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What is your opinion on techs?

EbrietasCosmos
EbrietasCosmos Member Posts: 37
edited June 2025 in General Discussions

My opinion is that techs are loosely based on in-game bugs or unintended mechanics. Healing tech for example where a dying survivor is currently being healed by another survivor cannot be picked up by the killer which let them crawl safely under a pallet or escape through the exit gate. Or another tech which allows the survivor to repair the generator but the killer can't kick the generator unless you get off of it, so you can take take a hit, quickly interact with the generator again and finish it while the killer is locked in a animation swiping his weapon.

Blight hug tech was also a problem back then which took a long time to getting fixed.

Comments

  • Cetren
    Cetren Member Posts: 1,068

    Honestly I feel like the term tech is used very loosely now just in jest at how technical and serious certain players made regular plays. There are a few more unintuitive things that I think are still true "techs" like the CJ tech. But I think most egregious techs have been patched out. (like double locker saves)

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  • crogers271
    crogers271 Member Posts: 3,272

    It's when a survivor moves into the killer model as the killer vaults the window and shifts into their space (I think this is caused by a momentary loss of collision as the killer model needs to fill a larger space than the survivor model), allowing them to vault the window back. The timing is very tricky and if the killer suspects it they just turn around hit the survivor as they vault the window.

    The only CC I've seen able to do it it consistently is Ayrun, I see others try and mess it up pretty frequently.

    Some people call walking/running around the shack to avoid chase starting a shift tech as well. Again it's tricky to actually pull off as BL is not the most precise thing in the world.

  • LordGlint
    LordGlint Member Posts: 9,780

    Only survivor "tech" I really have issue with is the various ways to pass through the killer hitbox.

  • SoGo
    SoGo Member Posts: 4,288

    If the tech isn't too harmful to the overall health of the game (crouch tech being a middle finger to dash killers, kidnap tech being just a "teehee you are dead", ect.) or too easy to pull off, I'm fine with them.

  • Zuiphrode
    Zuiphrode Member Posts: 549

    I'm against any tech that exploits model bugs to avoid collision when you shouldn't be able to.

  • Rapid99
    Rapid99 Member Posts: 326

    Blight hug tech was fine and had plenty counterplay, and tbh it was more counterable than a good blight that knows bump logic. Techs increase skill ceilings and increase the fun factor. They shouldn't be patched out unless it's extremely problematic ones that don't really have counterplay or don't increase fun factor.

  • brewingtea
    brewingtea Member Posts: 708

    If you were watching a horror movie, and the survivor tricked the killer by crouching at his knees, and the killer magically couldn't tell there was a person there, would you think it was a well-written script?

    If it doesn't make sense IRL, it shouldn't be in the game, but that's just my opinion.

  • Lexilogo
    Lexilogo Member Posts: 792

    It really comes down to what the impact on the game is. Heal techs for example let Survivors eke out a 4 escape in situations when they have essentially already earned it, so I am fine with it. The CJ is extremely gimmicky, can be anticipated, and is hype when it works so I also quite like it. And on both sides, it can really extend the longevity and fun of the game.

    One of my tech opinions that I think might be controversial is that I don't like point teching. I think its gameplay benefit is so negligible for Survivors most of the time, there's no reason not to do it every time you go down, and it makes the game look notably worse, so I would personally like to see it patched. I'd be fine with downing mechanics getting adjusted so Survivors have less need to use point tech in the first place, and there's a billion other things with higher urgency to get patched, but I think the game would be better off without point teching.

  • Abbzy
    Abbzy Member Posts: 2,391

    Some techs are ok like weskers hug tech, it has counterplay and ir hard to pull of. Then we have some techs that are kinda broken like crouch tech yes it hurts blight and billy but they can deal with them with their strong kit, killer like demogorgon is hurt by this tech too and its just his biggest nerf.

