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I Actually Quite Enjoyed the Newest Blood Moon Event
Now that it's been a while since the latest Blood Moon event has ended, I remember that a big point of controversy was that the blood moon generators did not count as generators in terms of perks or powers.
I just wanted to say that I actually quite enjoyed this, as it allowed for builds to be made without having to focus on running full gen slowdown; it was very nice to be able to think of fun non-meta builds for whenever I played.
Comments
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I enjoyed the gameplay on both sides. I thought the design of having to complete both types of gens was a good idea. And I really liked the blood can mechanic in general. Plus it was nice to not see as many generator-based perks overall. Only negative I found was blood can generators filled up too quickly. It was very easy to gen rush.
It's definitely my favorite seasonal event so far, and the rewards not being blue for once was awesome.
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I do agree with you, it encouraged build variety and different strategies and it was fun for survivor, although very map dependant.
However i feel like the incompatibility with killer powers and perks is just unintuitive and inconsiderate design. Its the first event where you can't casually jump in and things work like you expect. And you can't adapt to some things like plague not infecting blood generators. You simply just have less power.
For that reason i don't think it was good, but it was interesting.0 -
Yes it was definitely a struggle to have some killers not have their powers affect blood generators.
If I were to have the event done over, I'd have it so that blood generators are treated as generators only for killer powers, but not perks (and then maybe make them take a bit longer to fill).
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The Blood Generators were a great idea but they really needed to be tweaked. They moved way way way too fast. They should have five pistons, and they should definitely interact with gen perks and Killer powers. I hope next iteration we see improvements on these gens, and something a lot more useful and interesting for Killer than just kicking over blood canisters.
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I was good idea and change from normal game mode, but blood gens were super fast and on top of that killer powers didnt worked with them was another big hinder and nerf for weak killers (seems devs always find a way to nerf pig). Someone claimed the blood pump spawn locations were on hook spawn idk if its true but from that event some hooks are angled different way then before some on rpd even broken so you cant hook anyone there.
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at least on the killer side it was terrible since you couldn't kick gas cans unless a survivor willingly dropped them survivors running with blood cans didn't affect them much and blood gens gave no information from any killer perks but the 8 kick limit was still there also i think prove worked on blood gens
it was a terrible event from a balance perspective
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I think it was great that they did not work with Perks, at least Regression Perks. They should have 100% worked with Killer Powers and if possible with Perks which are no Regression- or Progression-Perks (e.g. Fire Up).
The Gens had to be fast, since you cannot just sit on them and progress them. Overall I did not really have the Feeling that the games were faster or slower than usual, sure, some Gens were done faster, but it usually slowed down over the progression of the match.
But as I said, the Blood Gens had to be faster, you cannot really have Gens which take 90 seconds AND have to collect Cans for them.
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The bigger problem was blood gen regression and action slowdown when 2 survivors worked on it, just good idea with no counterplay, and they were sometimes fast as f you could just done one in 30-40 seconds if you were alone and had blood pump close.
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