http://dbd.game/killswitch
If You Play Killer, Tunnelling Is Against Your Best Interests
Comments
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Not nearly as much skill as it takes for the killer to be able to quickly find and down survivors and pressure gens.
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Bit odd to be complaining that generators don't require skill. That'd be like complaining that the act of hooking a survivor takes no skill. These aren't supposed to be skillful interactions.
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JCGlitchmaster did a video where he showed that you can have a chase that lasts under 30 seconds after finding that survivor in under 30 seconds, hook that person on a pain resonance hook and immediately pressure the gen in question and it can be at 80% complete still. Do you not see how little room that gives a killer for anything?
If the "80% complete" gen is the last one, then sure, I can see how that would leave little room for the Killer to do anything. Anything more than one gen remaining is a bit early to panic. And very few Killers seem to understand that it's still possible to kill all Survivors even with all gens done.
And you will probably just say "well just get better at chasing" but there is only so much that being good at chasing can get you as an m1 killer on a map full of resources for the survivors to use.
Resources that get depleted as the match goes on. This is one reason why the late/endgame is when the Killers are at their strongest.
Try playing a killer with no map mobility or strong chase power against good survivors on a large map with lots of pallets. Until then you don't get to tell me that we already have the tools to deal with this.
Here's a better idea: Try playing Survivor and see how "easy" it is to make the gens fly.
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An important thing to remember is that gen speeds aren't equal across gens.
What I mean by this is, the first gen gets finished much quicker than the last gen, because you don't have any pressure to stop the first gen but you should, in most regular games, have a lot of pressure to slow down the last one. It's completely normal and even expected that the first gen will be close to finished after your first chase, it wouldn't make any sense for it not to be.
It's the other gens that go by slower, in part because your first chase gives you a hook which is your springboard for dragging survivors off gens to do something else.
TL;DR: don't obsess over the first gen. It doesn't matter all that much and stopping it from being completed really isn't feasible. The killer is a snowball; you build up momentum as the match goes.
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Nope, not what I'm saying at all. I think you're letting your personal frustrations with the matter perturb the broader analysis at hand. All I said is that the killer needs to attempt to take an unbiased step back and ask themselves if they're being outplayed or not.
But if your knee-jerk reaction to a match going sideways as the killer is to always blame the survivors/game for op gen rushing then I think you're missing out on some valuable learning & critical thinking opportunities to improve your game.1 -
And being able to get all that pressure for so little skill involved while the killer has to actually run around and work to get their pressure when there is only one killer to the four survivors doesn't seem lopsided at all to you? Yeah its possible to win with all gens done sometimes but not always. Some maps have too many resources, some perks just make it too hard to catch survivors quickly, etc. We aren't all playing top tier killers.
I play both roles. I have plenty of survivor games where we have gens popping left and right, even without gen rushing builds. If you spread out on gens against killers without mobility there is basically nothing they can do to pressure gens.2