  • Abbzy
    Abbzy Member Posts: 2,391

    Blights hug tech was broken thing. Counterplay like what was counterplay all you could do was just camp palatte ot hope he will miss it, compare it to wesker, demogorgon hug techs they have counterplay and are hard to pull of. Blights hug tech was easy to do and it had almost no negatives just benefits for killer doing it. They removed it and see where blight is, still second strongest killer in the game.

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  • Abbzy
    Abbzy Member Posts: 2,391

    Like crouch tech which shouldnt exist and few patch ago devs claimed they remowed it and fix the issue. But it still exists and hurts most weakest dash killers like demogorgon and chucky and killers like blight, billy can deal with them much better.

  • Abbzy
    Abbzy Member Posts: 2,391

    Yes they did, it was in patch notes few months ago but they fixed it same as makeing their anticheat better to work and detect cheaters. So outcome is devs agree this tech shouldnt exist in the game and fixed it but its still in the game and hurts weaker dash killers more than stronger ones.

  • Rapid99
    Rapid99 Member Posts: 326

    Blights hug tech 100% had counterplay. You pointing out the fact he's still the second strongest killer literally only proves my point that hug tech was inconsequential to the killer's strength and wasn't broken.

  • Abbzy
    Abbzy Member Posts: 2,391

    The write down what was the counterplay for it? It was easy to do just bump into loop wall then get closer, look down and little to the side then rush. He could change direction while doing it and only valid counterplay was just camp palette. Consider blight could play hug tech almost on every loop and it was blight you play against not just avarage killer. Compear it to draculas or weskers hug techs, you need more skill and effort to make them work.

  • AmpersandUnderscore
    AmpersandUnderscore Member Posts: 2,969

    Well, they did make shadowborn base kit as a feature.

    And as an aside, DbD is a video game, which is going to be fairly different in a number of ways from a typical horror movie.

    You know what a common horror trope is? You know what ghost face, nemesis, xenomorph, Freddy, Demogorgon, and more, all have in common?

    They die in their respective media... and usually at the hands of the survivors. Everyone wants a rocket launcher for nemesis, but true to lore, Leon is the one who would get to use it.

    So no, just because "it happens in movies" isn't a good reason to automatically put it in the game.

  • OrangeBear
    OrangeBear Member Posts: 3,525
    edited June 2025

    I don't like it when a tech makes it to where the killer is essentially balanced around it, especially when the tech is hard to pull off , unintuitive and/or outright impossible if you're on controller then it just breeds exclusivity.

    I'd say the only tech i am fine with off the top of my head is Wesker's Urobending. If he didn't have this he straight up wouldn't get rewarded for grabs that he should be.

    Post edited by OrangeBear on
  • Steakdabait
    Steakdabait Member Posts: 1,380

    Some "techs" are just clever use of mechanics, others are outright exploit abuse. Exploits, if interesting can add to gameplay. Simply needs to be case by case

  • indieeden7
    indieeden7 Member Posts: 3,607

    I see techs as something that are fine if the opponent can play around it in some way. The current Wesker tech that's going around at the minute (not hug tech) has no actual counterplay. Something like a window tech however, is easily played around once the killer realises it's being used.

  • Thusly_Boned
    Thusly_Boned Member Posts: 3,427

    Yeah, video games like this can't operate on what makes sense irl. I mean half the killers' attacks would kill a survivor instantly, and no amount of others waving their hands over them would restore them. No one would keep running after taking a 50mph hatchet to the face.

    And unless the survs are all also olympic gymnasts, they wouldn't be vaulting windows and pallets one after the other, or dropping from heights without their knees exploding. Or doing anything after having a meat hook through their torso.

    Now there are things I don't like thematically (like voice comms because there's no way the entity gave the survs equipment to talk across the map), but the game is about suspension of disbelief. Very little of it would hold up to any level of logical scrutiny.

  • RpTheHotrod
    RpTheHotrod Member Posts: 2,827

    Not a popular POV, but I feel if anything isn't intended and not approved by the devs and it can be exploited to gain an unfair advantage over another player, I 100% believe it should be fixed. Exploits are lame. That being said, I'm okay with devs officially clearing something from the exploit list and considering it as an unintended approved feature. As long as the devs approve, I'm usually okay with it.

