http://dbd.game/killswitch
The Machine Learning and Help Wanted paradox
Machine Learning is a meme perk and no one uses it seriously. Ok, it is fun when it activates because the buffs it gives you are decent, but getting it to activate is so specific and actually requires you to play in a way that is not very optimal.
For it to activate, you need to kick a gen and then the survivors need to complete that gen. The problem is that the perk is only applied to the last gen you kicked. In theory, as a killer, you want to have these perks (considering Help Wanted as well since it will activate in the same manner) applied to a gen you want to sacrifice, either because it is too far away and you can't patrol it, or because it is in a strong building where you shouldn't chase survivors on. Regardless, ideally you should only kick the sacrificed gen only once or twice to apply it and not waste time going back to it. However, since these perks always reapply their effect on the last gen you kick, it means that if you want to kick a gen in your actual patrol zone, you would have to apply these perks effects again to the sacrificed generator later.
This essentially creates a paradox where it wants you kick the gens that you don't want to patrol, and forbids you from kicking the gens you actually want it to regress. In my opinion, it should work as Eruption, where every gen that you kick gets these perks applied to, and then once any of them gets completed it activates and then you have to kick them all again to reapply the effect. That would make much more sense.
Comments
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I strongly disagree, I feel Machine Learning is a pretty powerful perk now.
All you really need to do is not bring other gen-kick perks in order to use it efficiently, too. Unless you're the type to kick generators for the sake of kicking generators, I suppose, but that's pretty suboptimal itself.
My experience using Machine Learning is to identify which generator is being pushed hardest, kick that one whenever I go over to pressure the survivors away, then play as normal until it pops. ML isn't a perk you can set your watch by in terms of reliability, but you can reliably get two to three activations by being simply on the ball, even if you can't control the exact second the buffs activate.
Another underrated use of Machine Learning in particular (this'll apply less to Help Wanted even if it gets the buffs I think it should) is that it's a pseudo-endgame perk. When the last generator is completed, the other two count as "completed" too, meaning ML is guaranteed to activate on the last generator- and if you pair it with something like NOED you've got a scary comeback combo.
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If compromised gens didn't require you to make a commitment, they'd be much more boring to play with, it'd just become a mindless chore of kicking every generator once then not thinking about it again. Having to choose makes things more interesting for both sides. I wouldn't be against a Jagged Compass-esque perk that synergises with compromised generator perks, but as a basekit thing I think the current mechanic is good.
My bigger problem with Machine Learning/Help Wanted is that their rewards for the compromised gen are too similar. There's not much that basic attack cooldown accomplishes that haste won't in the same situation. Even something simple, like maybe Help Wanted transferring Obsession status to one of the Survivors that completed the gen, would help distinguish it a bit more.
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I think if the interaction had to be changed in any way is that it should make the perk make a secondary kick ability for generators that works the same as it currently does (moves to most recent kicked gen) but this opens the ability to just kick gens for regression without activating the perk.
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Machine learning isn't practical, but it's also not supposed to be. I like this perk because it specifically has all these restraints, and then gives you a reward that is worth it for fun, super speed builds. But It shouldn't be actually viable.
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The problem with it is that survivors always go on three gens at once every time you bring it. And you can't kick them.
Maybe Oppresion could be the solution to this?
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