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Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

http://dbd.game/killswitch

Has the changes like "GO NEXT" HOOKS & Maps being 20% used, change your gameplay or how much u play?

Everyone in my family has practically quit playing and are actively looking for a new game and game play is down from multiple hours each, to playing less than an hour with most of us 6 just playing one game of each side just for the daily bonus but everyone is talking of quitting. Killers didnt need to become less challenging and if you say they haven't, you cant be a very good killer, sorry.

The New Hook imho, is another Gift to Killer Mains, I play both sides so dont go there. Killers have two Gifts in Perks. Making Map Offerings 20% may as well be 0% because I wager they are used less than 1% their norm now. I avoid them in the web now, I'm sure most do. But the Killers or Survivors had an option if they were worried about a Map and that too is now ALSO USELESS. This is a gift to Killers too because I usually heard them complaining about it most. Instead of them using that offering, now they dont have to and can use something more beneficial to them. The Other GIFT to Killers is Solo Survivors only get 3 Perk spots now. How? Because Solo's MUST use 1 spot for a Hook Chance or risk dying on your only hook with no one helping you. This game I never thought, could get more Killer sided but this update proved me wrong.

Is there any where that we can see data each day or week about how many people are playing each day and for how long avg? I hope there is because I want to follow this closely to see the numbers because if my family is any indication, things are about to go south in a big way unless there's some course correction and fast and from the years playing, nothing happens in this game fast. They have rolled back some small things like Iron Will to full power, but thats much smaller than these actual issues and Iron Will was a few years before it reverted back and that wasnt a big deal either way. I never invested this much money into a game or played it for this many years and I dont want it to end but I honestly dont see it continuing in this state.. Cheers

Comments

  • UndeddJester
    UndeddJester Member Posts: 4,971

    Not gonna lie, as a soloQ survivor... I'm actually really enjoying survivor right now.... just not having someone immediately throw the game at the start every few games is making life so much nicer... and it's the same on killer, actually cause I always stopped playing if a survivor threw... the fact games are actual games almost every time is making DBD much more engaging to me again.

    I also never use map offerings, so no issue for menthere... though I still think they need to be made less pointless. I think they should at least return to your inventory if your map isn't chosen and/or buff them to 33%... but it's certainly not a deal breaker for me.

    If I'm honest, I was getting a little fed up of DBD... but Springtrap is engaging and fun to play against, even if I don't really like the IP... and the loss of rage quitters who immediately throw games in the trash is making the game fun again...

    So yeah... I'm actually putting DBD back in my main game rotation...

  • Senaxu
    Senaxu Member Posts: 488

    Absolutely agree. The difference is night and day. Just the absence of early rage quits makes solo queue feel like an actual game again… and not just a coin toss on whether someone gives up at 5 gens. I’ve said it before: when people play it through, even bad matches feel more meaningful.

    The new system isn’t perfect, but if it stops people from throwing the moment things don’t go their way, then it’s already done more good than harm.

    Naturally, there’s some backlash from those who used to quit without consequence… but that’s exactly the kind of behavior the system was designed to address. New or less experienced players deserve fairness, but habitual rage quitting? That should come with consequences.

  • UndeddJester
    UndeddJester Member Posts: 4,971
    edited June 20

    Yikes... it appears that claiming you're enjoying the game doesn't seem to make many friends eh? 😅

  • Emeal
    Emeal Member Posts: 6,607

    Not at all, in fact we were THRILLED to finally get an end to foolish players who try to unhook themselves. Cause it hurts how much progress Survivors can make. In fact we have ESCAPED way more games than normal since this patch.

    BEST PATCH EVER. I'm with @UndeddJester on this, excellent play by BHVR.

    I am so glad soloQ survivor are forced to man up now and actually play a game, even if they get downed first.

  • Senaxu
    Senaxu Member Posts: 488

    Apparently saying something reasonable is still controversial. Who knew that not rage-quitting at 5 gens would be a hot take?

    But hey… if pointing out the obvious gets us downvoted, we must be doing something right. Facts don’t need approval. They’re stubborn like that.

  • Senaxu
    Senaxu Member Posts: 488

    I completely agree that new or less experienced players shouldn’t be unfairly penalized. If someone is still learning the game, making honest mistakes or struggling with basic mechanics, the system needs to recognize that… and show leniency.
    This is one of the key areas where BHVR needs to keep fine-tuning.

    That said, we also need to acknowledge the other extreme and I think this is often overlooked. Some players don’t leave because they’re new or overwhelmed. They leave or throw themselfs into the killer because the map didn’t suit them, the killer wasn’t one they enjoy, or they went down too fast in chase and decided the game isn’t worth finishing. That kind of behavior… rage-quitting when things don’t go your way… absolutely should come with consequences.

    People often forget: Dead by Daylight is a multiplayer game, not a personal sandbox. Removing the penalty (DC and bad behaviour) entirely would mean every other match turns into a solo experience for those left behind. And that’s not fair either.

