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Pallet Respawn

Frost139
Frost139 Member Posts: 46

I'm new here so I wasn't sure where to post this

With anti tunneling, slugging and camping mechanics coming starting in July, another pain point for survivor is resource management. Resources are difficult to manage in solo queue, leading many players to use Windows of Opportunity. It is yet another advantage for SWFs to be able to call out which resources are used

The solo queue experience has improved but is still not great, and I think one great change to go along with these other amazing changes is a Pallet Respawn mechanic. I'm unsure of the specific time, maybe each pallet is on a 60 second timer after being broken, after which it respawns

The reasoning being another advantage of SWF over solo queue, the game is quite killer sided right now, and it would address unfun playstyles on the killer side. It goes hand in hand with 3 genning. While anti 3 gen exists, it is still possible to 3 gen, due to the creation of deadzones. A killer player can employ hit and run tactics, which are boring and not easy to counter in solo queue. They can do this until the resources are exhausted, especially around a 3 gen, and from there the game is unwinnable for survivor since every chase is instantly lost with no resources.

It is especially punishing for new/solo queue and casual players. BHVR's average chase stats from a few months ago have showed that the average chase time is 25 seconds at high mmr. With a pallet respawn after 60s seconds, it would likely not make individual chases unwinnable for the killer, but rather prevent the killer from dragging out a game to a guaranteed win. Additionally, it would help counter many of the "Free hit" killers that are only countered by predropping, and it would increase average chase time.

tl;dr pallets should respawn 60s after being broken to make resource management/lack of comms less punishing for new, solo queue and casual players, make average chase times higher for these players, make certain killers more counterable, and encourage more fun, fast paced games that are enjoyable for a majority of people

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