http://dbd.game/killswitch
Onryo TV placements make or break her
Recently got back into Onryo, obviously having little idea as to how exactly she works after being changed for the fifth time, but anyways I dominated the first match using a window chase build with Bamboozle and Unbound. The TV placements and her speed add-on were a lot of fun and the placement of her TV's on pale rose are what made it fun. However, on other maps like RPD, the placements are so atrocious that some of the TV's were outright useless.
Then we have Xenomorph who has fantastic placements for his tunnels. I'm not saying it needs to be as good given her speed boost, but please not unless. Its always a huge downer when a killers power is only as good as the map.
Comments
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There's a pretty big thread about this (with a 200 to 1 ratio mind you) that brings up the RNG of killer prop placements being dependent on other factors spawning first like chests. BHVR seems to be silent on this issue as of now. It looks like without chests, as seen with cut coin offerings, killer props spawn close to generators and even main buildings. Hopefully this gets addressed sooner rather than later especially with Springtrap around the corner, who is also affected by this issue.
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Onryo, plague and xeno can be affected by chest offerings (idk why, its either bug or someone didnt think what should have higher priority).
One time I had game as xeno on rpd and all tunnels were on one side of the map exept one that was on other side on second floor alone. Still I believe higher spawn priority should have gens, hooks, killer powers/objective, totems and then chests.
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This is a problem that hits a lot of killers:
Sadako
Wesker
Nemesis
Singularity
Pig
Vecna
Springtrap
Xenomorph
And possibly a few others that have currently escaped me.…
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There is a confusion here, Xenomorph does not have "fantastic placements", it has the exact same as Onryo.
They use the same spawn logic/mechanic, so your post also apply to Xenomorph and Springtrap.
While other killers are also affected by killer props spawning logic, these 3 are the worst offenders since bad spawn nullify a large portion of their powers.
The topic has already been discussed a lot, i hope BHVR acts on it quickly, it's been an issue for years, first for Sadako, then Xenomorph and soon for Springtrap.
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Disagree on Xeno, those tunnels have terrible placement.
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