    Playing DBD comes with a certain responsibility. It’s a 4v1 team game, and one inactive or absent player can severely impact the match for everyone else. That’s why a penalty system is necessary → not to punish players randomly, but to protect the integrity of the multiplayer experience.

    And BHVR knows this. That’s why the system exists, and why it won’t be scrapped entirely. It will (and should) be refined to better differentiate between inexperience and intentional sabotage. But for those who consistently throw matches or abandon teammates out of frustration? They’ll have to live with the consequences… and rightly so.

  • UndeddJester
    UndeddJester Member Posts: 4,971
    edited June 20

    Of course, everyones experience is their own.

    I don't consider myself a high mmr player, I have similar hours to yourself, and I run off meta builds all the time. Sat on an escape rate of 36%, which hardly makes me a top tier survivor.

    My point is that this thread is specifically asking how your games are going with these changes... to which a number of us have said they are going better... because they are...

    If you play casual, I'm sure you know the frustrations of the game well...

    • Going up against hard meta loadouts that even if you play well, you just cant break.
    • Going up against cheap playstyles that you dont have the perks to counter.
    • Having teammates who make absurd/ridiculous plays that either grant incredible pressure to the killer for free that you can't undo, or set you up to get hard focused with no chance to survive.

    These things happen and are frustrating, but at least these are a part of the game... when you keep playing through games like this, and finally get a game where you have a decent chance to win... it is so frustrating to have a player suddenly quit for no reason and doom the game, especially when you're actually winning... it makes all of the above so much more annoying, cause you ride through all these set backs only for someone who is supposed to on your side, turn around to break your knees when you actually get ahead...

    The removal of self unhooks and hook suicides always ensures I can at least have a go at winning the game... I don't care if I lose really, I just want to have a decent attempt at winning... but if a teammate is gonna condemn the game 30 seconds in, I have no hope of even getting close to winning unless the killer is literally a bambi...

    I've had games where a killer is living rent free in my head and reads me at every junction. Death hook in 2 mins flat. I've stayed hidden after my second unhook and watched a Nea then loop the same killer for 3 mins and won the game single handed... I could have quit, and you could say I got carried, but ultimately I stayed hidden, worked on safe gens a long way from the action and kept 4 players in the game... if the killer is searching for me and doesn't find me, I am still contributing to the team, even if I'm in a corner doing nothing.

    I honestly can't understand why anyone would look at a teammate quitting and think "Yes! This is something players should be allowed to do because this game is so unwinninable for survivor", when quitting like this is a self fulfilling prophecy...

    So to answer the OPs question... yes my games have been better cause win or lose, I have felt like I had chance every game, instead of 15-20% of my games being an immediately lost cause right from the word go.

  • OmegaXII
    OmegaXII Member Posts: 2,419

    You do realise you have 10k hours in this game, right? Shouldn't it be normal to win much more than average with your experience?

    I have around 1.5k hours in this game, and even my top played killer has less hours than your 8th rank Nemesis, and I only have 56% Kill Rate in average. (I don't camp, tunnel, use slowdown)

    A top rank chess player can win against 99% of the people. Does that mean chess is imbalance?

    Just accept you're much better in playing killers than most people, even though you main Survivor, mate. You're just that good.

  • Memesis
    Memesis Member Posts: 729

    Imagine quitting the game because you can no longer rage-quit a match bypassing the disconnect penalty and denying your team the bot.

    Imagine quitting because you can't rat for 20 minutes.

    Which is more pathetic?

  • Deadman7600
    Deadman7600 Member Posts: 416
  • bazarama
    bazarama Member Posts: 413

    Hasn't stopped the quitters.

    Played 2 games last night and about 6 or 7 the night before.

    In all bar one I had a survivor run towards me and stand still so I could hit them and after a hook save by another survivor follow me to be hooked again.

    In 6 of the 9 games I was playing Artist who I'm not very good with but rather than try and probably win they quit at 5 gens in all 6 of the games.

    Why bother loading in and spoiling everyone's game instead of playing something else?

    I now just slug them and leave them on the ground but it's such a selfish act that hinders your teammates.

  • Rapid99
    Rapid99 Member Posts: 326
    edited June 20

    Oh no god forbid I get to use a BP offering instead of needing to block map offerings that get spammed every game so I don't play on the same survivor sided maps permanently.

  • UndeddJester
    UndeddJester Member Posts: 4,971

    I now just slug them and leave them on the ground but it's such a selfish act that hinders your teammates.

    From the Survivor side, I want to thank you for your service 😏🫡

    Seriously though, the fact this change leaves it on the killer to actually kill survivors off, and this is just as likely an outcome, is a pretty good natural deterrent... trying to avoid the DC penalty by possibly having to wait on the floor to bleedout for 4 minutes is a diminishing returns type deal where leaving the game becomes more effort than just playing it out.

