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Actual Footage of Go-Next Prevention In Action

Pulsar
Pulsar Member Posts: 22,958

Disclaimer: Not my post, credit to Dawko and u/jack11803 on Reddit

Dawko is, apparently, one of the biggest FNAF YouTubers and is brand-new to the game. This is also the first footage I've seen personally of the system in action. Thought I'd repost just so we have video proof instead of just pictures of the message on the end-game screen.

Video of all 4 survivors being defeated causing “go next penalty” (ft. Dawko, a popular fnaf YouTuber) : r/deadbydaylight

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Comments

  • Senaxu
    Senaxu Member Posts: 494

    Honestly, I think the system has potential, but clearly needs a bit more fine-tuning.

    This particular match was an unfortunate example… Dawko is new to the game, and it’s totally understandable that a new player wouldn’t fully grasp chase dynamics or map pressure yet. Still, the idea behind the system isn’t to punish bad games… it’s to discourage deliberate throw behavior or early ragequits that ruin matches for everyone else.

    Ideally, future updates will distinguish better between inexperience and intentional sabotage. Because while the execution isn’t perfect yet, the intention to improve team accountability is, in my opinion, a step in the right direction.

  • Ryuhi
    Ryuhi Member Posts: 4,482
    edited June 2025

    Thank you for sharing this, I would have thought people would have been flocking to show footage of it happening with how frequently its being mentioned on here. In that particular example he didn't leave the TR after getting unhooked, and instead glued to a gen right in view of the killer. This is a near universally bad play (barring certain circumstances,) and one that people would often do to get out of the game as fast as possible, so its not terribly surprising that it would accidentally trigger the penalty. That said, it is an extremely understandable rookie mistake a new player would make.

    FOR THE RECORD, I AM NOT SAYING THIS SHOULD HAVE HAPPENED. IT IS VERY CLEARALY NOT HOW THE SYSTEM IS SUPPOSED TO WORK, NOR SHOULD IT BE

    New players are going to be unoptimal in a lot of ways, but in this case in particular that misplay was one that people have been doing on purpose for ages to go next. Whether the answer is to put a limit on the go next prevention system (maybe at less than a set amount of hours you have a bigger threshold, or even post game warning screens to warn new players about objectively bad plays for the first few times they get dinged I just saw they actually do tell you what caused it, though it could definitely be improved to help explain things to new players better especially.)

    This was exactly the type of thing that helps, though. Knowing exactly how these systems work internally allows the devs to better understand what could be causing the issue, compared to only being able to speculate like I did above.

    Can they submit the video to a report? Or even just post it here in general?

    Don't know what's going with these systems

    Is why I ask. The best troubleshooting comes from things like crash logs or ingame data (command console, in game reports, etc) while video can help narrow things down in lieu of that. Anecdotes are valid as lived experiences but they do nothing for troubleshooting if they can't be reliably recreated and isolated.

  • NikolaiYaroslav
    NikolaiYaroslav Member Posts: 3
    edited June 2025

    From what I understand, she tried using Steam's in-game recorder but didn't realize that it shut off or she accidentally shut it off. I have a screenshot of the endgame emblem screen showing that I lost pips, though, but no video, sadly.

  • Ryuhi
    Ryuhi Member Posts: 4,482

    Thats fine, and I'm not accusing you of it not happening, my point was that those types of anecdotes are not only useless to developers in that form, but they can even be poisonous due to human error or missing supplementary data. The more spaghetti the code gets in a near decade old live service game, the more entirely unrelated things can have surprisingly illogical affects on each other. In the post earlier I was able to get a starting point based on the video as to where the penalty could have been accidentally triggered, and potentially why. This gives a starting point for systems to look at, tests to run, and a potential avenue to both isolating and correcting the issue.

    And I don't even have any way of knowing how much it might help, if at all. It could be completely unrelated to anything I proposed. That said, if it was related, the devs would be able to identify that the issue was being caused by one of the relevant factors (time from hook to a gen, presence of the TR, hell hook struggle/wiggle progress can tie in for all I know) and gives them direction on how to solve and/or prevent the issue on their end. Hell it can help them preemptively find when other issues are present even before needing to be reported sometimes.

  • NikolaiYaroslav
    NikolaiYaroslav Member Posts: 3

    I completely understand. Didn't think you were accusing me of anything. Just wanted to respond to your question.

  • Choaron
    Choaron Member Posts: 818

    Dawko is not brand new to the game, lol. He's been playing since the game's launch 9 years ago.

  • CrypticGirl
    CrypticGirl Member Posts: 1,474

    I wonder if they could have avoided the penalty by using the abandon function…

  • Nazzzak
    Nazzzak Member Posts: 7,362

    The developers set the parameters so they'd know exactly what needs changing. The system is working as they intended, they just didn't consider or account for enough variables

  • Ryuhi
    Ryuhi Member Posts: 4,482

    Which is exactly why I bring up the importance of video examples, as they show said variables and their impacts

  • Senaxu
    Senaxu Member Posts: 494

    Honestly, the current outrage feels incredibly inflated. I've played over 10 hours of Survivor since the update and haven’t encountered a single unjustified penalty.

    Maybe I’m just one of those players who doesn’t immediately give up the moment something doesn’t go their way. Maybe I don’t ragequit the second a chase ends badly. Funny enough, I’ve also seen no issues from streamers like Otz, Hens, KL, or Ayrun. That says something.

