for survivors when the killer abandons, like "Entity bored, trial over."

    Post edited by TragicSolitude on
  • FiveNightAtDwights
    FiveNightAtDwights Member Posts: 8

    There shouldn't even be DC penalties.

    Killer players are not entitled to survivors time. Those survivor players that enjoy going against 2000 wins in a row Nurses and Blight can keep playing against them but the rest of us should either get to DC and go against normal killer players or BHVR should add a killer ban system the same way other games have a hero/champion ban system.

  • Sarrif
    Sarrif Member Posts: 219

    A killer ban system would be so great. I mean just think of how many killers are walking accessibility issues like Spirit. It would not only improve the quality of life for the disabled but survivors in general. The only real reason to complain would be from killers who play broken and overpowered ones who would likely see their que time increase, but easy solution there to either balance them from the devs so they are no longer so terrible to go against or for the player to pick any of the thirty-ish killers who are actually balanced.

  • Skeleton23
    Skeleton23 Member Posts: 517

    There is multiple reasons why hero bans are a bad idea. People would bad the same Killers and you'll just never see that killer he played. The main reason is that it's bad is that if you like a Killer and there none stop banned then the killer Q would be extremely long and unplayable forcing people to play Killer they are not that good with or even like to begin with. It would ruin DBD not improve it.

  • GeneralV
    GeneralV Member Posts: 12,666

    As much as I would love to never see Wesker again, I don't think killer bans are a good idea, simply because the people who main the more, let's say, disliked killers, would have extremely long queue times, and that would be unhealthy for the game.