  • HeroLives
    HeroLives Member Posts: 3,233
    edited June 20

    as far as go next before it was kill switched, I noticed people were trying harder in soloQ which was nice. I wouldn’t say I’m the entity’s favorite looper, but I just stayed vigilant with game objectives, and I wasn’t hit with anything in the matches I played.

    Given some of the feedback I think there’s some instances where it can use some tweaks, but ultimately it is creating a better environment for gameplay. I do think it’s a double edge sword because memeing is out the window with it, but like eh an actual meme round occurs somewhere in a 1:15 ratio, somewhere in there.

    I’d work on maybe instead of harsh punishments for new players under x amount of time just giving warnings “you should go for a save” “or don’t unhook the other survivor you’re being chased” “find a gen” when like their limits are getting close to what an experienced player would consider throwing. Turn those into teachable moments over the stick for new players I think.

    As for maps I’m indifferent and they were always one of my least favorite offerings. I will use every bp offering on every single character before a map offering, unless I’m just being funny. I think the good probably outweighs the bad because now neither side can gain advantage by playing a map offering but now you just have a chance, seems fair.

    Those are my thoughts and feedback as of now.

  • RpTheHotrod
    RpTheHotrod Member Posts: 2,826
    edited June 20

    For what it's worth, the stats are broken atm. Im waiting for them to fix them before looking at the numbers. That being said, anything above 62.5% is problematic for a killer rate, but then again, current 4 man escape rates are also problematic. At least solo/duo/trio escape rates are within acceptable variance range.

  • ShookieDookie
    ShookieDookie Member Posts: 9

    Yea this is great. 🙄I'm trying to out stealth Ghostface as he is on us from the jump, and i'm using Distraction or whatever its called where I have to be in his Terror Radius so I can throw one and I start calmly walking away unseen to go do a Gen and as I am walking constantly without pause, I get a Crow like I'm standing still. Then a second crow faster than I ever seen so like #########? Do we have to run at all times now not to get Crows giving away where we are with our scratch marks?

    And people complaining about SoloQ quitters, The SWF LEAVE YOU TO DIE ON YOUR ONLY HOOK SO OFTEN, IT WOULD MAKE ANYONE GUN SHY. I SAVE EVERYBODY and risk death for others unless you have proven youre a selfish tool. And I still get left at the end sometimes even after saving everyone else multiple times. And how many times All 3 do Gens and leave me to get two strikes on one hook is maddening. I got a better "Go Next" solution, If the game determines no one has even attempted to take a step in your direction to save you, the Hooked gets a last Second Deliverance unhook on first hook. At bare minimum, we should all get 1 unhook attempt if you've been hanging a full term. Last 5 seconds you get one chance to pop it. Or you could have just made the 3 attempts incur no penalty and it would work better than this new setup and been less of a change shock BUT NO, they couldn't do that because all the Killers who only play KILLER, WOULD CRY.

    I hope youre listening BHVR because you're taking advice from people who play one side or the other exclusively when you must have the DATA that tells you WHO PLAYS BOTH WAYS and THAT is who you should be asking how to balance the game because I know for a Fact, you would have a much better product that is more fair and challenging if you got feedback from the two-way players. If not, make a "Classic" Lobby and use the bigger maps too. It cant be just me but I am bored when I play Killer because its too easy and I'm fustrated when I play survivor 90% of the time because Killers are OP in general and because of Selfish teammates. Two-Way players can fix this mess. You must have that data, ask them to help. They are the heart of this game and are the ones who want it fair and to last forever.

  • RaSavage42
    RaSavage42 Member Posts: 5,731

    I used to play about 20-25 hours a week to 10-15 minutes a week…

    But that's also due to me being burned out… and other personal issues

    Then looking at stats… my most played Killer is Pig so I'm one with struggle

  • Willish
    Willish Member Posts: 144

    I've gone from playing for hours, to less that one. It's not just the silly crows or their go next system, I just feel like solo was like fighting a losing battle before these changes. Now it's just depressing. 😂 I'm sure it'll all work out in the end.

  • cburton311
    cburton311 Member Posts: 462

    I think what it means is that MMR is terrible. I have ~4k hours, and I am OK at the game, bad at killer and alright at survivor. My escape rate hovers around 35%. I got to say that doesn't feel great. I wish the game was balanced so that equal skilled teams would escape at 50% not 60%. I really really wish the MMR made that happen more often.

    When I started playing in 2019(?) survivor queues were 2-5 minutes in the evenings, but the games were fun. It was worth hanging out on discord and perusing the web waiting for the games to pop. Now my queues are 10 seconds and I regret playing after most games.

    These are my experiences and opinions they may apply to no one else, but I used to play 3 -4 hours in a sitting. Now I play 1 -3 matches every patch to see if the game feels better for me.