    Yes… the system clearly needs refinement when it comes to handling brand-new players. If someone genuinely doesn’t understand chase mechanics yet, there should be safeguards in place. That’s fair.

    But let’s also be honest: If someone regularly sabotages matches… whether by ragequitting, throwing early, or just refusing to play → yes, they should absolutely be penalized. And frankly, the DC penalty should be harsher, not lighter. If you only enjoy 50% of your games, maybe that’s a signal to take a break. Reflect. Reassess.

    Because if this community ever gained full control over the devs, we’d probably see DC penalties removed entirely… and nine out of ten matches would lose a teammate in the first five minutes. That’s the cold reality.

    This system isn’t about punishing “bad” players. It’s about reducing the number of matches that are doomed from the first hook. And as imperfect as it is right now, it’s a step in the right direction.

  • Ryuhi
    Ryuhi Member Posts: 4,482
    edited June 2025

    I gave a hypothesis of what was most likely happening regarding the system, and specified this particular thing as it is regarding a very common method of going next. I don't disagree with you that this factor should not necessarily be in place, especially without some type of caveat that least prevents it from applying to new players. I thought that was pretty clear.

    The micromanage hyperbole is kinda dramatic, considering we don't even know how harsh or lax any of the upcoming killer playstyle modifications are going to go. But hey, it makes for good tangental tribalism I guess.

  • apophis13
    apophis13 Member Posts: 26

    Honestly, they don't need to change anything. The game is already fine. First off, we all have to understand the DBD is lovingly and charmingly toxic. This is the only reason to play it. Otherwise, it's just another copy and paste arena game, and those are boring. And, besides, if DBD tries to make itself boring and sterile, it will just be outcompeted by bigger companies that already have a plethora of micro-transaction arena games, like Fortnight, Marvel, a new CoD every year, etc.Now, to the point. 

    Yes, lots of people in this game do things others don't like. Survivors do things killers don't like. Killers do things survivors don't like. This is why the game is good. Literally. Yes, it's true, if you make it so that survivors can relentlessly bully killers, then the game breaks, and if you make it (this will never happen because survivors, um, outnumber killers…by design) so that killers just crush survivors every match, I guess that would break the game too, but, again, that's unlikely. 

    Anyways, the game is fine. You win some. You lose some. You will get trolled. That's why we're all here. Period. They need to allow people to play whatever strategy that they want, and that's ok! I mostly play killer. I don't mind getting bullied by survivors. I've been bullied my whole life. But here, when people bully me, I get to cut them down and put them on a hook. It's so much fun! Teabag me! Flashlight me! Drop pallets on me! I love it! I want more! If you stopped, I'd get bored and go play a non-PvP game because normally, I hate PvP because it's boring. But, here, you actually feel investment because of the delicious and delightful toxicity. So, if a survivor wants to pick that laboratory place every time? Cool with me. I've seen that place so much that I've got it memorized! It was your home? Now, it's my home too! If you want to disconnect? I don't mind. 

    I do play survivor too. There are weekly survivor quests, and I do them. Also, this week, when I saw that 2.5x, I chose survivor. I haven't even played a killer yet this week because I didn't feel like it. I generally get crushed by killers, but, whatever. It's fun. It's less fun, though, for me, because I'm not much of a bully. So, I don't want to bully the killer. I mostly just try to finish generators and try to avoid the killer, but, you know, whatever. Survivor isn't fun to me, but that's totally a personality thing. But, it's clear to me that lots of people love it. So, yes, this is a bad change. 

    All of the planned changes? Also bad. They need to just let people play the game and realize that a certain amount of whining is just going to happen. All of the different strategies is great! Honestly, when you play one of the "bad" killers, sometimes you just win because survivors aren't used to seeing that killer all the time, and they get taken off guard. Yeah, sure, with a really experienced SWF, playing Hag all your totems are down in less than a minute, but when you play people that forget about those and are just going generators while you're setting up, it is hilarious when you finally get down to business and chaos ensues. When it works, it's great, even if usually it doesn't. And, that's ok. The point of playing a game is to have fun, not to win. I have lost many times and still had fun. Honestly, the game is great right now. They need to stop trying to fix stuff and just concentrate on content. It's great! Don't change it!

  • Emeal
    Emeal Member Posts: 6,633

    People react to the Warning Message like its a personal slight against them, they dont want to be told they played incredibly poorly. So poor in fact that a system designed to track people who kill themselves on purpose are suspicious of them.

    You do know how other games tell you, that you are bad? They give you a Game Over.
    I gotta say I have no time for a guy who sits and looks at a warning message for 10 seconds, then looks at chat and then looks back at the message. Its Theater, He wanted to make a point cause he felt insulted by the warning.

    And BHVR is happy to take a look at their system, ofc they are.

  • Emeal
    Emeal Member Posts: 6,633

    Do you also blame the game and system, if you lose your souls in Dark Souls?
    Its the System that is bad, not you who is bad at the game? am I understanding your POV here?

  • Emeal
    Emeal Member Posts: 6,633
    edited June 2025

    Well the streamer in question didnt get any DC penalty on his VOD, Do you guys have a source for were you saw this?

    EDIT: YEAH YEAH, Just vote me down for asking for a source. But you should care about evidence-based reasoning!

  • Emeal
    Emeal Member Posts: 6,633

    A warning will turn into a dc penalty if the system gives them another flag and as we've seen in the clip,

    Link me that and give me the timestamp, as far as I saw I didnt see any DC penalty in that clip nor have I in any other.
    Which is why Im asking for it.