  • DragonMasterDarren
    DragonMasterDarren Member Posts: 3,081

    I have completely lost respect for the concept of "Techs" in DBD purely because of how frequently this community uses the term to describe a glitch or basic game mechanic.

    Examples

    Crouch Tech? A move that makes use of the fact that the crouch hitbox for some reason lets you completely avoid things like Hillbilly's Chainsaw despite the chainsaw going straight through the survivor from the killer's POV, this is a glitch, not a tech

    Hug Tech? Made use of the fact that Blight's Bumping hitbox acted really finnicky while looking down, this was a glitch, not a tech

    That old locker exploit that let survivors infinitely blind killers if two people go into lockers next to each other? Basic gameplay feature at the time that could be abused with minimal effort, not a tech

    FOV Tech? Makes use of the fact that the survivor's hitbox goes away when Channelling a item and the Killer's FOV is often not looking directly down, this is a basic gameplay feature that anybody with a key or map can perform with minimal issue, and barely qualifies as a tech

    These are just the examples off the top of my head, very few things that this community calls "Techs" are actually techs, and I roll my eyes every time the term gets mentioned because there's a very high chance it's just a glitch or intended game mechanic.

  • brewingtea
    brewingtea Member Posts: 708

    This is a subtle difference, and it IS just my opinion, but that's not quite what I said.

    If something "would" be in a movie, then no, that doesn't necessarily mean it should be in DBD. Correct.

    And if something "can't" happen IRL, then that doesn't necessarily mean it should be EXCLUDED from DBD. It is a video game, after all, and horror movies aren't 100% realistic anyway.

    But if something is impossible, and it "would never" be in a movie (because it would make the killer look comically incompetent and ruin the horror vibe) then it shouldn't be in DBD.

    You might as well have Kevin McCallister as a survivor throwing marbles on the ground to make the killer slip…

  • Kaitsja
    Kaitsja Member Posts: 1,928

    Because survivors having a giant meat hook protruding through their shoulder/chest and somehow magically being fine after being unhooked definitely makes sense IRL.

    It's a video game. It's not meant to be realistic.

  • jmwjmw27
    jmwjmw27 Member Posts: 835

    ”heal tech” is working as intended which is as coded.

    The devs had to actively code in a check or condition that makes it so that a survivor on the ground being healed is not a valid pick up target, so they coded that in with that interaction as an intent.

    If they did not, and did not bother distinguishing between a survivor not being healed and being healed on the ground, then you could pick up through heals. The fact that you cannot indicates that they specifically coded this interaction in which means it is intentional.

  • jmwjmw27
    jmwjmw27 Member Posts: 835

    this is not shift tech, this is a window tech.

    shift teching is letting go of shift (run) while the killer can see you around corners briefly as well as after starting vaults in order to lose chase so the killer cannot get bloodlust and windows will not block.

  • NarkoTri1er
    NarkoTri1er Member Posts: 1,366

    let me hold your hand while i tell you this: some bugs are actually better to keep as a feature, not only in dbd, but in many other games :)

  • brewingtea
    brewingtea Member Posts: 708

    This post is giving off "magic xylophone" levels of unearned smugness.

    Just pretend I said "make sense in a horror movie" instead of "make sense IRL", Captain Sarcasm.

    I mean, this is already a nerdy discussion. If you think my ludonarrative opinions are bad, that's fine, but at least save your pwns for something that's gonna get you laid.

  • brewingtea
    brewingtea Member Posts: 708

    I don't disagree, but I think the rules need to be stricter with a "live service" game like DBD, especially one that has a specific aesthetic (unlike Fortnite, where there's basically nothing that won't fit).

    BHVR already has a reputation for breaking things due to their spaghetti code. Do you want them to say, "Oh, leave that bug in there." more or less often than they currently do?

    "If it ain't broke, don't fix it." can be a liability sometimes. I'm a developer, and I've seen this happen way too often.